glsl: Fix cbuf component indexing bug falback
This commit is contained in:
parent
1091995f8e
commit
ccbd24fe00
@ -37,8 +37,9 @@ std::string_view OutputVertexIndex(EmitContext& ctx) {
|
|||||||
|
|
||||||
void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
|
void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
|
||||||
const IR::Value& offset, u32 num_bits, std::string_view cast = {},
|
const IR::Value& offset, u32 num_bits, std::string_view cast = {},
|
||||||
bool component_indexing_bug = false, std::string_view bit_offset = {}) {
|
std::string_view bit_offset = {}) {
|
||||||
const bool is_immediate{offset.IsImmediate()};
|
const bool is_immediate{offset.IsImmediate()};
|
||||||
|
const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
|
||||||
if (is_immediate) {
|
if (is_immediate) {
|
||||||
const s32 signed_offset{static_cast<s32>(offset.U32())};
|
const s32 signed_offset{static_cast<s32>(offset.U32())};
|
||||||
static constexpr u32 cbuf_size{0x10000};
|
static constexpr u32 cbuf_size{0x10000};
|
||||||
@ -77,12 +78,11 @@ void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
|
|||||||
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
|
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
|
||||||
if (offset.IsImmediate()) {
|
if (offset.IsImmediate()) {
|
||||||
const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
|
const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
|
||||||
GetCbuf(ctx, ret, binding, offset, 8, cast, false, bit_offset);
|
GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
|
||||||
} else {
|
} else {
|
||||||
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
||||||
const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
|
const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
|
||||||
GetCbuf(ctx, ret, binding, offset, 8, cast, ctx.profile.has_gl_component_indexing_bug,
|
GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
|
||||||
bit_offset);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -91,12 +91,11 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
|
|||||||
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
|
const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
|
||||||
if (offset.IsImmediate()) {
|
if (offset.IsImmediate()) {
|
||||||
const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
|
const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
|
||||||
GetCbuf(ctx, ret, binding, offset, 16, cast, false, bit_offset);
|
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
|
||||||
} else {
|
} else {
|
||||||
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
const auto offset_var{ctx.var_alloc.Consume(offset)};
|
||||||
const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
|
const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
|
||||||
GetCbuf(ctx, ret, binding, offset, 16, cast, ctx.profile.has_gl_component_indexing_bug,
|
GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
|
||||||
bit_offset);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user