citra-qt: game list search function fixed minor mistakes
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06d4654966
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@ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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break;
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}
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// Return and Enter
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// If the enter key gets pressed first checks how many and which entry is visable
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// If the enter key gets pressed first checks how many and which entry is visible
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// If there is only one result launch this game
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case Qt::Key_Return:
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case Qt::Key_Enter: {
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@ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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return QObject::eventFilter(obj, event);
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}
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void GameList::SearchField::setFilterResult(int visable, int total) {
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void GameList::SearchField::setFilterResult(int visible, int total) {
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QString result_of_text = tr("of");
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QString result_text;
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if (total == 1) {
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@ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) {
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result_text = tr("results");
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}
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label_filter_result->setText(
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QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text));
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QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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}
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void GameList::SearchField::clear() {
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@ -295,6 +295,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
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search_field->setFilterResult(0, 0);
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search_field->setFocus();
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return;
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}
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