NVServices: Address Feedback
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@ -36,9 +36,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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addr, offset, width, height, stride, static_cast<PixelFormat>(format),
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transform, crop_rect};
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auto& instance = system;
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instance.GetPerfStats().EndGameFrame();
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instance.GPU().SwapBuffers(framebuffer);
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system.GetPerfStats().EndGameFrame();
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system.GPU().SwapBuffers(framebuffer);
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}
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} // namespace Service::Nvidia::Devices
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@ -87,13 +87,19 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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u32 event_id;
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if (is_async) {
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event_id = params.value & 0x00FF;
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if (event_id >= 64) {
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if (event_id >= MaxNvEvents) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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} else {
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if (ctrl.fresh_call) {
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event_id = events_interface.GetFreeEvent();
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const auto result = events_interface.GetFreeEvent();
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if (result) {
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event_id = *result;
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} else {
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LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
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event_id = params.value & 0x00FF;
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}
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} else {
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event_id = ctrl.event_id;
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}
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@ -129,6 +135,7 @@ u32 nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<
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IocCtrlEventRegisterParams params{};
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std::memcpy(¶ms, input.data(), sizeof(params));
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const u32 event_id = params.user_event_id & 0x00FF;
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LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
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if (event_id >= MaxNvEvents) {
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return NvResult::BadParameter;
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}
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@ -143,6 +150,7 @@ u32 nvhost_ctrl::IocCtrlEventUnregister(const std::vector<u8>& input, std::vecto
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IocCtrlEventUnregisterParams params{};
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std::memcpy(¶ms, input.data(), sizeof(params));
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const u32 event_id = params.user_event_id & 0x00FF;
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LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
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if (event_id >= MaxNvEvents) {
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return NvResult::BadParameter;
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}
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@ -159,7 +167,7 @@ u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8
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// TODO(Blinkhawk): This is normally called when an NvEvents timeout on WaitSynchronization
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// It is believed from RE to cancel the GPU Event. However, better research is required
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u32 event_id = params.user_event_id & 0x00FF;
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, user_event_id: {:X}", event_id);
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LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
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if (event_id >= MaxNvEvents) {
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return NvResult::BadParameter;
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}
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@ -10,6 +10,7 @@
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace Service::Nvidia::Devices {
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@ -114,10 +115,6 @@ private:
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static_assert(sizeof(IoctlGetErrorNotification) == 16,
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"IoctlGetErrorNotification is incorrect size");
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struct Fence {
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u32_le id;
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u32_le value;
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};
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static_assert(sizeof(Fence) == 8, "Fence is incorrect size");
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struct IoctlAllocGpfifoEx {
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@ -103,7 +103,7 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3, 1};
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rb.Push(RESULT_SUCCESS);
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if (event_id < 64) {
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if (event_id < MaxNvEvents) {
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rb.PushCopyObjects(nvdrv->GetEvent(event_id));
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rb.Push<u32>(NvResult::Success);
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} else {
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@ -35,9 +35,13 @@ enum class EventState {
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};
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struct IoctlCtrl {
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// First call done to the servioce for services that call itself again after a call.
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bool fresh_call{true};
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// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
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bool must_delay{};
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// Timeout for the delay
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s64 timeout{};
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// NV Event Id
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s32 event_id{-1};
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};
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@ -27,25 +27,34 @@ class nvdevice;
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}
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struct EventInterface {
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// Mask representing currently busy events
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u64 events_mask{};
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// Each kernel event associated to an NV event
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std::array<Kernel::EventPair, MaxNvEvents> events;
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// The status of the current NVEvent
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std::array<EventState, MaxNvEvents> status{};
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// Tells if an NVEvent is registered or not
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std::array<bool, MaxNvEvents> registered{};
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// When an NVEvent is waiting on GPU interrupt, this is the sync_point
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// associated with it.
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std::array<u32, MaxNvEvents> assigned_syncpt{};
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// This is the value of the GPU interrupt for which the NVEvent is waiting
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// for.
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std::array<u32, MaxNvEvents> assigned_value{};
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static constexpr u32 null_event = 0xFFFFFFFF;
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u32 GetFreeEvent() const {
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// Constant to denote an unasigned syncpoint.
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static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
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std::optional<u32> GetFreeEvent() const {
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u64 mask = events_mask;
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for (u32 i = 0; i < MaxNvEvents; i++) {
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const bool is_free = (mask & 0x1) == 0;
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if (is_free) {
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if (status[i] == EventState::Registered || status[i] == EventState::Free) {
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return i;
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return {i};
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}
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}
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mask = mask >> 1;
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}
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return null_event;
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return {};
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}
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void SetEventStatus(const u32 event_id, EventState new_status) {
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EventState old_status = status[event_id];
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@ -57,7 +66,7 @@ struct EventInterface {
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registered[event_id] = true;
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}
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if (new_status == EventState::Waiting || new_status == EventState::Busy) {
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events_mask |= (1 << event_id);
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events_mask |= (1ULL << event_id);
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}
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}
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void RegisterEvent(const u32 event_id) {
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@ -74,8 +83,8 @@ struct EventInterface {
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}
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void LiberateEvent(const u32 event_id) {
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status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
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events_mask &= ~(1 << event_id);
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assigned_syncpt[event_id] = 0xFFFFFFFF;
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events_mask &= ~(1ULL << event_id);
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assigned_syncpt[event_id] = unassigned_syncpt;
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assigned_value[event_id] = 0;
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}
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};
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@ -80,6 +80,7 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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auto itr = queue.end();
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// Iterate to find a queued buffer matching the requested slot.
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while (itr == queue.end() && !queue_sequence.empty()) {
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u32 slot = queue_sequence.front();
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itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
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@ -536,7 +536,7 @@ private:
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if (result) {
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// Buffer is available
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IGBPDequeueBufferResponseParcel response{(*result).first, *(*result).second};
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IGBPDequeueBufferResponseParcel response{result->first, *result->second};
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ctx.WriteBuffer(response.Serialize());
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} else {
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// Wait the current thread until a buffer becomes available
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@ -549,8 +549,7 @@ private:
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auto result = buffer_queue.DequeueBuffer(width, height);
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ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
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IGBPDequeueBufferResponseParcel response{(*result).first,
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*(*result).second};
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IGBPDequeueBufferResponseParcel response{result->first, *result->second};
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ctx.WriteBuffer(response.Serialize());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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