input_common: sdl: Always check for motion on reconnect
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199f77b92f
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c3b16cf8d3
@ -40,13 +40,13 @@ public:
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void EnableMotion() {
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if (sdl_controller) {
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SDL_GameController* controller = sdl_controller.get();
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if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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has_accel = true;
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}
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if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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has_gyro = true;
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}
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}
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}
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@ -305,6 +305,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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PreSetController(joystick->GetPadIdentifier());
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SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
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joystick->EnableMotion();
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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}
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@ -316,6 +317,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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if (joystick_it != joystick_guid_list.end()) {
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(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
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(*joystick_it)->EnableMotion();
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return;
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}
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@ -323,6 +325,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
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PreSetController(joystick->GetPadIdentifier());
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SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
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joystick->EnableMotion();
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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