renderer_vulkan: Prevent crashes when blitting depth stencil

This commit is contained in:
GPUCode 2023-06-15 12:17:46 +03:00 committed by bunnei
parent eac46ad7ce
commit ddcc958336

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@ -495,6 +495,9 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
const Region2D& dst_region, const Region2D& src_region, const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation) { Tegra::Engines::Fermi2D::Operation operation) {
if (!device.IsExtShaderStencilExportSupported()) {
return;
}
ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point); ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy); ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
const BlitImagePipelineKey key{ const BlitImagePipelineKey key{