Added audren:u#GetAudioRendererState
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93fea4e179
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@ -79,6 +79,10 @@ u32 AudioRenderer::GetMixBufferCount() const {
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return worker_params.mix_buffer_count;
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}
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u32 AudioRenderer::GetState() const {
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return stream->GetState();
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}
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std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
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// Copy UpdateDataHeader struct
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UpdateDataHeader config{};
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@ -170,6 +170,7 @@ public:
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u32 GetSampleRate() const;
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u32 GetSampleCount() const;
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u32 GetMixBufferCount() const;
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u32 GetState() const;
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private:
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class VoiceState;
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@ -49,9 +49,14 @@ void Stream::Play() {
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}
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void Stream::Stop() {
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state = State::Stopped;
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ASSERT_MSG(false, "Unimplemented");
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}
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u32 Stream::GetState() const {
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return static_cast<u32>(state);
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}
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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@ -72,6 +72,9 @@ public:
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/// Gets the number of channels
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u32 GetNumChannels() const;
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/// Get the state
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u32 GetState() const;
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private:
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/// Current state of the stream
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enum class State {
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@ -25,7 +25,7 @@ public:
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{0, &IAudioRenderer::GetAudioRendererSampleRate, "GetAudioRendererSampleRate"},
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{1, &IAudioRenderer::GetAudioRendererSampleCount, "GetAudioRendererSampleCount"},
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{2, &IAudioRenderer::GetAudioRendererMixBufferCount, "GetAudioRendererMixBufferCount"},
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{3, nullptr, "GetAudioRendererState"},
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{3, &IAudioRenderer::GetAudioRendererState, "GetAudioRendererState"},
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{4, &IAudioRenderer::RequestUpdateAudioRenderer, "RequestUpdateAudioRenderer"},
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{5, &IAudioRenderer::StartAudioRenderer, "StartAudioRenderer"},
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{6, &IAudioRenderer::StopAudioRenderer, "StopAudioRenderer"},
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@ -62,6 +62,13 @@ private:
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LOG_DEBUG(Service_Audio, "called");
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}
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void GetAudioRendererState(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(renderer->GetState());
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LOG_DEBUG(Service_Audio, "called");
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}
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void GetAudioRendererMixBufferCount(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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