video_core: Remove usage of PAddr and replace with VAddr.
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@ -25,14 +25,14 @@ public:
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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virtual void FlushRegion(VAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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virtual void InvalidateRegion(VAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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virtual void FlushAndInvalidateRegion(VAddr addr, u32 size) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(const void* config) {
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@ -51,7 +51,7 @@ public:
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
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PAddr framebuffer_addr, u32 pixel_stride,
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VAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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return false;
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}
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@ -194,17 +194,17 @@ void RasterizerOpenGL::FlushAll() {
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res_cache.FlushAll();
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}
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void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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void RasterizerOpenGL::FlushRegion(VAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size, nullptr);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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res_cache.InvalidateRegion(addr, size, nullptr);
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@ -227,7 +227,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
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}
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
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PAddr framebuffer_addr, u32 pixel_stride,
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VAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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ASSERT_MSG(false, "Unimplemented");
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return true;
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@ -32,13 +32,13 @@ public:
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void DrawTriangles() override;
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void NotifyMaxwellRegisterChanged(u32 id) override;
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void FlushAll() override;
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void FlushRegion(PAddr addr, u32 size) override;
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void InvalidateRegion(PAddr addr, u32 size) override;
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void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
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void FlushRegion(VAddr addr, u32 size) override;
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void InvalidateRegion(VAddr addr, u32 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u32 size) override;
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bool AccelerateDisplayTransfer(const void* config) override;
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bool AccelerateTextureCopy(const void* config) override;
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bool AccelerateFill(const void* config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, PAddr framebuffer_addr,
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bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
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u32 pixel_stride, ScreenInfo& screen_info) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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@ -107,7 +107,7 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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}
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template <bool morton_to_gl, PixelFormat format>
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static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr start, PAddr end) {
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static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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constexpr u32 tile_size = bytes_per_pixel * 64;
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@ -115,9 +115,9 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
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static_assert(gl_bytes_per_pixel >= bytes_per_pixel, "");
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gl_buffer += gl_bytes_per_pixel - bytes_per_pixel;
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const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
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const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
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const PAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
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const VAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
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const VAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
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const VAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
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ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end));
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@ -136,7 +136,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
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}
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};
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u8* tile_buffer = Memory::GetPhysicalPointer(start);
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u8* tile_buffer = Memory::GetPointer(start);
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if (start < aligned_start && !morton_to_gl) {
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std::array<u8, tile_size> tmp_buf;
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@ -162,7 +162,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
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}
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}
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static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> morton_to_gl_fns = {
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::RGBA8>, // 0
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MortonCopy<true, PixelFormat::RGB8>, // 1
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MortonCopy<true, PixelFormat::RGB5A1>, // 2
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@ -183,7 +183,7 @@ static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> mo
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MortonCopy<true, PixelFormat::D24S8> // 17
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};
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static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl_to_morton_fns = {
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
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MortonCopy<false, PixelFormat::RGBA8>, // 0
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MortonCopy<false, PixelFormat::RGB8>, // 1
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MortonCopy<false, PixelFormat::RGB5A1>, // 2
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@ -298,9 +298,9 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
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SurfaceParams params = *this;
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const u32 tiled_size = is_tiled ? 8 : 1;
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const u64 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
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PAddr aligned_start =
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VAddr aligned_start =
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addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
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PAddr aligned_end =
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VAddr aligned_end =
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addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
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if (aligned_end - aligned_start > stride_tiled_bytes) {
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@ -527,10 +527,10 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
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ASSERT(type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPhysicalPointer(addr);
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const u8* const texture_src_data = Memory::GetPointer(addr);
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if (texture_src_data == nullptr)
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return;
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@ -549,7 +549,7 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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ASSERT(load_start >= addr && load_end <= end);
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const u32 start_offset = load_start - addr;
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const u64 start_offset = load_start - addr;
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if (!is_tiled) {
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ASSERT(type == SurfaceType::Color);
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@ -566,8 +566,8 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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u8* const dst_buffer = Memory::GetPhysicalPointer(addr);
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void CachedSurface::FlushGLBuffer(VAddr flush_start, VAddr flush_end) {
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u8* const dst_buffer = Memory::GetPointer(addr);
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if (dst_buffer == nullptr)
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return;
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@ -1167,7 +1167,7 @@ void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
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}
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}
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void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u64 size) {
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void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr, u64 size) {
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if (size == 0)
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return;
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@ -1227,7 +1227,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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}
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}
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void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u64 size, Surface flush_surface) {
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void RasterizerCacheOpenGL::FlushRegion(VAddr addr, u64 size, Surface flush_surface) {
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if (size == 0)
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return;
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@ -1263,7 +1263,7 @@ void RasterizerCacheOpenGL::FlushAll() {
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FlushRegion(0, 0xFFFFFFFF);
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}
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void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner) {
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void RasterizerCacheOpenGL::InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner) {
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if (size == 0)
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return;
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@ -1356,6 +1356,6 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
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surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}});
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}
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void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u64 size, int delta) {
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void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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// ASSERT_MSG(false, "Unimplemented");
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}
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@ -28,9 +28,9 @@ struct CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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using SurfaceSet = std::set<Surface>;
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using SurfaceRegions = boost::icl::interval_set<PAddr>;
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using SurfaceMap = boost::icl::interval_map<PAddr, Surface>;
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using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet>;
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using SurfaceRegions = boost::icl::interval_set<VAddr>;
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using SurfaceMap = boost::icl::interval_map<VAddr, Surface>;
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using SurfaceCache = boost::icl::interval_map<VAddr, SurfaceSet>;
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using SurfaceInterval = SurfaceCache::interval_type;
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static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
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@ -258,8 +258,8 @@ struct CachedSurface : SurfaceParams {
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size_t gl_buffer_size = 0;
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// Read/Write data in 3DS memory to/from gl_buffer
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void LoadGLBuffer(PAddr load_start, PAddr load_end);
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void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
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void LoadGLBuffer(VAddr load_start, VAddr load_end);
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void FlushGLBuffer(VAddr flush_start, VAddr flush_end);
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// Upload/Download data in gl_buffer in/to this surface's texture
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void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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@ -307,10 +307,10 @@ public:
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SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
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/// Write any cached resources overlapping the region back to memory (if dirty)
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void FlushRegion(PAddr addr, u64 size, Surface flush_surface = nullptr);
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void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
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/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
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void InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner);
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void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
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/// Flush all cached resources tracked by this cache manager
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void FlushAll();
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@ -319,7 +319,7 @@ private:
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void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
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/// Update surface's texture for given region when necessary
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void ValidateSurface(const Surface& surface, PAddr addr, u64 size);
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void ValidateSurface(const Surface& surface, VAddr addr, u64 size);
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/// Create a new surface
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Surface CreateSurface(const SurfaceParams& params);
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@ -331,7 +331,7 @@ private:
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void UnregisterSurface(const Surface& surface);
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/// Increase/decrease the number of surface in pages touching the specified region
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void UpdatePagesCachedCount(PAddr addr, u64 size, int delta);
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void UpdatePagesCachedCount(VAddr addr, u64 size, int delta);
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SurfaceCache surface_cache;
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PageMap cached_pages;
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