blit_image: Remove unused function
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@ -518,53 +518,6 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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scheduler.InvalidateState();
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scheduler.InvalidateState();
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}
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}
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void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.ColorView();
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
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this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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};
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const VkViewport viewport{
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.x = 0.0f,
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.y = 0.0f,
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.width = static_cast<float>(extent.width),
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.height = static_cast<float>(extent.height),
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.minDepth = 0.0f,
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.maxDepth = 0.0f,
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};
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const VkRect2D scissor{
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.offset = offset,
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.extent = extent,
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};
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const PushConstants push_constants{
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.tex_scale = {viewport.width, viewport.height},
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.tex_offset = {0.0f, 0.0f},
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};
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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// TODO: Barriers
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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}
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view) {
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ImageView& src_image_view) {
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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@ -60,9 +60,6 @@ private:
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view);
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const ImageView& src_image_view);
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void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift);
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void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view);
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ImageView& src_image_view);
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