Remove pause callbacks from coretiming
This commit is contained in:
parent
cd4b9bffb2
commit
e93e898df5
@ -47,16 +47,6 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
|
||||
return *adsp;
|
||||
}
|
||||
|
||||
void AudioCore::PauseSinks(const bool pausing) const {
|
||||
if (pausing) {
|
||||
output_sink->PauseStreams();
|
||||
input_sink->PauseStreams();
|
||||
} else {
|
||||
output_sink->UnpauseStreams();
|
||||
input_sink->UnpauseStreams();
|
||||
}
|
||||
}
|
||||
|
||||
void AudioCore::SetNVDECActive(bool active) {
|
||||
nvdec_active = active;
|
||||
}
|
||||
|
@ -57,14 +57,6 @@ public:
|
||||
*/
|
||||
AudioRenderer::ADSP::ADSP& GetADSP();
|
||||
|
||||
/**
|
||||
* Pause the sink. Called from the core.
|
||||
*
|
||||
* @param pausing - Is this pause due to an actual pause, or shutdown?
|
||||
* Unfortunately, shutdown also pauses streams, which can cause issues.
|
||||
*/
|
||||
void PauseSinks(bool pausing) const;
|
||||
|
||||
/**
|
||||
* Toggle NVDEC state, used to avoid stall in playback.
|
||||
*
|
||||
|
@ -22,9 +22,7 @@ SystemManager::SystemManager(Core::System& core_)
|
||||
thread_event{Core::Timing::CreateEvent(
|
||||
"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
|
||||
return ThreadFunc2(time);
|
||||
})} {
|
||||
core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
|
||||
}
|
||||
})} {}
|
||||
|
||||
SystemManager::~SystemManager() {
|
||||
Stop();
|
||||
@ -125,11 +123,4 @@ std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void SystemManager::PauseCallback(bool paused) {
|
||||
if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
|
||||
update.store(true);
|
||||
update.notify_all();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
|
@ -73,13 +73,6 @@ private:
|
||||
*/
|
||||
std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
|
||||
|
||||
/**
|
||||
* Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
|
||||
*
|
||||
* @param paused - Are we pausing or resuming?
|
||||
*/
|
||||
void PauseCallback(bool paused);
|
||||
|
||||
enum class StreamState {
|
||||
Filling,
|
||||
Steady,
|
||||
@ -106,8 +99,6 @@ private:
|
||||
std::shared_ptr<Core::Timing::EventType> thread_event;
|
||||
/// Atomic for main thread to wait on
|
||||
std::atomic<bool> update{};
|
||||
/// Current state of the streams
|
||||
StreamState state{StreamState::Filling};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
|
@ -129,21 +129,14 @@ public:
|
||||
* Default false.
|
||||
*/
|
||||
void Start(bool resume = false) override {
|
||||
if (!ctx) {
|
||||
if (!ctx || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (resume && was_playing) {
|
||||
paused = false;
|
||||
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
|
||||
}
|
||||
paused = false;
|
||||
} else if (!resume) {
|
||||
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
|
||||
}
|
||||
paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -151,16 +144,15 @@ public:
|
||||
*/
|
||||
void Stop() override {
|
||||
Unstall();
|
||||
if (!ctx) {
|
||||
|
||||
if (!ctx || paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = true;
|
||||
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
|
||||
}
|
||||
|
||||
was_playing.store(!paused);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
private:
|
||||
@ -286,18 +278,6 @@ void CubebSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
void CubebSink::PauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void CubebSink::UnpauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Start(true);
|
||||
}
|
||||
}
|
||||
|
||||
f32 CubebSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
|
@ -53,16 +53,6 @@ public:
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Pause all streams.
|
||||
*/
|
||||
void PauseStreams() override;
|
||||
|
||||
/**
|
||||
* Unpause all streams.
|
||||
*/
|
||||
void UnpauseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
|
@ -44,8 +44,6 @@ public:
|
||||
|
||||
void CloseStream(SinkStream*) override {}
|
||||
void CloseStreams() override {}
|
||||
void PauseStreams() override {}
|
||||
void UnpauseStreams() override {}
|
||||
f32 GetDeviceVolume() const override {
|
||||
return 1.0f;
|
||||
}
|
||||
|
@ -108,17 +108,12 @@ public:
|
||||
* Default false.
|
||||
*/
|
||||
void Start(bool resume = false) override {
|
||||
if (device == 0) {
|
||||
if (device == 0 || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (resume && was_playing) {
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
paused = false;
|
||||
} else if (!resume) {
|
||||
SDL_PauseAudioDevice(device, 0);
|
||||
paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -126,11 +121,11 @@ public:
|
||||
*/
|
||||
void Stop() override {
|
||||
Unstall();
|
||||
if (device == 0) {
|
||||
if (device == 0 || paused) {
|
||||
return;
|
||||
}
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
paused = true;
|
||||
SDL_PauseAudioDevice(device, 1);
|
||||
}
|
||||
|
||||
private:
|
||||
@ -207,18 +202,6 @@ void SDLSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
void SDLSink::PauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void SDLSink::UnpauseStreams() {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->Start();
|
||||
}
|
||||
}
|
||||
|
||||
f32 SDLSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
|
@ -51,16 +51,6 @@ public:
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Pause all streams.
|
||||
*/
|
||||
void PauseStreams() override;
|
||||
|
||||
/**
|
||||
* Unpause all streams.
|
||||
*/
|
||||
void UnpauseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
|
@ -39,16 +39,6 @@ public:
|
||||
*/
|
||||
virtual void CloseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Pause all streams.
|
||||
*/
|
||||
virtual void PauseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Unpause all streams.
|
||||
*/
|
||||
virtual void UnpauseStreams() = 0;
|
||||
|
||||
/**
|
||||
* Create a new sink stream, kept within this sink, with a pointer returned for use.
|
||||
* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
|
||||
|
@ -145,6 +145,12 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
|
||||
// paused and we'll desync, so just return.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (queued_buffers > max_queue_size) {
|
||||
Stall();
|
||||
}
|
||||
@ -195,6 +201,16 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
||||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
|
||||
// paused and we'll desync, so just play silence.
|
||||
if (system.IsPaused() || system.IsShuttingDown()) {
|
||||
constexpr std::array<s16, 6> silence{};
|
||||
for (size_t i = frames_written; i < num_frames; i++) {
|
||||
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
|
||||
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
|
||||
// video play out without attempting to stall.
|
||||
|
@ -220,8 +220,6 @@ protected:
|
||||
u32 device_channels{2};
|
||||
/// Is this stream currently paused?
|
||||
std::atomic<bool> paused{true};
|
||||
/// Was this stream previously playing?
|
||||
std::atomic<bool> was_playing{false};
|
||||
/// Name of this stream
|
||||
std::string name{};
|
||||
|
||||
|
@ -141,8 +141,6 @@ struct System::Impl {
|
||||
core_timing.SyncPause(false);
|
||||
is_paused = false;
|
||||
|
||||
audio_core->PauseSinks(false);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
@ -150,8 +148,6 @@ struct System::Impl {
|
||||
std::unique_lock<std::mutex> lk(suspend_guard);
|
||||
status = SystemResultStatus::Success;
|
||||
|
||||
audio_core->PauseSinks(true);
|
||||
|
||||
core_timing.SyncPause(true);
|
||||
kernel.Suspend(true);
|
||||
is_paused = true;
|
||||
|
@ -73,7 +73,6 @@ void CoreTiming::Shutdown() {
|
||||
if (timer_thread) {
|
||||
timer_thread->join();
|
||||
}
|
||||
pause_callbacks.clear();
|
||||
ClearPendingEvents();
|
||||
timer_thread.reset();
|
||||
has_started = false;
|
||||
@ -86,10 +85,6 @@ void CoreTiming::Pause(bool is_paused) {
|
||||
if (!is_paused) {
|
||||
pause_end_time = GetGlobalTimeNs().count();
|
||||
}
|
||||
|
||||
for (auto& cb : pause_callbacks) {
|
||||
cb(is_paused);
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::SyncPause(bool is_paused) {
|
||||
@ -110,10 +105,6 @@ void CoreTiming::SyncPause(bool is_paused) {
|
||||
if (!is_paused) {
|
||||
pause_end_time = GetGlobalTimeNs().count();
|
||||
}
|
||||
|
||||
for (auto& cb : pause_callbacks) {
|
||||
cb(is_paused);
|
||||
}
|
||||
}
|
||||
|
||||
bool CoreTiming::IsRunning() const {
|
||||
@ -219,11 +210,6 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
|
||||
std::scoped_lock lock{basic_lock};
|
||||
pause_callbacks.emplace_back(std::move(callback));
|
||||
}
|
||||
|
||||
std::optional<s64> CoreTiming::Advance() {
|
||||
std::scoped_lock lock{advance_lock, basic_lock};
|
||||
global_timer = GetGlobalTimeNs().count();
|
||||
|
@ -22,7 +22,6 @@ namespace Core::Timing {
|
||||
/// A callback that may be scheduled for a particular core timing event.
|
||||
using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
|
||||
std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
|
||||
using PauseCallback = std::function<void(bool paused)>;
|
||||
|
||||
/// Contains the characteristics of a particular event.
|
||||
struct EventType {
|
||||
@ -134,9 +133,6 @@ public:
|
||||
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
|
||||
std::optional<s64> Advance();
|
||||
|
||||
/// Register a callback function to be called when coretiming pauses.
|
||||
void RegisterPauseCallback(PauseCallback&& callback);
|
||||
|
||||
private:
|
||||
struct Event;
|
||||
|
||||
@ -176,8 +172,6 @@ private:
|
||||
/// Cycle timing
|
||||
u64 ticks{};
|
||||
s64 downcount{};
|
||||
|
||||
std::vector<PauseCallback> pause_callbacks{};
|
||||
};
|
||||
|
||||
/// Creates a core timing event with the given name and callback.
|
||||
|
Loading…
Reference in New Issue
Block a user