main: Fix Open Transferable Shader Cache context item

Opens the new shader cache directory location for the specified title, if it exists.
This commit is contained in:
ameerj 2021-06-12 16:57:31 -04:00
parent 3c125d4134
commit 5445799260

View File

@ -1654,35 +1654,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable"; const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
const auto transferable_shader_cache_file_path = if (!Common::FS::Exists(shader_cache_folder_path)) {
transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("A shader cache for this title does not exist.")); tr("A shader cache for this title does not exist."));
return; return;
} }
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
const auto qt_shader_cache_folder_path = const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path)); QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
const auto qt_shader_cache_file_path =
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable
// shader cache file for the selected game.
#if defined(Q_OS_WIN)
const QString explorer = QStringLiteral("explorer");
QStringList param;
if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
param << QStringLiteral("/select,");
}
param << QDir::toNativeSeparators(qt_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
#endif
} }
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {