core: Make GetGameFileFromPath function externally accessible
This commit is contained in:
parent
c381f46428
commit
c7b41ade74
@ -8,6 +8,7 @@
|
|||||||
#include <thread>
|
#include <thread>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
|
#include "common/file_util.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
#include "core/arm/exclusive_monitor.h"
|
#include "core/arm/exclusive_monitor.h"
|
||||||
@ -40,7 +41,6 @@ namespace Core {
|
|||||||
|
|
||||||
/*static*/ System System::s_instance;
|
/*static*/ System System::s_instance;
|
||||||
|
|
||||||
namespace {
|
|
||||||
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
const std::string& path) {
|
const std::string& path) {
|
||||||
// To account for split 00+01+etc files.
|
// To account for split 00+01+etc files.
|
||||||
@ -69,11 +69,13 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|||||||
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
|
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (FileUtil::IsDirectory(path))
|
||||||
|
return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
|
||||||
|
|
||||||
return vfs->OpenFile(path, FileSys::Mode::Read);
|
return vfs->OpenFile(path, FileSys::Mode::Read);
|
||||||
}
|
}
|
||||||
} // Anonymous namespace
|
|
||||||
|
|
||||||
struct System::Impl {
|
struct System::Impl {
|
||||||
|
|
||||||
Cpu& CurrentCpuCore() {
|
Cpu& CurrentCpuCore() {
|
||||||
return cpu_core_manager.GetCurrentCore();
|
return cpu_core_manager.GetCurrentCore();
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "core/file_sys/vfs_types.h"
|
||||||
#include "core/hle/kernel/object.h"
|
#include "core/hle/kernel/object.h"
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
@ -55,6 +56,9 @@ class TelemetrySession;
|
|||||||
|
|
||||||
struct PerfStatsResults;
|
struct PerfStatsResults;
|
||||||
|
|
||||||
|
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
|
const std::string& path);
|
||||||
|
|
||||||
class System {
|
class System {
|
||||||
public:
|
public:
|
||||||
System(const System&) = delete;
|
System(const System&) = delete;
|
||||||
|
Loading…
Reference in New Issue
Block a user