glasm: Implement rest of shared mem
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@ -120,13 +120,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, ScalarU32 of
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Register value);
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void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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Register value);
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void EmitLoadSharedU8(EmitContext& ctx, ScalarU32 offset);
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void EmitLoadSharedS8(EmitContext& ctx, ScalarU32 offset);
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void EmitLoadSharedU16(EmitContext& ctx, ScalarU32 offset);
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void EmitLoadSharedS16(EmitContext& ctx, ScalarU32 offset);
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void EmitLoadSharedU32(EmitContext& ctx, ScalarU32 offset);
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void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitLoadSharedU128(EmitContext& ctx, ScalarU32 offset);
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void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
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void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
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void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
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void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
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@ -8,57 +8,51 @@
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] ScalarU32 offset) {
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ctx.LongAdd("LDS.U64 {},shared_mem[{}];", inst, offset);
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void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
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ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
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}
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void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
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ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
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}
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void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
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ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
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}
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void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] ScalarU32 value) {
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void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
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ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
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}
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void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] Register value) {
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ctx.Add("STS.U64 {},shared_mem[{}];", value, offset);
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void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
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ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
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}
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void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] Register value) {
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throw NotImplementedException("GLASM instruction");
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void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
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ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
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}
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} // namespace Shader::Backend::GLASM
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