glsl: Query GL Device for FP16 extension support
This commit is contained in:
parent
3482df1176
commit
bd24fa9713
@ -5,6 +5,7 @@
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@ -40,8 +41,12 @@ void EmitContext::SetupExtensions(std::string& header) {
|
||||
header += "#extension NV_shader_atomic_fp16_vector : enable\n";
|
||||
}
|
||||
if (info.uses_fp16) {
|
||||
// TODO: AMD
|
||||
header += "#extension GL_NV_gpu_shader5 : enable\n";
|
||||
if (profile.support_gl_nv_gpu_shader_5) {
|
||||
header += "#extension GL_NV_gpu_shader5 : enable\n";
|
||||
}
|
||||
if (profile.support_gl_amd_gpu_shader_half_float) {
|
||||
header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,6 +83,8 @@ struct Profile {
|
||||
bool support_demote_to_helper_invocation{};
|
||||
bool support_int64_atomics{};
|
||||
bool support_derivative_control{};
|
||||
bool support_gl_nv_gpu_shader_5{};
|
||||
bool support_gl_amd_gpu_shader_half_float{};
|
||||
|
||||
bool warp_size_potentially_larger_than_guest{};
|
||||
|
||||
|
@ -158,6 +158,8 @@ Device::Device() {
|
||||
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
||||
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
||||
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
||||
has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5;
|
||||
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
|
||||
|
||||
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
|
||||
// uniform buffers as "push constants"
|
||||
|
@ -120,6 +120,14 @@ public:
|
||||
return has_depth_buffer_float;
|
||||
}
|
||||
|
||||
bool HasNvGpuShader5() const {
|
||||
return has_nv_gpu_shader_5;
|
||||
}
|
||||
|
||||
bool HasAmdShaderHalfFloat() const {
|
||||
return has_amd_shader_half_float;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool TestVariableAoffi();
|
||||
static bool TestPreciseBug();
|
||||
@ -151,6 +159,8 @@ private:
|
||||
bool use_asynchronous_shaders{};
|
||||
bool use_driver_cache{};
|
||||
bool has_depth_buffer_float{};
|
||||
bool has_nv_gpu_shader_5{};
|
||||
bool has_amd_shader_half_float{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
@ -217,6 +217,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.support_demote_to_helper_invocation = false,
|
||||
.support_int64_atomics = false,
|
||||
.support_derivative_control = device.HasDerivativeControl(),
|
||||
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
||||
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
||||
|
||||
.warp_size_potentially_larger_than_guest = true,
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user