input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
It's valid to static_cast a void pointer back into its proper type.
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@ -33,14 +33,16 @@ static std::string GetGUID(SDL_Joystick* joystick) {
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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static int SDLEventWatcher(void* userdata, SDL_Event* event) {
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
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auto* const sdl_state = static_cast<SDLState*>(user_data);
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// Don't handle the event if we are configuring
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// Don't handle the event if we are configuring
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if (sdl_state->polling) {
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if (sdl_state->polling) {
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sdl_state->event_queue.Push(*event);
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sdl_state->event_queue.Push(*event);
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} else {
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} else {
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sdl_state->HandleGameControllerEvent(*event);
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sdl_state->HandleGameControllerEvent(*event);
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}
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}
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return 0;
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return 0;
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}
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}
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