gl_rasterizer: Remove front facing hack
This commit is contained in:
parent
f1facaeaef
commit
e9d2fad984
@ -1093,18 +1093,6 @@ void RasterizerOpenGL::SyncCullMode() {
|
||||
}
|
||||
|
||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||
|
||||
// If the GPU is configured to flip the rasterized triangles, then we need to flip the
|
||||
// notion of front and back.
|
||||
const bool flip_triangles{regs.screen_y_control.triangle_rast_flip != 0 &&
|
||||
regs.viewport_transform[0].scale_y > 0.0f};
|
||||
if (flip_triangles) {
|
||||
if (state.cull.front_face == GL_CCW) {
|
||||
state.cull.front_face = GL_CW;
|
||||
} else if (state.cull.front_face == GL_CW) {
|
||||
state.cull.front_face = GL_CCW;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||
|
Loading…
Reference in New Issue
Block a user