shader_ir: Fixup file inclusions and clang-format
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@ -7,6 +7,7 @@
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_header.h"
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#include "video_core/engines/shader_header.h"
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@ -9,9 +9,9 @@
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namespace VideoCommon::Shader {
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namespace VideoCommon::Shader {
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using Tegra::Shader::ConditionCode;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::ConditionCode;
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u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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@ -12,7 +12,6 @@
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#include <variant>
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#include <variant>
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#include <vector>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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