texture_cache: Don't Image Copy if component types differ
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@ -389,7 +389,8 @@ private:
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const auto gpu_addr = current_surface->GetGpuAddr();
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const auto gpu_addr = current_surface->GetGpuAddr();
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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const auto& cr_params = current_surface->GetSurfaceParams();
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const auto& cr_params = current_surface->GetSurfaceParams();
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if (!support_info.depth_color_image_copies && cr_params.type != params.type) {
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if (cr_params.type != params.type && (!support_info.depth_color_image_copies ||
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cr_params.component_type != params.component_type)) {
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BufferCopy(current_surface, new_surface);
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BufferCopy(current_surface, new_surface);
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} else {
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} else {
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std::vector<CopyParams> bricks = current_surface->BreakDown(params);
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std::vector<CopyParams> bricks = current_surface->BreakDown(params);
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