common: Don't test ASSERT conditions inline
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@ -6,11 +6,15 @@
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#include "common/settings.h"
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#include "common/settings.h"
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void assert_handle_failure() {
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void assert_check_condition(bool cond, std::function<void()>&& on_failure) {
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if (!cond) {
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on_failure();
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if (Settings::values.use_debug_asserts) {
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if (Settings::values.use_debug_asserts) {
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Crash();
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Crash();
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}
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}
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}
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}
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}
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[[noreturn]] void unreachable_impl() {
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[[noreturn]] void unreachable_impl() {
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Crash();
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Crash();
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@ -4,57 +4,57 @@
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#pragma once
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#pragma once
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#include <functional>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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// Sometimes we want to try to continue even after hitting an assert.
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// Sometimes we want to try to continue even after hitting an assert.
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// However touching this file yields a global recompilation as this header is included almost
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// However touching this file yields a global recompilation as this header is included almost
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// everywhere. So let's just move the handling of the failed assert to a single cpp file.
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// everywhere. So let's just move the handling of the failed assert to a single cpp file.
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void assert_handle_failure();
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[[noreturn]] void unreachable_impl();
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// For asserts we'd like to keep all the junk executed when an assert happens away from the
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// For asserts we'd like to keep all the junk executed when an assert happens away from the
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// important code in the function. One way of doing this is to put all the relevant code inside a
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// important code in the function. One way of doing this is to put all the relevant code inside a
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// lambda and force the compiler to not inline it. Unfortunately, MSVC seems to have no syntax to
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// lambda and force the compiler to not inline it.
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// specify __declspec on lambda functions, so what we do instead is define a noinline wrapper
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void assert_check_condition(bool cond, std::function<void()>&& on_failure);
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// template that calls the lambda. This seems to generate an extra instruction at the call-site
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// compared to the ideal implementation (which wouldn't support ASSERT_MSG parameters), but is good
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[[noreturn]] void unreachable_impl();
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// enough for our purposes.
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template <typename Fn>
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#if defined(_MSC_VER)
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[[msvc::noinline]]
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#elif defined(__GNUC__)
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[[gnu::cold, gnu::noinline]]
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#endif
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static void
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assert_noinline_call(const Fn& fn) {
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fn();
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assert_handle_failure();
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}
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#define ASSERT(_a_) \
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#define ASSERT(_a_) \
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do \
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do { \
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if (std::is_constant_evaluated()) { \
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if (!(_a_)) { \
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if (!(_a_)) { \
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assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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/* Will trigger compile error here */ \
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assert_check_condition(bool(_a_), \
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} \
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while (0)
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} else { \
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assert_check_condition(bool(_a_), [] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} while (0)
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#define ASSERT_MSG(_a_, ...) \
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#define ASSERT_MSG(_a_, ...) \
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do \
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do { \
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if (std::is_constant_evaluated()) { \
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if (!(_a_)) { \
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if (!(_a_)) { \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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/* Will trigger compile error here */ \
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assert_check_condition(bool(_a_), \
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[] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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} \
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while (0)
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} else { \
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assert_check_condition( \
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bool(_a_), [&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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} \
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} while (0)
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#define UNREACHABLE() \
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#define UNREACHABLE() \
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do { \
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do { \
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assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); }); \
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LOG_CRITICAL(Debug, "Unreachable code!"); \
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unreachable_impl(); \
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unreachable_impl(); \
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} while (0)
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} while (0)
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#define UNREACHABLE_MSG(...) \
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#define UNREACHABLE_MSG(...) \
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do { \
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do { \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); }); \
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LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); \
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unreachable_impl(); \
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unreachable_impl(); \
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} while (0)
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} while (0)
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