Fernando Sahmkow
ab0c0a469c
Query cache: stop updating pages as it's not affected by cpu writes
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
92da86290c
Settings: add option to enable / disable reactive flushing
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
0f4f18265f
Texture cache: sync the first flush.
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
c6cac2ffaa
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
liamwhite
0c5bdc7241
Merge pull request #10081 from Kelebek1/copy_overlap_tick
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Sort overlap_ids by modification tick before copy
2023-05-07 14:09:10 -04:00
liamwhite
cb49c3b64c
Merge pull request #10172 from Kelebek1/debug_validation_names
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Log object names with debug renderer, add a GPU address to ImageViews
2023-05-07 14:09:03 -04:00
lat9nq
6ed6e6e18e
vk_pipeline_cache: Use setting to disable intel compute
2023-05-07 01:06:22 -04:00
bunnei
3547248ec2
Merge pull request #10125 from lat9nq/vsync-select
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configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
Kelebek1
ca6bf06ef7
Log object names with debug renderer, add a GPU address to ImageViews
2023-05-06 04:48:32 +01:00
liamwhite
60d54d911e
Merge pull request #10145 from Kelebek1/code_size
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Fix shader code resize to use word size rather than byte size
2023-05-04 14:44:02 -04:00
Fernando S
2506594c50
Merge pull request #10153 from FernandoS27/a-quickie-fixie
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Memory manager: Fix possible softlock
2023-05-04 03:56:53 +02:00
bunnei
055ee84024
Merge pull request #10142 from FernandoS27/missing-astc
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GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
Fernando Sahmkow
1c13c74295
Memory manager: Fix possible softlock
2023-05-04 00:15:21 +02:00
bunnei
a661c547d8
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
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Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
Fernando Sahmkow
87a9be8dec
GPU: implement missing ASTC
2023-05-03 11:33:28 -04:00
liamwhite
ffeb5cdd8d
Merge pull request #10151 from GPUCode/no-softlocks-please
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Fix softlocks when disabling async present
2023-05-03 10:54:24 -04:00
Morph
8dd3baa562
Merge pull request #10144 from liamwhite/dont-turbo
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vulkan: disable turbo when debugging tool is attached
2023-05-03 10:53:03 -04:00
Morph
daf7936095
Merge pull request #10143 from liamwhite/fruit-company-moment
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video_core: fix build on Apple Clang
2023-05-03 10:52:56 -04:00
GPUCode
f3fcc15ad5
vk_present_manager: Fix softlocks when disabling async present
2023-05-03 07:50:10 +03:00
lat9nq
952b271092
vk_swapchain: Use certain modes for unlocked
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Uses mailbox, then immediate for unlocked framerate depending on
support for either. Also adds support for FIFO_RELAXED.
This function now assumes vsync_mode was originially configured to a value
that the driver supports.
vk_swapchain: ChooseSwapPresentMode determines updates
Simplifies swapchain a bit and allows us to change the present mode
during guest runtime.
vk_swapchain: Fix MSVC error
vk_swapchain: Enforce available present modes
Some frontends don't check the value of vsync_mode before comitting it.
Just as well, since a driver update or misconfiguration could problems
in the swap chain.
vk_swapchain: Silence warnings
Silences GCC warnings implicit-fallthrough and shadow, which apparently
are not enabled on clang.
2023-05-02 21:52:43 -04:00
lat9nq
c6c11c1553
vulkan_surface: Pass only window info for surface creation
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We don't need the whole EmuWindow when creating a surface,
and it creates onerous requirements outside of typical usage for
creating a surface elsewhere.
2023-05-02 21:51:30 -04:00
lat9nq
6f0929df82
configuration: Expose separate swap present modes
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Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.
If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
Kelebek1
f902cc2a2b
Fix code resize to use word size rather than byte size
2023-05-02 23:52:21 +01:00
Liam
4df49631de
vulkan: disable turbo when debugging tool is attached
2023-05-02 18:14:57 -04:00
Liam
e1c74cea10
video_core: fix build on Apple Clang
2023-05-02 18:05:30 -04:00
GPUCode
f403d27941
vk_present_manager: Add toggle for async presentation
2023-05-01 23:13:24 +03:00
GPUCode
1d7abac84b
vk_blit_screen: Recreate FSR when frame is recreated
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* Depends on the layout dimentions and thus should be recreated as well
2023-05-01 23:13:24 +03:00
GPUCode
50791cb974
renderer_vulkan: Fix crashing when updating descriptors
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* During pipeline configure the function would acquire some payload space from the descriptor update queue,
write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later.
TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer.
This wasn't a problem before since WaitWorker was called at the end of the frame but now it is.
If a frame writes to a cursor before the scheduler catches up, it will crash
* To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now.
TickFrame will switch between the payload spaces instead of resetting
2023-05-01 23:13:24 +03:00
GPUCode
2ad9acf795
renderer_vulkan: Async presentation
2023-05-01 23:13:24 +03:00
Morph
47938541c2
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
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Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
Fernando Sahmkow
d6f565e5da
BufferCache: Fixes and address feedback
2023-05-01 11:43:26 +02:00
bunnei
689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
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vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2023-04-29 23:02:45 -07:00
Fernando Sahmkow
4bc5469f52
Texture Cache: Release stagging buffers on tick frame
2023-04-29 15:31:38 +02:00
Fernando Sahmkow
f8d31d1ae1
Buffer Cache: Release stagging buffers on tick frame
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
80480fe3f7
Clang: format and ficx compile errors.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
ed4553806a
Implement Async downloads in normal and fix a few issues.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
f2d3212de9
Buffer Cache rework: Setup async downloads.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
a16c261131
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
58d1c7c77a
Address Feedback & Clang Format
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
56c9730a16
Maxwell3D: only update parameters on High
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
e3a2ca96bd
Accelerate DMA: Use texture cache async downloads to perform the copies
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to host.
WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
3fbee093b2
TextureCache: refactor DMA downloads to allow multiple buffers.
2023-04-29 00:18:21 +02:00
Morph
cb092af3f0
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
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Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando Sahmkow
2f15876524
QueryCache: Fix write invalidation.
2023-04-28 23:53:46 +02:00
Fernando Sahmkow
9a7c172f76
MemoryManager: Fix race conditions.
2023-04-28 23:53:02 +02:00
Fernando Sahmkow
e4dc73f61e
Clang format and ddress feedback
2023-04-24 12:38:47 +02:00
Fernando S
9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
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vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando S
2311fa7c84
Merge pull request #10069 from liamwhite/log
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maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Fernando Sahmkow
e29ced29fa
QueryCache: rework async downloads.
2023-04-23 22:04:14 +02:00
Fernando Sahmkow
7e76c1642c
Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
2023-04-23 22:03:44 +02:00
Fernando Sahmkow
fca72beb2d
Fence Manager: implement async fence management in a sepparate thread.
2023-04-23 04:48:50 +02:00
Liam
eb7c2314f6
maxwell_3d: fix out of bounds array access in size estimation
2023-04-22 10:35:26 -04:00
Kelebek1
3346de365a
Sort overlap_ids by modification tick before copy
2023-04-22 14:02:10 +01:00
Kelebek1
4e14b64bfc
Account for a pre-added offset when using Corner sample mode for 2D blits
2023-04-21 19:08:21 +01:00
Liam
e3fb9b5e00
vulkan: use plain fences when timeline semaphores are not available
2023-04-14 22:53:37 -04:00
bunnei
e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
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shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Liam
e37e1d24f9
vulkan: pick alpha composite flags based on available values
2023-04-13 16:38:20 -04:00
Wollnashorn
c0e5ecc399
video_core: Enable ImageGather rounding fix on AMD open source drivers
2023-04-12 17:11:02 +02:00
liamwhite
54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
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video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
Wollnashorn
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
liamwhite
ff386e794b
Merge pull request #10004 from Kelebek1/cubemap
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[texture_cache] Only upload GPU-modified overlaps
2023-04-03 13:05:52 -04:00
Jan Beich
083d913eab
externals: update Vulkan-Headers to v1.3.246
2023-04-01 05:38:54 +00:00
Feng Chen
ff2089fdf5
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
2023-03-31 12:33:07 +08:00
Max Dunbar
e446f368d7
Fixes 'Continous' typo
2023-03-29 19:26:12 -07:00
Kelebek1
c68b4bee2c
Only upload GPU-modified overlaps
2023-03-28 11:07:39 +01:00
liamwhite
0661f5ccd1
Merge pull request #9984 from liamwhite/global-memory
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memory: rename global memory references to application memory
2023-03-27 12:16:40 -04:00
Morph
49f6deecb8
video_core/macro: Make use of Common::HashValue
2023-03-25 23:52:26 -04:00
bunnei
09da9da6fb
Merge pull request #9985 from liamwhite/funny-meme
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vulkan: fix scheduler chunk reserve
2023-03-24 23:40:17 -07:00
Ross Schlaikjer
f38ae8e953
Pass GPU page table by reference
2023-03-25 00:25:02 -04:00
Liam
5a2dff87bf
vulkan: fix scheduler chunk reserve
2023-03-24 09:09:01 -04:00
Morph
7a8a7545f2
Merge pull request #9975 from liamwhite/more-waiting
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vulkan: fix more excessive waiting in scheduler
2023-03-24 00:19:43 -04:00
Liam
41d99aa89d
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
liamwhite
ac3927074b
Merge pull request #9971 from Morph1984/q
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bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23 10:00:31 -04:00
Morph
6adaa0d5e2
Merge pull request #9962 from Kelebek1/disable_srgb
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[video_core] Disable SRGB border color conversion in samplers
2023-03-23 03:07:00 -04:00
Morph
407dc917f1
bounded_threadsafe_queue: Deduplicate and add PushModes
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Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21 19:20:21 -04:00
Morph
306840a580
bounded_threadsafe_queue: Use simplified impl of bounded queue
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Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-21 19:17:32 -04:00
Liam
b9b1318bea
vulkan: fix more excessive waiting in scheduler
2023-03-19 13:40:33 -04:00
bunnei
889454f9bf
Merge pull request #9778 from behunin/my-box-chevy
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gpu_thread: Use bounded queue
2023-03-17 22:14:29 -07:00
Kelebek1
a7651168dd
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
2023-03-17 04:46:38 +00:00
liamwhite
6d76a54d37
Merge pull request #9955 from liamwhite/color-blend-equation
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vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite
a04061e6ae
Merge pull request #9931 from liamwhite/sched
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vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam
da83afdeaf
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 15:55:07 -04:00
liamwhite
0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
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video_core: Update texture format
2023-03-14 11:35:37 -04:00
FengChen
11ffbee5ae
video_core: Better defined ImageInfo parameters
2023-03-14 22:36:34 +08:00
liamwhite
638044820d
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
3f261f22c9
vk_scheduler: split work queue waits and execution waits
2023-03-12 17:19:44 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FengChen
44f10c8dee
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
FengChen
4e42ba54e5
video_core: Invalid index_buffer flag when inline_index draw
2023-03-12 13:21:26 +08:00
Fernando S
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite
021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
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native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Feng Chen
c8ad039612
video_core: Update texture format
2023-03-10 21:48:50 +08:00
liamwhite
b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
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buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph
3053a62375
core: Promote CPU/GPU threads to time critical
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And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
ba4213d956
general: fix type inconsistencies
2023-03-07 20:05:19 -05:00
liamwhite
a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
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core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
2023-03-06 22:57:52 -05:00
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
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The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph
ce8f4da638
Merge pull request #9884 from liamwhite/service-cleanup
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service: miscellaneous cleanups
2023-03-03 22:51:17 -05:00
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
2023-03-04 02:33:50 +00:00
Behunin
44518b225c
gpu_thread: Use bounded queue
2023-03-03 18:20:56 -07:00
Liam
ec6ee04c64
vulkan_common: disable vertexInputDynamicState on unsupported driver
2023-03-01 22:48:12 -05:00
Liam
809148e1a5
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Matías Locatti
c38bb96a2c
Partially apply LTO to only core and video_core projects.
2023-02-27 18:44:14 -03:00
ameerj
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
ameerj
090bc588e5
texture_cache: Add async texture decoding
2023-02-22 00:26:07 -05:00
Merry
c9678bda24
svc: Fix type consistency (exposed on macOS)
2023-02-21 21:39:17 +00:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei
e91ff9b7bd
Merge pull request #9810 from Kelebek1/nvdec_threads
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Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-17 09:44:38 -08:00
bunnei
889bfce447
Merge pull request #9802 from Kelebek1/wait_data_cache
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Re-add the invalidate_texture_data_cache register
2023-02-16 12:27:24 -08:00
Kelebek1
3b50906f00
Reimplement the invalidate_texture_data_cache register
2023-02-14 19:34:10 +00:00
Kelebek1
139b645aa2
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-14 18:55:46 +00:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
liamwhite
c97b5c9ff9
Merge pull request #9777 from vonchenplus/speed_up_video_copy
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video_core: Speed up video frame data copy
2023-02-11 12:35:16 -05:00
liamwhite
1040f1f503
Merge pull request #9744 from behunin/quick-release
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gpu_thread: Remove OnCommandListEndCommand
2023-02-11 10:28:30 -05:00
FengChen
4adf39edf2
video_core: Speed up video frame data copy
2023-02-11 22:18:54 +08:00
liamwhite
c5743d5499
Merge pull request #9736 from Kelebek1/dynamic_vertex_attribs
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Remove fake vertex bindings when dynamic state is enabled
2023-02-09 22:14:55 -05:00
ameerj
eb9f16dce4
buffer_base: Partially revert changes from #9559
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This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Behunin
8551ac6008
Remove OnCommandListEndCommand
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Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Kelebek1
8ae2a664d2
Remove fake vertex bindings when dynamic state is enabled
2023-02-05 22:28:03 +00:00
liamwhite
8a33f8bd30
Merge pull request #9708 from ameerj/gl-context-flush
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gl_shader_cache: Force context flush when loading disk shader cache
2023-02-01 22:38:13 -05:00
liamwhite
9de88cb5a7
Merge pull request #9631 from vonchenplus/vulkan_clear
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video_core: Implement vulkan clear specified channel
2023-01-30 09:01:55 -05:00
ameerj
720ff38097
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
ameerj
01eeda74a6
gl_graphics_pipeline: Force context flush when loading shader cache
2023-01-29 20:26:49 -05:00
Levi Behunin
d5fc56db4b
Move to Clang Format 15
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Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
2023-01-29 17:49:42 -07:00
bunnei
a3aedcce65
Merge pull request #9691 from ameerj/msaa-texcache
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texture_cache: Fix tracking of MSAA image views
2023-01-28 23:47:45 -08:00
ameerj
c2fb7b64ce
texture_cache: Adjust image view sizes by MSAA samples
2023-01-28 00:15:29 -05:00
FengChen
818631a412
video_core: Implement vulkan clear specified channel
2023-01-28 12:53:05 +08:00
liamwhite
6fa86989f1
Merge pull request #9539 from Wollnashorn/opengl-fsr
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video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
Merry
dc7ab4c5d6
Revert "MemoryManager: use fastmem directly."
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This reverts commit af5ecb0b15
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2023-01-25 10:12:04 +00:00
Liam
c6eab71d5c
nsight_aftermath_tracker: update for latest Aftermath SDK
2023-01-21 13:01:19 -05:00
liamwhite
475370c8f8
Merge pull request #9556 from vonchenplus/draw_texture
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video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Kelebek1
5a106cf11e
Demote maxwell3d Firmware4 call log to debug
2023-01-18 01:59:11 +00:00
Feng Chen
9fc7ca1731
Address feedback
2023-01-16 10:27:57 +08:00
Morph
c277dad25f
Merge pull request #9596 from liamwhite/mvk
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MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-10 18:11:44 -05:00
Liam
fa8581e900
vulkan_common: fix indirect draw with count
2023-01-10 09:43:36 -05:00
TellowKrinkle
eaf425bd32
MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-09 19:01:09 -05:00
Morph
ffb12f4f9f
Merge pull request #9581 from liamwhite/turbo2
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renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09 16:23:16 -05:00
Liam
279005448a
vulkan_device: refactor feature testing
2023-01-09 16:12:16 -05:00