texture_cache: General Fixes
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
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c2ed348bdd
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7731a0e2d1
@ -23,6 +23,7 @@ using VideoCore::MortonSwizzleMode;
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using VideoCore::Surface::ComponentType;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceCompression;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceType;
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@ -242,10 +243,10 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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MICROPROFILE_SCOPE(OpenGL_Texture_Download);
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// TODO(Rodrigo): Optimize alignment
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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for (u32 level = 0; level < params.num_levels; ++level) {
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glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
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if (is_compressed) {
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@ -270,10 +271,14 @@ void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
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// TODO(Rodrigo): Optimize alignment
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
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auto compression_type = params.GetCompressionType();
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const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
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? params.GetConvertedMipmapOffset(level)
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: params.GetHostMipmapLevelOffset(level);
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u8* buffer{staging_buffer.data() + mip_offset};
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if (is_compressed) {
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const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
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@ -197,7 +197,7 @@ inline constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table
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*/
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inline constexpr u32 GetCompressionFactorShift(PixelFormat format) {
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DEBUG_ASSERT(format != PixelFormat::Invalid);
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DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
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DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_shift_table.size());
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return compression_factor_shift_table[static_cast<std::size_t>(format)];
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}
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@ -438,6 +438,88 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
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return GetFormatBpp(pixel_format) / CHAR_BIT;
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}
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enum class SurfaceCompression : u8 {
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None = 0,
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Compressed = 1,
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Converted = 2,
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Rearranged = 3,
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};
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inline constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
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SurfaceCompression::None, // ABGR8U
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SurfaceCompression::None, // ABGR8S
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SurfaceCompression::None, // ABGR8UI
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SurfaceCompression::None, // B5G6R5U
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SurfaceCompression::None, // A2B10G10R10U
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SurfaceCompression::None, // A1B5G5R5U
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SurfaceCompression::None, // R8U
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SurfaceCompression::None, // R8UI
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SurfaceCompression::None, // RGBA16F
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SurfaceCompression::None, // RGBA16U
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SurfaceCompression::None, // RGBA16UI
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SurfaceCompression::None, // R11FG11FB10F
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SurfaceCompression::None, // RGBA32UI
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SurfaceCompression::Compressed, // DXT1
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SurfaceCompression::Compressed, // DXT23
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SurfaceCompression::Compressed, // DXT45
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SurfaceCompression::Compressed, // DXN1
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SurfaceCompression::Compressed, // DXN2UNORM
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SurfaceCompression::Compressed, // DXN2SNORM
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SurfaceCompression::Compressed, // BC7U
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SurfaceCompression::Compressed, // BC6H_UF16
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SurfaceCompression::Compressed, // BC6H_SF16
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SurfaceCompression::Converted, // ASTC_2D_4X4
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SurfaceCompression::None, // BGRA8
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SurfaceCompression::None, // RGBA32F
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SurfaceCompression::None, // RG32F
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SurfaceCompression::None, // R32F
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SurfaceCompression::None, // R16F
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SurfaceCompression::None, // R16U
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SurfaceCompression::None, // R16S
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SurfaceCompression::None, // R16UI
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SurfaceCompression::None, // R16I
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SurfaceCompression::None, // RG16
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SurfaceCompression::None, // RG16F
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SurfaceCompression::None, // RG16UI
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SurfaceCompression::None, // RG16I
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SurfaceCompression::None, // RG16S
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SurfaceCompression::None, // RGB32F
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SurfaceCompression::None, // RGBA8_SRGB
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SurfaceCompression::None, // RG8U
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SurfaceCompression::None, // RG8S
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // R32UI
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X5
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SurfaceCompression::Converted, // ASTC_2D_5X4
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SurfaceCompression::None, // BGRA8_SRGB
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SurfaceCompression::Compressed, // DXT1_SRGB
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SurfaceCompression::Compressed, // DXT23_SRGB
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SurfaceCompression::Compressed, // DXT45_SRGB
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SurfaceCompression::Compressed, // BC7U_SRGB
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SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X5
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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SurfaceCompression::Rearranged, // S8Z24
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SurfaceCompression::None, // Z32FS8
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}};
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static constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return SurfaceCompression::None;
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ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
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return compression_type_table[static_cast<std::size_t>(format)];
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}
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SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
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bool SurfaceTargetIsLayered(SurfaceTarget target);
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@ -17,6 +17,7 @@ MICROPROFILE_DEFINE(GPU_Flush_Texture, "GPU", "Texture Flush", MP_RGB(128, 192,
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using Tegra::Texture::ConvertFromGuestToHost;
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using VideoCore::MortonSwizzleMode;
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using VideoCore::Surface::SurfaceCompression;
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SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
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: params{params}, mipmap_sizes(params.num_levels),
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@ -102,9 +103,20 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
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}
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}
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for (u32 level = 0; level < params.num_levels; ++level) {
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const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
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ConvertFromGuestToHost(staging_buffer.data() + host_offset, params.pixel_format,
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auto compression_type = params.GetCompressionType();
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if (compression_type == SurfaceCompression::None ||
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compression_type == SurfaceCompression::Compressed)
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return;
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for (u32 level_up = params.num_levels; level_up > 0; --level_up) {
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const u32 level = level_up - 1;
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const std::size_t in_host_offset{params.GetHostMipmapLevelOffset(level)};
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const std::size_t out_host_offset = compression_type == SurfaceCompression::Rearranged
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? in_host_offset
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: params.GetConvertedMipmapOffset(level);
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u8* in_buffer = staging_buffer.data() + in_host_offset;
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u8* out_buffer = staging_buffer.data() + out_host_offset;
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ConvertFromGuestToHost(in_buffer, out_buffer, params.pixel_format,
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params.GetMipWidth(level), params.GetMipHeight(level),
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params.GetMipDepth(level), true, true);
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}
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@ -93,6 +93,10 @@ public:
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return mipmap_sizes[level];
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}
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bool IsLinear() const {
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return !params.is_tiled;
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}
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bool MatchFormat(VideoCore::Surface::PixelFormat pixel_format) const {
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return params.pixel_format == pixel_format;
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}
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@ -76,17 +76,14 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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params.type = GetFormatType(params.pixel_format);
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// TODO: on 1DBuffer we should use the tic info.
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params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
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params.width =
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Common::AlignBits(config.tic.Width(), GetCompressionFactorShift(params.pixel_format));
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params.height =
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Common::AlignBits(config.tic.Height(), GetCompressionFactorShift(params.pixel_format));
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.depth = config.tic.Depth();
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if (params.target == SurfaceTarget::TextureCubemap ||
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params.target == SurfaceTarget::TextureCubeArray) {
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params.depth *= 6;
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}
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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params.unaligned_height = config.tic.Height();
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params.num_levels = config.tic.max_mip_level + 1;
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params.is_layered = params.IsLayered();
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return params;
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@ -108,7 +105,6 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
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params.type = GetFormatType(params.pixel_format);
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params.width = zeta_width;
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params.height = zeta_height;
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.pitch = 0;
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@ -141,7 +137,6 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
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}
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params.height = config.height;
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params.depth = 1;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.num_levels = 1;
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params.is_layered = false;
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@ -164,7 +159,6 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
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params.width = config.width;
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params.height = config.height;
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params.pitch = config.pitch;
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params.unaligned_height = config.height;
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// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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@ -185,18 +179,18 @@ bool SurfaceParams::IsLayered() const {
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}
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}
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u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
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// Auto block resizing algorithm from:
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// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
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u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
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if (level == 0) {
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return this->block_height;
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}
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const u32 height{GetMipHeight(level)};
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const u32 height_new{GetMipHeight(level)};
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const u32 default_block_height{GetDefaultBlockHeight()};
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const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
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const u32 block_height = Common::Log2Ceil32(blocks_in_y);
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return std::clamp(block_height, 3U, 8U) - 3U;
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const u32 blocks_in_y{(height_new + default_block_height - 1) / default_block_height};
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const u32 block_height_new = Common::Log2Ceil32(blocks_in_y);
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return std::clamp(block_height_new, 3U, 7U) - 3U;
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}
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u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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@ -207,12 +201,12 @@ u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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return 0;
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}
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const u32 depth{GetMipDepth(level)};
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const u32 block_depth = Common::Log2Ceil32(depth);
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if (block_depth > 4) {
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const u32 depth_new{GetMipDepth(level)};
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const u32 block_depth_new = Common::Log2Ceil32(depth_new);
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if (block_depth_new > 4) {
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return 5 - (GetMipBlockHeight(level) >= 2);
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}
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return block_depth;
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return block_depth_new;
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}
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std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
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@ -231,6 +225,14 @@ std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
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return offset;
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}
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std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
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std::size_t offset = 0;
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for (u32 i = 0; i < level; i++) {
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offset += GetConvertedMipmapSize(i);
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}
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return offset;
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}
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std::size_t SurfaceParams::GetGuestMipmapSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, false, false);
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}
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@ -239,6 +241,14 @@ std::size_t SurfaceParams::GetHostMipmapSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
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}
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std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
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constexpr std::size_t rgb8_bpp = 4ULL;
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const std::size_t width_t = GetMipWidth(level);
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const std::size_t height_t = GetMipHeight(level);
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const std::size_t depth_t = is_layered ? depth : GetMipDepth(level);
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return width_t * height_t * depth_t * rgb8_bpp;
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}
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std::size_t SurfaceParams::GetGuestLayerSize() const {
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return GetLayerSize(false, false);
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}
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@ -287,12 +297,10 @@ std::size_t SurfaceParams::Hash() const {
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bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
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return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
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height, depth, pitch, unaligned_height, num_levels, pixel_format,
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component_type, type, target) ==
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height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
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std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
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rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
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rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
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rhs.type, rhs.target);
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rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
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}
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std::string SurfaceParams::TargetName() const {
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@ -7,6 +7,7 @@
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#include <map>
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#include "common/alignment.h"
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -16,6 +17,8 @@
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namespace VideoCommon {
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using VideoCore::Surface::SurfaceCompression;
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class SurfaceParams {
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public:
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/// Creates SurfaceCachedParams from a texture configuration.
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@ -50,17 +53,12 @@ public:
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std::size_t GetHostSizeInBytes() const {
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std::size_t host_size_in_bytes;
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if (IsPixelFormatASTC(pixel_format)) {
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if (GetCompressionType() == SurfaceCompression::Converted) {
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constexpr std::size_t rgb8_bpp = 4ULL;
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// ASTC is uncompressed in software, in emulated as RGBA8
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host_size_in_bytes = 0;
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for (u32 level = 0; level < num_levels; ++level) {
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const std::size_t width =
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Common::AlignUp(GetMipWidth(level), GetDefaultBlockWidth());
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const std::size_t height =
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Common::AlignUp(GetMipHeight(level), GetDefaultBlockHeight());
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const std::size_t depth = is_layered ? this->depth : GetMipDepth(level);
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host_size_in_bytes += width * height * depth * rgb8_bpp;
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host_size_in_bytes += GetConvertedMipmapSize(level);
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}
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} else {
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host_size_in_bytes = GetInnerMemorySize(true, false, false);
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@ -93,6 +91,12 @@ public:
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/// Returns the block depth of a given mipmap level.
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u32 GetMipBlockDepth(u32 level) const;
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u32 GetRowAlignment(u32 level) const {
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const u32 bpp =
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GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
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return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
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}
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// Helper used for out of class size calculations
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static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
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const u32 block_depth) {
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@ -106,12 +110,16 @@ public:
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/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
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std::size_t GetHostMipmapLevelOffset(u32 level) const;
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std::size_t GetConvertedMipmapOffset(u32 level) const;
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/// Returns the size in bytes in guest memory of a given mipmap level.
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std::size_t GetGuestMipmapSize(u32 level) const;
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/// Returns the size in bytes in host memory (linear) of a given mipmap level.
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std::size_t GetHostMipmapSize(u32 level) const;
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std::size_t GetConvertedMipmapSize(u32 level) const;
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/// Returns the size of a layer in bytes in guest memory.
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std::size_t GetGuestLayerSize() const;
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@ -141,6 +149,10 @@ public:
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/// Returns true if the pixel format is a depth and/or stencil format.
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bool IsPixelFormatZeta() const;
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SurfaceCompression GetCompressionType() const {
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return VideoCore::Surface::GetFormatCompressionType(pixel_format);
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}
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std::string TargetName() const;
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bool is_tiled;
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@ -154,7 +166,6 @@ public:
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u32 height;
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u32 depth;
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u32 pitch;
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u32 unaligned_height;
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u32 num_levels;
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VideoCore::Surface::PixelFormat pixel_format;
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VideoCore::Surface::ComponentType component_type;
|
||||
|
@ -62,19 +62,19 @@ static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) {
|
||||
SwapS8Z24ToZ24S8<true>(data, width, height);
|
||||
}
|
||||
|
||||
void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth,
|
||||
bool convert_astc, bool convert_s8z24) {
|
||||
void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width,
|
||||
u32 height, u32 depth, bool convert_astc, bool convert_s8z24) {
|
||||
if (convert_astc && IsPixelFormatASTC(pixel_format)) {
|
||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
|
||||
const std::vector<u8> rgba8_data =
|
||||
Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
|
||||
std::copy(rgba8_data.begin(), rgba8_data.end(), data);
|
||||
const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress(
|
||||
in_data, width, height, depth, block_width, block_height);
|
||||
std::copy(rgba8_data.begin(), rgba8_data.end(), out_data);
|
||||
|
||||
} else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) {
|
||||
Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height);
|
||||
Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,8 +12,9 @@ enum class PixelFormat;
|
||||
|
||||
namespace Tegra::Texture {
|
||||
|
||||
void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
|
||||
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
|
||||
void ConvertFromGuestToHost(u8* in_data, u8* out_data, VideoCore::Surface::PixelFormat pixel_format,
|
||||
u32 width, u32 height, u32 depth, bool convert_astc,
|
||||
bool convert_s8z24);
|
||||
|
||||
void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
|
||||
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
|
||||
|
Loading…
Reference in New Issue
Block a user