ReinUsesLisp
|
294df41b86
|
shader_bytecode: Fixup encoding
|
2019-01-15 17:54:49 -03:00 |
|
ReinUsesLisp
|
a0c8c16d07
|
shader_header: Make local memory size getter constant
|
2019-01-15 17:54:49 -03:00 |
|
ReinUsesLisp
|
0ab17ab406
|
gl_shader_cache: Use dirty flags for shaders
|
2019-01-07 16:13:12 -03:00 |
|
ReinUsesLisp
|
aaa0e6c346
|
shader_bytecode: Fixup TEXS.F16 encoding
|
2018-12-26 01:35:44 -03:00 |
|
David Marcec
|
fdd649e2ef
|
Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
|
2018-12-19 12:52:32 +11:00 |
|
ReinUsesLisp
|
ef061481c5
|
shader_bytecode: Fixup half float's operator B encoding
|
2018-12-18 04:28:50 -03:00 |
|
heapo
|
72599cc667
|
Implement postfactor multiplication/division for fmul instructions
|
2018-12-17 07:56:25 -08:00 |
|
ReinUsesLisp
|
59a8df1b14
|
gl_shader_decompiler: Implement TEXS.F16
|
2018-12-05 02:06:34 -03:00 |
|
ReinUsesLisp
|
2908d30274
|
gl_rasterizer: Enable clip distances when set in register and in shader
|
2018-11-29 16:58:20 -03:00 |
|
bunnei
|
5a9a84994a
|
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
|
2018-11-28 17:47:28 -05:00 |
|
bunnei
|
3fe8ab0d99
|
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
|
2018-11-28 17:46:55 -05:00 |
|
bunnei
|
6f849887c9
|
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
|
2018-11-28 10:12:37 -05:00 |
|
bunnei
|
881f5ad70f
|
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
|
2018-11-27 19:21:17 -05:00 |
|
bunnei
|
abea6fa90c
|
gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
|
2018-11-26 23:14:01 -05:00 |
|
Rodolfo Bogado
|
dfdbfa69e5
|
Implement depth clamp
|
2018-11-26 20:56:32 -03:00 |
|
Rodolfo Bogado
|
8e971f5062
|
Add support for Clip Distance enabled register
|
2018-11-26 20:45:21 -03:00 |
|
bunnei
|
1856d0ee8a
|
Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
|
2018-11-26 18:34:09 -05:00 |
|
bunnei
|
67a154e23d
|
Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
|
2018-11-26 18:33:22 -05:00 |
|
Marcos
|
cb8d51e37e
|
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
|
2018-11-26 18:31:44 -05:00 |
|
bunnei
|
a41943dc55
|
Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
|
2018-11-26 18:25:42 -05:00 |
|
FernandoS27
|
ddfbe0b58d
|
Implemented Tile Width Spacing
|
2018-11-26 09:05:12 -04:00 |
|
bunnei
|
f9a211220c
|
Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
|
2018-11-25 23:04:57 -05:00 |
|
bunnei
|
d7d1ab15b6
|
Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
|
2018-11-25 22:38:42 -05:00 |
|
bunnei
|
8ce90a4f0b
|
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
|
2018-11-25 22:35:30 -05:00 |
|
ReinUsesLisp
|
924e834b8f
|
gl_shader_decompiler: Implement S2R's Y_DIRECTION
|
2018-11-25 04:37:29 -03:00 |
|
Rodolfo Bogado
|
13f6a603c2
|
Add support for viewport_transfom_enable register
|
2018-11-24 13:17:48 -03:00 |
|
bunnei
|
e23543918b
|
Merge pull request #1785 from Tinob/master
Add support for clear_flags register
|
2018-11-23 23:55:56 -05:00 |
|
bunnei
|
b6b78203cc
|
Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
|
2018-11-23 23:31:04 -05:00 |
|
Rodolfo Bogado
|
54c2a4cafc
|
Add support for clear_flags register
|
2018-11-24 00:16:33 -03:00 |
|
Hexagon12
|
3135dbc29c
|
Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
|
2018-11-23 08:51:32 -08:00 |
|
ReinUsesLisp
|
b3853403b7
|
gl_shader_decompiler: Implement clip distances
|
2018-11-23 02:14:43 -03:00 |
|
bunnei
|
0e6a608245
|
maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
|
2018-11-22 00:51:01 -05:00 |
|
ReinUsesLisp
|
8a5e6fce07
|
gl_shader_decompiler: Rename control codes to condition codes
|
2018-11-21 22:31:16 -03:00 |
|
ReinUsesLisp
|
642dfeda2a
|
gl_shader_decompiler: Implement BFI_IMM_R
|
2018-11-21 16:12:30 -03:00 |
|
ReinUsesLisp
|
d92afc7493
|
gl_shader_decompiler: Implement R2P_IMM
|
2018-11-21 04:56:00 -03:00 |
|
bunnei
|
1a543723ab
|
maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
|
2018-11-20 19:58:06 -05:00 |
|
Rodolfo Bogado
|
5297495c87
|
small fix for alphaToOne bit location
|
2018-11-17 19:59:34 -03:00 |
|
Rodolfo Bogado
|
e69eb3c760
|
fix for gcc compilation
|
2018-11-17 19:59:34 -03:00 |
|
Rodolfo Bogado
|
53b4a1af0f
|
add AlphaToCoverage and AlphaToOne
|
2018-11-17 19:59:34 -03:00 |
|
Rodolfo Bogado
|
8ed7e1af2c
|
add support for fragment_color_clamp
|
2018-11-17 19:59:33 -03:00 |
|
Rodolfo Bogado
|
6a2aa6dbdb
|
set default value for point size register
|
2018-11-17 19:59:33 -03:00 |
|
Rodolfo Bogado
|
1881e86c43
|
fix viewport and scissor behavior
|
2018-11-17 19:59:32 -03:00 |
|
Markus Wick
|
97f5c4ffd3
|
gl_rasterizer: Skip VB upload if the state is clean.
|
2018-11-17 14:28:54 +01:00 |
|
Frederic L
|
ab362aa7e5
|
gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
|
2018-11-13 14:07:23 +01:00 |
|
Rodolfo Bogado
|
4a6eff3b7b
|
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
|
2018-11-11 16:31:00 -03:00 |
|
bunnei
|
8ea6261547
|
Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
|
2018-11-11 08:17:57 -08:00 |
|
Markus Wick
|
359db6a673
|
gl_rasterizer: Skip VAO binding if the state is clean.
|
2018-11-06 22:31:33 +01:00 |
|
Rodolfo Bogado
|
19038db489
|
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
|
2018-11-05 00:24:19 -03:00 |
|
Rodolfo Bogado
|
145ae36963
|
Implement multi-target viewports and blending
|
2018-11-04 20:49:48 -03:00 |
|
bunnei
|
9afcbba8e4
|
Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
|
2018-11-01 00:34:56 -04:00 |
|