Merge pull request #902 from lioncash/array
gl_state: Make texture_units a std::array
This commit is contained in:
commit
bae1822aed
@ -82,7 +82,7 @@ public:
|
|||||||
GLenum logic_op; // GL_LOGIC_OP_MODE
|
GLenum logic_op; // GL_LOGIC_OP_MODE
|
||||||
|
|
||||||
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
||||||
struct {
|
struct TextureUnit {
|
||||||
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
||||||
GLuint sampler; // GL_SAMPLER_BINDING
|
GLuint sampler; // GL_SAMPLER_BINDING
|
||||||
struct {
|
struct {
|
||||||
@ -104,7 +104,8 @@ public:
|
|||||||
Unbind();
|
Unbind();
|
||||||
sampler = 0;
|
sampler = 0;
|
||||||
}
|
}
|
||||||
} texture_units[32];
|
};
|
||||||
|
std::array<TextureUnit, 32> texture_units;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||||
|
Loading…
Reference in New Issue
Block a user