gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
This commit is contained in:
parent
78fc8f6b66
commit
f4abebd731
@ -854,14 +854,12 @@ private:
|
||||
}
|
||||
|
||||
if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
// This avoids optimizations of constant propagation and keeps the code as the original
|
||||
// Sadly using the precise keyword causes "linking" errors on fragment shaders.
|
||||
shader.AddLine("precise float tmp = " + src + ';');
|
||||
shader.AddLine(dest + " = tmp;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
} else {
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
}
|
||||
@ -1382,12 +1380,10 @@ private:
|
||||
* top.
|
||||
*/
|
||||
void EmitPushToFlowStack(u32 target) {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;");
|
||||
shader.AddLine("flow_stack_top++;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1395,13 +1391,11 @@ private:
|
||||
* popped address and decrementing the stack top.
|
||||
*/
|
||||
void EmitPopFromFlowStack() {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
shader.AddLine("flow_stack_top--;");
|
||||
shader.AddLine("jmp_to = flow_stack[flow_stack_top];");
|
||||
shader.AddLine("break;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
/// Writes the output values from a fragment shader to the corresponding GLSL output variables.
|
||||
@ -2313,8 +2307,7 @@ private:
|
||||
UNIMPLEMENTED_IF(instr.conversion.selector);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in I2F is not implemented");
|
||||
|
||||
std::string op_a{};
|
||||
std::string op_a;
|
||||
|
||||
if (instr.is_b_gpr) {
|
||||
op_a =
|
||||
@ -2470,10 +2463,7 @@ private:
|
||||
case OpCode::Id::LD_C: {
|
||||
UNIMPLEMENTED_IF(instr.ld_c.unknown != 0);
|
||||
|
||||
// Add an extra scope and declare the index register inside to prevent
|
||||
// overwriting it in case it is used as an output of the LD instruction.
|
||||
shader.AddLine("{");
|
||||
++shader.scope;
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
|
||||
" / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);");
|
||||
@ -2499,19 +2489,13 @@ private:
|
||||
UNIMPLEMENTED_MSG("Unhandled type: {}",
|
||||
static_cast<unsigned>(instr.ld_c.type.Value()));
|
||||
}
|
||||
|
||||
--shader.scope;
|
||||
shader.AddLine("}");
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD_L: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
|
||||
static_cast<unsigned>(instr.ld_l.unknown.Value()));
|
||||
|
||||
// Add an extra scope and declare the index register inside to prevent
|
||||
// overwriting it in case it is used as an output of the LD instruction.
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
|
||||
std::to_string(instr.smem_imm.Value()) + ')';
|
||||
@ -2528,9 +2512,6 @@ private:
|
||||
UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
|
||||
static_cast<unsigned>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_A: {
|
||||
@ -2565,10 +2546,7 @@ private:
|
||||
UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
|
||||
static_cast<unsigned>(instr.st_l.unknown.Value()));
|
||||
|
||||
// Add an extra scope and declare the index register inside to prevent
|
||||
// overwriting it in case it is used as an output of the LD instruction.
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
|
||||
std::to_string(instr.smem_imm.Value()) + ')';
|
||||
@ -2583,9 +2561,6 @@ private:
|
||||
UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
|
||||
static_cast<unsigned>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
|
Loading…
Reference in New Issue
Block a user