config: Remove Dump options from configure_debug
This commit is contained in:
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a49169e819
commit
ccd70819c2
@ -462,38 +462,45 @@ void Config::ReadDataStorageValues() {
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FileUtil::GetUserPath(
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FileUtil::GetUserPath(
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FileUtil::UserPath::LoadDir,
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FileUtil::UserPath::LoadDir,
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qt_config
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qt_config
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->value("load_directory",
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->value(QStringLiteral("load_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
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.toString()
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.toString()
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.toStdString());
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::GetUserPath(
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FileUtil::UserPath::DumpDir,
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FileUtil::UserPath::DumpDir,
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qt_config
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qt_config
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->value("dump_directory",
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->value(QStringLiteral("dump_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
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.toString()
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.toString()
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.toStdString());
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.toStdString());
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FileUtil::GetUserPath(
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FileUtil::GetUserPath(
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FileUtil::UserPath::CacheDir,
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FileUtil::UserPath::CacheDir,
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qt_config
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qt_config
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->value("cache_directory",
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->value(QStringLiteral("cache_directory"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
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.toString()
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.toString()
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.toStdString());
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.toStdString());
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Settings::values.gamecard_inserted = ReadSetting("gamecard_inserted", false).toBool();
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Settings::values.gamecard_inserted =
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Settings::values.gamecard_current_game = ReadSetting("gamecard_current_game", false).toBool();
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ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
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Settings::values.gamecard_path = ReadSetting("gamecard_path", "").toString().toStdString();
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Settings::values.gamecard_current_game =
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ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool();
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Settings::values.gamecard_path =
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ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString();
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Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
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Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
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ReadSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::NANDTotalSize::S29_1GB))
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ReadSetting(QStringLiteral("nand_total_size"),
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static_cast<u64>(Settings::NANDTotalSize::S29_1GB))
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.toULongLong());
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.toULongLong());
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Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
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Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
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ReadSetting(QStringLiteral("nand_user_size"), static_cast<u64>(Settings::NANDUserSize::S26GB))
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ReadSetting(QStringLiteral("nand_user_size"),
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static_cast<u64>(Settings::NANDUserSize::S26GB))
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.toULongLong());
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.toULongLong());
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Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
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Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
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ReadSetting(QStringLiteral("nand_system_size"), static_cast<u64>(Settings::NANDSystemSize::S2_5GB))
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ReadSetting(QStringLiteral("nand_system_size"),
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static_cast<u64>(Settings::NANDSystemSize::S2_5GB))
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.toULongLong());
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.toULongLong());
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Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
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Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
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ReadSetting(QStringLiteral("sdmc_size"), static_cast<u64>(Settings::SDMCSize::S16GB)).toULongLong());
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ReadSetting(QStringLiteral("sdmc_size"), static_cast<u64>(Settings::SDMCSize::S16GB))
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.toULongLong());
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -920,13 +927,18 @@ void Config::SaveDataStorageValues() {
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false);
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WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
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WriteSetting(QStringLiteral("gamecard_path"), QString::fromStdString(Settings::values.gamecard_path), "");
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false);
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WriteSetting(QStringLiteral("nand_total_size"), static_cast<u64>(Settings::values.nand_total_size),
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WriteSetting(QStringLiteral("gamecard_path"),
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QString::fromStdString(Settings::values.gamecard_path), QStringLiteral(""));
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WriteSetting(QStringLiteral("nand_total_size"),
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static_cast<u64>(Settings::values.nand_total_size),
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static_cast<u64>(Settings::NANDTotalSize::S29_1GB));
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static_cast<u64>(Settings::NANDTotalSize::S29_1GB));
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WriteSetting(QStringLiteral("nand_user_size"), static_cast<u64>(Settings::values.nand_user_size),
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WriteSetting(QStringLiteral("nand_user_size"),
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static_cast<u64>(Settings::values.nand_user_size),
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static_cast<u64>(Settings::NANDUserSize::S26GB));
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static_cast<u64>(Settings::NANDUserSize::S26GB));
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WriteSetting(QStringLiteral("nand_system_size"), static_cast<u64>(Settings::values.nand_system_size),
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WriteSetting(QStringLiteral("nand_system_size"),
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static_cast<u64>(Settings::values.nand_system_size),
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static_cast<u64>(Settings::NANDSystemSize::S2_5GB));
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static_cast<u64>(Settings::NANDSystemSize::S2_5GB));
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WriteSetting(QStringLiteral("sdmc_size"), static_cast<u64>(Settings::values.sdmc_size),
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WriteSetting(QStringLiteral("sdmc_size"), static_cast<u64>(Settings::values.sdmc_size),
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static_cast<u64>(Settings::SDMCSize::S16GB));
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static_cast<u64>(Settings::SDMCSize::S16GB));
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@ -34,8 +34,6 @@ void ConfigureDebug::SetConfiguration() {
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
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ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
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ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
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ui->dump_exefs->setChecked(Settings::values.dump_exefs);
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ui->dump_decompressed_nso->setChecked(Settings::values.dump_nso);
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ui->reporting_services->setChecked(Settings::values.reporting_services);
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ui->reporting_services->setChecked(Settings::values.reporting_services);
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ui->quest_flag->setChecked(Settings::values.quest_flag);
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ui->quest_flag->setChecked(Settings::values.quest_flag);
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}
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}
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@ -46,8 +44,6 @@ void ConfigureDebug::ApplyConfiguration() {
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UISettings::values.show_console = ui->toggle_console->isChecked();
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UISettings::values.show_console = ui->toggle_console->isChecked();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.dump_exefs = ui->dump_exefs->isChecked();
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Settings::values.dump_nso = ui->dump_decompressed_nso->isChecked();
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Settings::values.reporting_services = ui->reporting_services->isChecked();
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Settings::values.reporting_services = ui->reporting_services->isChecked();
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Debugger::ToggleConsole();
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Debugger::ToggleConsole();
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@ -130,31 +130,6 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QGroupBox" name="groupBox_4">
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<property name="title">
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<string>Dump</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QCheckBox" name="dump_decompressed_nso">
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<property name="whatsThis">
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<string>When checked, any NSO yuzu tries to load or patch will be copied decompressed to the yuzu/dump directory.</string>
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</property>
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<property name="text">
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<string>Dump Decompressed NSOs</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="dump_exefs">
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<property name="whatsThis">
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<string>When checked, any game that yuzu loads will have its ExeFS dumped to the yuzu/dump directory.</string>
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</property>
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<property name="text">
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<string>Dump ExeFS</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="reporting_services">
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<widget class="QCheckBox" name="reporting_services">
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<property name="text">
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<property name="text">
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@ -197,6 +172,11 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QGroupBox" name="groupBox_4">
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<property name="title">
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<string>Dump</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<spacer name="verticalSpacer">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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<enum>Qt::Vertical</enum>
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@ -136,7 +136,7 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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QString str;
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QString str;
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if (target == DirectoryTarget::Gamecard) {
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if (target == DirectoryTarget::Gamecard) {
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str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
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str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
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"NX Gamecard;*.xci");
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QStringLiteral("NX Gamecard;*.xci"));
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} else {
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} else {
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str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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}
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}
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@ -148,8 +148,12 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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}
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}
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void ConfigureFilesystem::ResetMetadata() {
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void ConfigureFilesystem::ResetMetadata() {
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if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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DIR_SEP + "game_list")) {
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"game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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DIR_SEP + "game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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UISettings::values.is_game_list_reload_pending.exchange(true);
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