core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
This commit is contained in:
parent
46fdc94586
commit
7aae6d6d2b
@ -14,7 +14,7 @@
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namespace Settings {
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namespace Settings {
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Values values = {};
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Values values = {};
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bool configuring_global = true;
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static bool configuring_global = true;
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std::string GetTimeZoneString() {
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std::string GetTimeZoneString() {
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static constexpr std::array timezones{
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static constexpr std::array timezones{
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@ -81,11 +81,12 @@ void LogSettings() {
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log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
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log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
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}
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}
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float Volume() {
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bool IsConfiguringGlobal() {
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if (values.audio_muted) {
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return configuring_global;
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return 0.0f;
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}
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}
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return values.volume.GetValue();
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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}
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bool IsGPULevelExtreme() {
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bool IsGPULevelExtreme() {
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@ -97,6 +98,13 @@ bool IsGPULevelHigh() {
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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}
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue();
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}
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void RestoreGlobalState() {
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void RestoreGlobalState() {
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// If a game is running, DO NOT restore the global settings state
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// If a game is running, DO NOT restore the global settings state
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if (Core::System::GetInstance().IsPoweredOn()) {
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if (Core::System::GetInstance().IsPoweredOn()) {
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@ -33,8 +33,6 @@ enum class CPUAccuracy {
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DebugMode = 2,
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DebugMode = 2,
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};
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};
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extern bool configuring_global;
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template <typename Type>
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template <typename Type>
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class Setting final {
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class Setting final {
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public:
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public:
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@ -198,13 +196,18 @@ struct Values {
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// Add-Ons
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// Add-Ons
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std::map<u64, std::vector<std::string>> disabled_addons;
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std::map<u64, std::vector<std::string>> disabled_addons;
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} extern values;
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};
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float Volume();
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extern Values values;
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bool IsConfiguringGlobal();
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void SetConfiguringGlobal(bool is_global);
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bool IsGPULevelExtreme();
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bool IsGPULevelExtreme();
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bool IsGPULevelHigh();
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bool IsGPULevelHigh();
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float Volume();
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std::string GetTimeZoneString();
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std::string GetTimeZoneString();
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void Apply();
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void Apply();
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@ -25,8 +25,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
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connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::UpdateAudioDevices);
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&ConfigureAudio::UpdateAudioDevices);
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ui->volume_label->setVisible(Settings::configuring_global);
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ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
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ui->volume_combo_box->setVisible(!Settings::configuring_global);
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ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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SetupPerGameUI();
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@ -51,7 +51,7 @@ void ConfigureAudio::SetConfiguration() {
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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if (!Settings::configuring_global) {
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_slider->setEnabled(false);
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ui->volume_slider->setEnabled(false);
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@ -99,7 +99,7 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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}
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}
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void ConfigureAudio::ApplyConfiguration() {
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void ConfigureAudio::ApplyConfiguration() {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.sink_id =
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Settings::values.sink_id =
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ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
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ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
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.toStdString();
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.toStdString();
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@ -165,7 +165,7 @@ void ConfigureAudio::RetranslateUI() {
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}
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}
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void ConfigureAudio::SetupPerGameUI() {
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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ui->toggle_audio_stretching->setEnabled(
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ui->toggle_audio_stretching->setEnabled(
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Settings::values.enable_audio_stretching.UsingGlobal());
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Settings::values.enable_audio_stretching.UsingGlobal());
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@ -15,7 +15,7 @@
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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InputCommon::InputSubsystem* input_subsystem)
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InputCommon::InputSubsystem* input_subsystem)
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: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
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: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
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Settings::configuring_global = true;
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Settings::SetConfiguringGlobal(true);
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ui->setupUi(this);
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ui->setupUi(this);
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ui->hotkeysTab->Populate(registry);
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ui->hotkeysTab->Populate(registry);
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@ -19,7 +19,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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SetConfiguration();
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SetConfiguration();
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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}
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}
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@ -41,7 +41,7 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
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} else {
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} else {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
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@ -50,7 +50,7 @@ void ConfigureGeneral::SetConfiguration() {
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}
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}
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void ConfigureGeneral::ApplyConfiguration() {
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void ConfigureGeneral::ApplyConfiguration() {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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@ -93,7 +93,7 @@ void ConfigureGeneral::RetranslateUI() {
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}
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}
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void ConfigureGeneral::SetupPerGameUI() {
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void ConfigureGeneral::SetupPerGameUI() {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
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ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
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ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
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ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
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@ -33,7 +33,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
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UpdateDeviceComboBox();
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UpdateDeviceComboBox();
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if (!Settings::configuring_global) {
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetHighlight(
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ConfigurationShared::SetHighlight(
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ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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}
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}
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@ -49,8 +49,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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UpdateBackgroundColorButton(new_bg_color);
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UpdateBackgroundColorButton(new_bg_color);
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});
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});
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ui->bg_label->setVisible(Settings::configuring_global);
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::configuring_global);
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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}
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void ConfigureGraphics::UpdateDeviceSelection(int device) {
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void ConfigureGraphics::UpdateDeviceSelection(int device) {
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@ -76,7 +76,7 @@ void ConfigureGraphics::SetConfiguration() {
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
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ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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} else {
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} else {
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@ -100,7 +100,7 @@ void ConfigureGraphics::SetConfiguration() {
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}
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}
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void ConfigureGraphics::ApplyConfiguration() {
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void ConfigureGraphics::ApplyConfiguration() {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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// Guard if during game and set to game-specific value
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if (Settings::values.renderer_backend.UsingGlobal()) {
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if (Settings::values.renderer_backend.UsingGlobal()) {
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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@ -194,7 +194,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
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bool enabled = false;
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bool enabled = false;
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if (!Settings::configuring_global &&
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if (!Settings::IsConfiguringGlobal() &&
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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vulkan_device = Settings::values.vulkan_device.GetValue();
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}
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}
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@ -212,7 +212,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
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break;
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break;
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}
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}
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// If in per-game config and use global is selected, don't enable.
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// If in per-game config and use global is selected, don't enable.
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enabled &= !(!Settings::configuring_global &&
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enabled &= !(!Settings::IsConfiguringGlobal() &&
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
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ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
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ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
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ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
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}
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}
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@ -227,7 +227,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
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}
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}
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Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
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return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
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}
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}
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@ -241,7 +241,7 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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}
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}
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void ConfigureGraphics::SetupPerGameUI() {
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void ConfigureGraphics::SetupPerGameUI() {
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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@ -32,7 +32,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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ui->gpu_accuracy->setCurrentIndex(
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static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
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static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
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ui->anisotropic_filtering_combobox->setCurrentIndex(
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ui->anisotropic_filtering_combobox->setCurrentIndex(
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@ -52,9 +52,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
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// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
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const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
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const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
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ui->gpu_accuracy->currentIndex() -
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ui->gpu_accuracy->currentIndex() -
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((Settings::configuring_global) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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// Must guard in case of a during-game configuration when set to be game-specific.
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// Must guard in case of a during-game configuration when set to be game-specific.
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if (Settings::values.gpu_accuracy.UsingGlobal()) {
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if (Settings::values.gpu_accuracy.UsingGlobal()) {
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
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@ -118,7 +118,7 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
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void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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// Disable if not global (only happens during game)
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// Disable if not global (only happens during game)
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
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ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
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@ -31,7 +31,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
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game_config = std::make_unique<Config>(fmt::format("{:016X}.ini", title_id), false);
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game_config = std::make_unique<Config>(fmt::format("{:016X}.ini", title_id), false);
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Settings::configuring_global = false;
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Settings::SetConfiguringGlobal(false);
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ui->setupUi(this);
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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setFocusPolicy(Qt::ClickFocus);
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@ -37,8 +37,8 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
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}
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}
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});
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});
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ui->label_console_id->setVisible(Settings::configuring_global);
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ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
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ui->button_regenerate_console_id->setVisible(Settings::configuring_global);
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ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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SetupPerGameUI();
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@ -78,7 +78,7 @@ void ConfigureSystem::SetConfiguration() {
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Settings::values.rng_seed.UsingGlobal());
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Settings::values.rng_seed.UsingGlobal());
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ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
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ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
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if (Settings::configuring_global) {
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if (Settings::IsConfiguringGlobal()) {
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ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
|
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
|
||||||
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
|
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
|
||||||
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
|
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
|
||||||
@ -125,7 +125,7 @@ void ConfigureSystem::ApplyConfiguration() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Settings::configuring_global) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.language_index.UsingGlobal()) {
|
if (Settings::values.language_index.UsingGlobal()) {
|
||||||
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
|
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
|
||||||
@ -218,7 +218,7 @@ void ConfigureSystem::RefreshConsoleID() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureSystem::SetupPerGameUI() {
|
void ConfigureSystem::SetupPerGameUI() {
|
||||||
if (Settings::configuring_global) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
|
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
|
||||||
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
|
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
|
||||||
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
|
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
|
||||||
|
Loading…
Reference in New Issue
Block a user