shader/decode: Fix constant buffer offsets
Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs.
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@ -1657,11 +1657,11 @@ union Instruction {
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} xmad;
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union {
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BitField<20, 14, u64> offset;
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BitField<20, 14, u64> shifted_offset;
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BitField<34, 5, u64> index;
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u64 GetOffset() const {
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return offset * 4;
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return shifted_offset * 4;
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}
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} cbuf34;
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@ -166,13 +166,13 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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const auto [op_rhs, test] = [&]() -> std::pair<Node, Node> {
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switch (opcode->get().GetId()) {
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case OpCode::Id::ICMP_CR:
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return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
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return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
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GetRegister(instr.gpr39)};
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case OpCode::Id::ICMP_R:
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return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
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case OpCode::Id::ICMP_RC:
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return {GetRegister(instr.gpr39),
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GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
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GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
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case OpCode::Id::ICMP_IMM:
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return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)};
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default:
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@ -21,7 +21,7 @@ u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
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switch (opcode->get().GetId()) {
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case OpCode::Id::BFI_RC:
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return {GetRegister(instr.gpr39),
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GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
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GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
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case OpCode::Id::BFI_IMM_R:
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return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)};
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default:
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