texture_cache: Remove old rasterizer cache
This commit is contained in:
parent
2d83553ea7
commit
4db28f72f6
File diff suppressed because it is too large
Load Diff
@ -1,575 +0,0 @@
|
|||||||
// Copyright 2018 yuzu Emulator Project
|
|
||||||
// Licensed under GPLv2 or any later version
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <memory>
|
|
||||||
#include <string>
|
|
||||||
#include <tuple>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "common/alignment.h"
|
|
||||||
#include "common/bit_util.h"
|
|
||||||
#include "common/common_types.h"
|
|
||||||
#include "common/hash.h"
|
|
||||||
#include "common/math_util.h"
|
|
||||||
#include "video_core/engines/fermi_2d.h"
|
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
|
||||||
#include "video_core/rasterizer_cache.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
|
||||||
#include "video_core/surface.h"
|
|
||||||
#include "video_core/textures/decoders.h"
|
|
||||||
#include "video_core/textures/texture.h"
|
|
||||||
|
|
||||||
namespace OpenGL {
|
|
||||||
|
|
||||||
class CachedSurface;
|
|
||||||
using Surface = std::shared_ptr<CachedSurface>;
|
|
||||||
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
|
|
||||||
|
|
||||||
using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
|
|
||||||
using SurfaceType = VideoCore::Surface::SurfaceType;
|
|
||||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
|
||||||
using ComponentType = VideoCore::Surface::ComponentType;
|
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|
||||||
|
|
||||||
struct SurfaceParams {
|
|
||||||
enum class SurfaceClass {
|
|
||||||
Uploaded,
|
|
||||||
RenderTarget,
|
|
||||||
DepthBuffer,
|
|
||||||
Copy,
|
|
||||||
};
|
|
||||||
|
|
||||||
static std::string SurfaceTargetName(SurfaceTarget target) {
|
|
||||||
switch (target) {
|
|
||||||
case SurfaceTarget::Texture1D:
|
|
||||||
return "Texture1D";
|
|
||||||
case SurfaceTarget::Texture2D:
|
|
||||||
return "Texture2D";
|
|
||||||
case SurfaceTarget::Texture3D:
|
|
||||||
return "Texture3D";
|
|
||||||
case SurfaceTarget::Texture1DArray:
|
|
||||||
return "Texture1DArray";
|
|
||||||
case SurfaceTarget::Texture2DArray:
|
|
||||||
return "Texture2DArray";
|
|
||||||
case SurfaceTarget::TextureCubemap:
|
|
||||||
return "TextureCubemap";
|
|
||||||
case SurfaceTarget::TextureCubeArray:
|
|
||||||
return "TextureCubeArray";
|
|
||||||
default:
|
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
|
||||||
UNREACHABLE();
|
|
||||||
return fmt::format("TextureUnknown({})", static_cast<u32>(target));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 GetFormatBpp() const {
|
|
||||||
return VideoCore::Surface::GetFormatBpp(pixel_format);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the rectangle corresponding to this surface
|
|
||||||
Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
|
|
||||||
|
|
||||||
/// Returns the total size of this surface in bytes, adjusted for compression
|
|
||||||
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
|
|
||||||
const u32 compression_factor{GetCompressionFactor(pixel_format)};
|
|
||||||
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
|
|
||||||
const size_t uncompressed_size{
|
|
||||||
Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
|
|
||||||
height, depth, block_height, block_depth)};
|
|
||||||
|
|
||||||
// Divide by compression_factor^2, as height and width are factored by this
|
|
||||||
return uncompressed_size / (compression_factor * compression_factor);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the size of this surface as an OpenGL texture in bytes
|
|
||||||
std::size_t SizeInBytesGL() const {
|
|
||||||
return SizeInBytesRaw(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the size of this surface as a cube face in bytes
|
|
||||||
std::size_t SizeInBytesCubeFace() const {
|
|
||||||
return size_in_bytes / 6;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the size of this surface as an OpenGL cube face in bytes
|
|
||||||
std::size_t SizeInBytesCubeFaceGL() const {
|
|
||||||
return size_in_bytes_gl / 6;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
|
|
||||||
std::size_t MemorySize() const {
|
|
||||||
std::size_t size = InnerMemorySize(false, is_layered);
|
|
||||||
if (is_layered)
|
|
||||||
return size * depth;
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns true if the parameters constitute a valid rasterizer surface.
|
|
||||||
bool IsValid() const {
|
|
||||||
return gpu_addr && host_ptr && height && width;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
|
|
||||||
/// mipmaps.
|
|
||||||
std::size_t LayerMemorySize() const {
|
|
||||||
return InnerMemorySize(false, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the size of a layer of this surface in OpenGL.
|
|
||||||
std::size_t LayerSizeGL(u32 mip_level) const {
|
|
||||||
return InnerMipmapMemorySize(mip_level, true, is_layered, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
|
|
||||||
std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
|
|
||||||
if (is_layered)
|
|
||||||
return size * depth;
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetMipmapLevelOffset(u32 mip_level) const {
|
|
||||||
std::size_t offset = 0;
|
|
||||||
for (u32 i = 0; i < mip_level; i++)
|
|
||||||
offset += InnerMipmapMemorySize(i, false, is_layered);
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
|
|
||||||
std::size_t offset = 0;
|
|
||||||
for (u32 i = 0; i < mip_level; i++)
|
|
||||||
offset += InnerMipmapMemorySize(i, true, is_layered);
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetMipmapSingleSize(u32 mip_level) const {
|
|
||||||
return InnerMipmapMemorySize(mip_level, false, is_layered);
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 MipWidth(u32 mip_level) const {
|
|
||||||
return std::max(1U, width >> mip_level);
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 MipWidthGobAligned(u32 mip_level) const {
|
|
||||||
return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp());
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 MipHeight(u32 mip_level) const {
|
|
||||||
return std::max(1U, height >> mip_level);
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 MipDepth(u32 mip_level) const {
|
|
||||||
return is_layered ? depth : std::max(1U, depth >> mip_level);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Auto block resizing algorithm from:
|
|
||||||
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
|
|
||||||
u32 MipBlockHeight(u32 mip_level) const {
|
|
||||||
if (mip_level == 0)
|
|
||||||
return block_height;
|
|
||||||
u32 alt_height = MipHeight(mip_level);
|
|
||||||
u32 h = GetDefaultBlockHeight(pixel_format);
|
|
||||||
u32 blocks_in_y = (alt_height + h - 1) / h;
|
|
||||||
u32 bh = 16;
|
|
||||||
while (bh > 1 && blocks_in_y <= bh * 4) {
|
|
||||||
bh >>= 1;
|
|
||||||
}
|
|
||||||
return bh;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 MipBlockDepth(u32 mip_level) const {
|
|
||||||
if (mip_level == 0) {
|
|
||||||
return block_depth;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (is_layered) {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
const u32 mip_depth = MipDepth(mip_level);
|
|
||||||
u32 bd = 32;
|
|
||||||
while (bd > 1 && mip_depth * 2 <= bd) {
|
|
||||||
bd >>= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bd == 32) {
|
|
||||||
const u32 bh = MipBlockHeight(mip_level);
|
|
||||||
if (bh >= 4) {
|
|
||||||
return 16;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return bd;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 RowAlign(u32 mip_level) const {
|
|
||||||
const u32 m_width = MipWidth(mip_level);
|
|
||||||
const u32 bytes_per_pixel = GetBytesPerPixel(pixel_format);
|
|
||||||
const u32 l2 = Common::CountTrailingZeroes32(m_width * bytes_per_pixel);
|
|
||||||
return (1U << l2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Creates SurfaceParams from a texture configuration
|
|
||||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
|
|
||||||
const GLShader::SamplerEntry& entry);
|
|
||||||
|
|
||||||
/// Creates SurfaceParams from a framebuffer configuration
|
|
||||||
static SurfaceParams CreateForFramebuffer(std::size_t index);
|
|
||||||
|
|
||||||
/// Creates SurfaceParams for a depth buffer configuration
|
|
||||||
static SurfaceParams CreateForDepthBuffer(
|
|
||||||
u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
|
|
||||||
u32 block_width, u32 block_height, u32 block_depth,
|
|
||||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
|
|
||||||
|
|
||||||
/// Creates SurfaceParams for a Fermi2D surface copy
|
|
||||||
static SurfaceParams CreateForFermiCopySurface(
|
|
||||||
const Tegra::Engines::Fermi2D::Regs::Surface& config);
|
|
||||||
|
|
||||||
/// Checks if surfaces are compatible for caching
|
|
||||||
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
|
||||||
if (std::tie(pixel_format, type, width, height, target, depth, is_tiled) ==
|
|
||||||
std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
|
|
||||||
other.depth, other.is_tiled)) {
|
|
||||||
if (!is_tiled)
|
|
||||||
return true;
|
|
||||||
return std::tie(block_height, block_depth, tile_width_spacing) ==
|
|
||||||
std::tie(other.block_height, other.block_depth, other.tile_width_spacing);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Initializes parameters for caching, should be called after everything has been initialized
|
|
||||||
void InitCacheParameters(GPUVAddr gpu_addr);
|
|
||||||
|
|
||||||
std::string TargetName() const {
|
|
||||||
switch (target) {
|
|
||||||
case SurfaceTarget::Texture1D:
|
|
||||||
return "1D";
|
|
||||||
case SurfaceTarget::TextureBuffer:
|
|
||||||
return "Buffer";
|
|
||||||
case SurfaceTarget::Texture2D:
|
|
||||||
return "2D";
|
|
||||||
case SurfaceTarget::Texture3D:
|
|
||||||
return "3D";
|
|
||||||
case SurfaceTarget::Texture1DArray:
|
|
||||||
return "1DArray";
|
|
||||||
case SurfaceTarget::Texture2DArray:
|
|
||||||
return "2DArray";
|
|
||||||
case SurfaceTarget::TextureCubemap:
|
|
||||||
return "Cube";
|
|
||||||
default:
|
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
|
||||||
UNREACHABLE();
|
|
||||||
return fmt::format("TUK({})", static_cast<u32>(target));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string ClassName() const {
|
|
||||||
switch (identity) {
|
|
||||||
case SurfaceClass::Uploaded:
|
|
||||||
return "UP";
|
|
||||||
case SurfaceClass::RenderTarget:
|
|
||||||
return "RT";
|
|
||||||
case SurfaceClass::DepthBuffer:
|
|
||||||
return "DB";
|
|
||||||
case SurfaceClass::Copy:
|
|
||||||
return "CP";
|
|
||||||
default:
|
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
|
|
||||||
UNREACHABLE();
|
|
||||||
return fmt::format("CUK({})", static_cast<u32>(identity));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string IdentityString() const {
|
|
||||||
return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_tiled;
|
|
||||||
u32 block_width;
|
|
||||||
u32 block_height;
|
|
||||||
u32 block_depth;
|
|
||||||
u32 tile_width_spacing;
|
|
||||||
PixelFormat pixel_format;
|
|
||||||
ComponentType component_type;
|
|
||||||
SurfaceType type;
|
|
||||||
u32 width;
|
|
||||||
u32 height;
|
|
||||||
u32 depth;
|
|
||||||
u32 unaligned_height;
|
|
||||||
u32 pitch;
|
|
||||||
SurfaceTarget target;
|
|
||||||
SurfaceClass identity;
|
|
||||||
u32 max_mip_level;
|
|
||||||
bool is_layered;
|
|
||||||
bool is_array;
|
|
||||||
bool srgb_conversion;
|
|
||||||
// Parameters used for caching
|
|
||||||
u8* host_ptr;
|
|
||||||
GPUVAddr gpu_addr;
|
|
||||||
std::size_t size_in_bytes;
|
|
||||||
std::size_t size_in_bytes_gl;
|
|
||||||
|
|
||||||
// Render target specific parameters, not used in caching
|
|
||||||
struct {
|
|
||||||
u32 index;
|
|
||||||
u32 array_mode;
|
|
||||||
u32 volume;
|
|
||||||
u32 layer_stride;
|
|
||||||
u32 base_layer;
|
|
||||||
} rt;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
|
|
||||||
bool uncompressed = false) const;
|
|
||||||
std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
|
|
||||||
bool uncompressed = false) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
}; // namespace OpenGL
|
|
||||||
|
|
||||||
/// Hashable variation of SurfaceParams, used for a key in the surface cache
|
|
||||||
struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
|
|
||||||
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
|
|
||||||
SurfaceReserveKey res;
|
|
||||||
res.state = params;
|
|
||||||
res.state.identity = {}; // Ignore the origin of the texture
|
|
||||||
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
|
|
||||||
res.state.rt = {}; // Ignore rt config in caching
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
namespace std {
|
|
||||||
template <>
|
|
||||||
struct hash<SurfaceReserveKey> {
|
|
||||||
std::size_t operator()(const SurfaceReserveKey& k) const {
|
|
||||||
return k.Hash();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
} // namespace std
|
|
||||||
|
|
||||||
namespace OpenGL {
|
|
||||||
|
|
||||||
class RasterizerOpenGL;
|
|
||||||
|
|
||||||
// This is used to store temporary big buffers,
|
|
||||||
// instead of creating/destroying all the time
|
|
||||||
struct RasterizerTemporaryMemory {
|
|
||||||
std::vector<std::vector<u8>> gl_buffer;
|
|
||||||
};
|
|
||||||
|
|
||||||
class CachedSurface final : public RasterizerCacheObject {
|
|
||||||
public:
|
|
||||||
explicit CachedSurface(const SurfaceParams& params);
|
|
||||||
|
|
||||||
VAddr GetCpuAddr() const override {
|
|
||||||
return cpu_addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetSizeInBytes() const override {
|
|
||||||
return cached_size_in_bytes;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetMemorySize() const {
|
|
||||||
return memory_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
const OGLTexture& Texture() const {
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
const OGLTexture& Texture(bool as_array) {
|
|
||||||
if (params.is_array == as_array) {
|
|
||||||
return texture;
|
|
||||||
} else {
|
|
||||||
EnsureTextureDiscrepantView();
|
|
||||||
return discrepant_view;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GLenum Target() const {
|
|
||||||
return gl_target;
|
|
||||||
}
|
|
||||||
|
|
||||||
const SurfaceParams& GetSurfaceParams() const {
|
|
||||||
return params;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Read/Write data in Switch memory to/from gl_buffer
|
|
||||||
void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
|
|
||||||
void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
|
|
||||||
|
|
||||||
// Upload data in gl_buffer to this surface's texture
|
|
||||||
void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
|
|
||||||
GLuint draw_fb_handle);
|
|
||||||
|
|
||||||
void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
|
||||||
Tegra::Texture::SwizzleSource swizzle_y,
|
|
||||||
Tegra::Texture::SwizzleSource swizzle_z,
|
|
||||||
Tegra::Texture::SwizzleSource swizzle_w);
|
|
||||||
|
|
||||||
void MarkReinterpreted() {
|
|
||||||
reinterpreted = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsReinterpreted() const {
|
|
||||||
return reinterpreted;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MarkForReload(bool reload) {
|
|
||||||
must_reload = reload;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool MustReload() const {
|
|
||||||
return must_reload;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsUploaded() const {
|
|
||||||
return params.identity == SurfaceParams::SurfaceClass::Uploaded;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
|
|
||||||
GLuint read_fb_handle, GLuint draw_fb_handle);
|
|
||||||
|
|
||||||
void EnsureTextureDiscrepantView();
|
|
||||||
|
|
||||||
OGLTexture texture;
|
|
||||||
OGLTexture discrepant_view;
|
|
||||||
OGLBuffer texture_buffer;
|
|
||||||
SurfaceParams params{};
|
|
||||||
GLenum gl_target{};
|
|
||||||
GLenum gl_internal_format{};
|
|
||||||
std::size_t cached_size_in_bytes{};
|
|
||||||
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
|
||||||
std::size_t memory_size;
|
|
||||||
bool reinterpreted = false;
|
|
||||||
bool must_reload = false;
|
|
||||||
VAddr cpu_addr{};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
|
||||||
public:
|
|
||||||
explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
|
|
||||||
|
|
||||||
/// Get a surface based on the texture configuration
|
|
||||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
|
||||||
const GLShader::SamplerEntry& entry);
|
|
||||||
|
|
||||||
/// Get the depth surface based on the framebuffer configuration
|
|
||||||
Surface GetDepthBufferSurface(bool preserve_contents);
|
|
||||||
|
|
||||||
/// Get the color surface based on the framebuffer configuration and the specified render target
|
|
||||||
Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
|
|
||||||
|
|
||||||
/// Tries to find a framebuffer using on the provided CPU address
|
|
||||||
Surface TryFindFramebufferSurface(const u8* host_ptr) const;
|
|
||||||
|
|
||||||
/// Copies the contents of one surface to another
|
|
||||||
void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
|
||||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
|
|
||||||
const Common::Rectangle<u32>& src_rect,
|
|
||||||
const Common::Rectangle<u32>& dst_rect);
|
|
||||||
|
|
||||||
void SignalPreDrawCall();
|
|
||||||
void SignalPostDrawCall();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void FlushObjectInner(const Surface& object) override {
|
|
||||||
object->FlushGLBuffer(temporal_memory);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
void LoadSurface(const Surface& surface);
|
|
||||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
|
||||||
|
|
||||||
/// Gets an uncached surface, creating it if need be
|
|
||||||
Surface GetUncachedSurface(const SurfaceParams& params);
|
|
||||||
|
|
||||||
/// Recreates a surface with new parameters
|
|
||||||
Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params);
|
|
||||||
|
|
||||||
/// Reserves a unique surface that can be reused later
|
|
||||||
void ReserveSurface(const Surface& surface);
|
|
||||||
|
|
||||||
/// Tries to get a reserved surface for the specified parameters
|
|
||||||
Surface TryGetReservedSurface(const SurfaceParams& params);
|
|
||||||
|
|
||||||
// Partialy reinterpret a surface based on a triggering_surface that collides with it.
|
|
||||||
// returns true if the reinterpret was successful, false in case it was not.
|
|
||||||
bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
|
|
||||||
|
|
||||||
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
|
||||||
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
|
||||||
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
|
||||||
void FastCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
|
||||||
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
|
||||||
const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
|
|
||||||
const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0);
|
|
||||||
|
|
||||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
|
||||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
|
||||||
/// destroyed when used with different surface parameters.
|
|
||||||
std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
|
|
||||||
|
|
||||||
OGLFramebuffer read_framebuffer;
|
|
||||||
OGLFramebuffer draw_framebuffer;
|
|
||||||
|
|
||||||
bool texception = false;
|
|
||||||
|
|
||||||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
|
||||||
/// using the new format.
|
|
||||||
OGLBuffer copy_pbo;
|
|
||||||
|
|
||||||
std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
|
|
||||||
std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
|
|
||||||
Surface last_depth_buffer;
|
|
||||||
|
|
||||||
RasterizerTemporaryMemory temporal_memory;
|
|
||||||
|
|
||||||
using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
|
|
||||||
using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
|
|
||||||
|
|
||||||
static auto GetReinterpretInterval(const Surface& object) {
|
|
||||||
return SurfaceInterval::right_open(object->GetCacheAddr() + 1,
|
|
||||||
object->GetCacheAddr() + object->GetMemorySize() - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reinterpreted surfaces are very fragil as the game may keep rendering into them.
|
|
||||||
SurfaceIntervalCache reinterpreted_surfaces;
|
|
||||||
|
|
||||||
void RegisterReinterpretSurface(Surface reinterpret_surface) {
|
|
||||||
auto interval = GetReinterpretInterval(reinterpret_surface);
|
|
||||||
reinterpreted_surfaces.insert({interval, reinterpret_surface});
|
|
||||||
reinterpret_surface->MarkReinterpreted();
|
|
||||||
}
|
|
||||||
|
|
||||||
Surface CollideOnReinterpretedSurface(CacheAddr addr) const {
|
|
||||||
const SurfaceInterval interval{addr};
|
|
||||||
for (auto& pair :
|
|
||||||
boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
|
|
||||||
return pair.second;
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Register(const Surface& object) override {
|
|
||||||
RasterizerCache<Surface>::Register(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Unregisters an object from the cache
|
|
||||||
void Unregister(const Surface& object) override {
|
|
||||||
if (object->IsReinterpreted()) {
|
|
||||||
auto interval = GetReinterpretInterval(object);
|
|
||||||
reinterpreted_surfaces.erase(interval);
|
|
||||||
}
|
|
||||||
RasterizerCache<Surface>::Unregister(object);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace OpenGL
|
|
Loading…
Reference in New Issue
Block a user