shader: Reorder shader cache directories
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3025b2f605
commit
cb78a1b494
@ -238,16 +238,13 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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if (title_id == 0) {
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return;
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}
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auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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auto base_dir{shader_dir / "new_opengl"};
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auto transferable_dir{base_dir / "transferable"};
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auto precompiled_dir{base_dir / "precompiled"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create shader cache directories");
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return;
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}
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shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
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shader_cache_filename = base_dir / "opengl.bin";
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if (!workers) {
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workers = CreateWorkers();
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@ -337,22 +337,19 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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if (title_id == 0) {
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return;
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}
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auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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auto base_dir{shader_dir / "vulkan"};
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auto transferable_dir{base_dir / "transferable"};
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auto precompiled_dir{base_dir / "precompiled"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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return;
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}
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pipeline_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
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pipeline_cache_filename = base_dir / "vulkan.bin";
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struct {
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std::mutex mutex;
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size_t total{0};
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size_t built{0};
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bool has_loaded{false};
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size_t total{};
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size_t built{};
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bool has_loaded{};
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} state;
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const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
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