glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
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c07cc9d6a5
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@ -21,6 +21,11 @@ std::string_view InterpDecorator(Interpolation interp) {
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}
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throw InvalidArgument("Invalid interpolation {}", interp);
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}
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bool IsInputArray(Stage stage) {
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return stage == Stage::Geometry || stage == Stage::TessellationControl ||
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stage == Stage::TessellationEval;
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}
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} // Anonymous namespace
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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@ -76,7 +81,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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InterpDecorator(generic.interpolation), index, attr_stage, index, index);
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}
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}
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if (stage == Stage::Geometry && info.loads_position) {
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if (IsInputArray(stage) && info.loads_position) {
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Add("ATTRIB vertex_position=vertex.position;");
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}
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if (info.uses_invocation_id) {
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@ -96,8 +101,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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continue;
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}
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if (stage == Stage::TessellationControl) {
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Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};", index, index,
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index);
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Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};"
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"ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};",
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index, index, index, index, index, index);
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} else {
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Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
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index, index);
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@ -20,15 +20,13 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
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ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
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}
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std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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case Stage::Geometry:
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return fmt::format("[{}]", vertex);
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default:
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return "";
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bool IsInputArray(Stage stage) {
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return stage == Stage::Geometry || stage == Stage::TessellationControl ||
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stage == Stage::TessellationEval;
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}
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std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
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return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
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}
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} // Anonymous namespace
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@ -77,7 +75,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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if (ctx.stage == Stage::Geometry) {
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if (IsInputArray(ctx.stage)) {
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ctx.Add("MOV.F {}.x,vertex_position{}.{};", inst, VertexIndex(ctx, vertex), swizzle);
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} else {
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
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@ -164,7 +162,12 @@ void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
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}
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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ctx.Add("MOV.F {},result.patch.attrib[{}].{};", inst, index, "xyzw"[element]);
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const char swizzle{"xyzw"[element]};
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if (ctx.stage == Stage::TessellationControl) {
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ctx.Add("MOV.F {},primitive.out.patch.attrib[{}].{};", inst, index, swizzle);
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} else {
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ctx.Add("MOV.F {},primitive.patch.attrib[{}].{};", inst, index, swizzle);
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}
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}
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {
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