renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
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@ -38,27 +38,27 @@ void BindBuffersRangePushBuffer::Bind() const {
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sizes.data());
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}
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
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if (!GLAD_GL_KHR_debug) {
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return; // We don't need to throw an error as this is just for debugging
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// We don't need to throw an error as this is just for debugging
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return;
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}
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = "Texture@" + nice_addr;
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object_label = fmt::format("Texture@0x{:016X}", addr);
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break;
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case GL_PROGRAM:
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object_label = "Shader@" + nice_addr;
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object_label = fmt::format("Shader@0x{:016X}", addr);
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
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break;
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}
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} else {
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object_label = extra_info + '@' + nice_addr;
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object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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@ -4,7 +4,7 @@
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#pragma once
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#include <string>
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#include <string_view>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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@ -30,6 +30,6 @@ private:
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std::vector<GLsizeiptr> sizes;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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