emit_glsl_atomic: Implement 32x2 fallback atomic ops
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@ -274,47 +274,93 @@ void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Val
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void EmitStorageAtomicIAdd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
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ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset));
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ctx.Add("{}_ssbo{}[{}>>2]+={}.x;{}_ssbo{}[({}>>2)+1]+={}.y;", ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset), value, ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicSMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
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ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset));
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ctx.Add("for(int "
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"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}",
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicUMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
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ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset));
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ctx.Add("for(int i=0;i<2;++i){{ "
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"{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],{}[i]);}}",
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicSMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
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ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset));
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ctx.Add("for(int "
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"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}",
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicUMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
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ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
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ctx.var_alloc.Consume(offset));
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ctx.Add("for(int i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],{}[i]);}}",
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
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binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicAnd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
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ctx.AddU32x2("{}=uvec2(atomicAnd({}_ssbo{}[{}>>2],{}.x),atomicAnd({}_ssbo{}[({}>>2)+1],{}.y));",
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inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicOr32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
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ctx.AddU32x2("{}=uvec2(atomicOr({}_ssbo{}[{}>>2],{}.x),atomicOr({}_ssbo{}[({}>>2)+1],{}.y));",
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inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicXor32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
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ctx.AddU32x2("{}=uvec2(atomicXor({}_ssbo{}[{}>>2],{}.x),atomicXor({}_ssbo{}[({}>>2)+1],{}.y));",
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inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset, std::string_view value) {
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throw NotImplementedException("GLSL Instrucion");
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LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
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ctx.AddU32x2("{}=uvec2(atomicExchange({}_ssbo{}[{}>>2],{}.x),atomicExchange({}_ssbo{}[({}>>2)+"
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"1],{}.y));",
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inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
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ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
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}
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void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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