diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
index eb6c3112b..afb8e6612 100644
--- a/src/input_common/keyboard.cpp
+++ b/src/input_common/keyboard.cpp
@@ -49,9 +49,8 @@ public:
     void ChangeKeyStatus(int key_code, bool pressed) {
         std::lock_guard guard{mutex};
         for (const KeyButtonPair& pair : list) {
-            if (pair.key_code == key_code) {
+            if (pair.key_code == key_code)
                 pair.key_button->status.store(pressed);
-            }
         }
     }
 
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index f13420b38..fd0af1019 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -45,6 +45,7 @@ void Init() {
 #ifdef HAVE_SDL2
     sdl = SDL::Init();
 #endif
+
     udp = CemuhookUDP::Init();
 }
 
@@ -111,6 +112,7 @@ std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
 #ifdef HAVE_SDL2
     pollers = sdl->GetPollers(type);
 #endif
+
     return pollers;
 }
 
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 6b264f2a6..675b477fa 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -444,7 +444,6 @@ private:
 class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
 public:
     explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
-
     /**
      * Creates analog device from joystick axes
      * @param params contains parameters for creating the device:
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 49b8c8386..00433926d 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -281,25 +281,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
 
         button->setContextMenuPolicy(Qt::CustomContextMenu);
         connect(button, &QPushButton::clicked, [=] {
-            HandleClick(
-                button_map[button_id],
-                [=](Common::ParamPackage params) {
-                    // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
-                    // Analog triggers (from controllers like the XBOX controller) would not
-                    // work due to a different range of their signals (from 0 to 255 on
-                    // analog triggers instead of -32768 to 32768 on analog joysticks). The
-                    // SDL driver misinterprets analog triggers as analog joysticks.
-                    // TODO: reinterpret the signal range for analog triggers to map the
-                    // values correctly. This is required for the correct emulation of the
-                    // analog triggers of the GameCube controller.
-                    if (button_id == Settings::NativeButton::ZL ||
-                        button_id == Settings::NativeButton::ZR) {
-                        params.Set("direction", "+");
-                        params.Set("threshold", "0.5");
-                    }
-                    buttons_param[button_id] = std::move(params);
-                },
-                InputCommon::Polling::DeviceType::Button);
+            HandleClick(button_map[button_id],
+                        [=](Common::ParamPackage params) {
+                            // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
+                            // Analog triggers (from controllers like the XBOX controller) would not
+                            // work due to a different range of their signals (from 0 to 255 on
+                            // analog triggers instead of -32768 to 32768 on analog joysticks). The
+                            // SDL driver misinterprets analog triggers as analog joysticks.
+                            // TODO: reinterpret the signal range for analog triggers to map the
+                            // values correctly. This is required for the correct emulation of the
+                            // analog triggers of the GameCube controller.
+                            if (button_id == Settings::NativeButton::ZL ||
+                                button_id == Settings::NativeButton::ZR) {
+                                params.Set("direction", "+");
+                                params.Set("threshold", "0.5");
+                            }
+                            buttons_param[button_id] = std::move(params);
+                        },
+                        InputCommon::Polling::DeviceType::Button);
         });
         connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
             QMenu context_menu;
@@ -325,13 +324,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
 
             analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
             connect(analog_button, &QPushButton::clicked, [=]() {
-                HandleClick(
-                    analog_map_buttons[analog_id][sub_button_id],
-                    [=](const Common::ParamPackage& params) {
-                        SetAnalogButton(params, analogs_param[analog_id],
-                                        analog_sub_buttons[sub_button_id]);
-                    },
-                    InputCommon::Polling::DeviceType::Button);
+                HandleClick(analog_map_buttons[analog_id][sub_button_id],
+                            [=](const Common::ParamPackage& params) {
+                                SetAnalogButton(params, analogs_param[analog_id],
+                                                analog_sub_buttons[sub_button_id]);
+                            },
+                            InputCommon::Polling::DeviceType::Button);
             });
             connect(analog_button, &QPushButton::customContextMenuRequested,
                     [=](const QPoint& menu_location) {