gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).
This commit is contained in:
parent
3dcaa84ba4
commit
4d711dface
@ -23,6 +23,7 @@
|
|||||||
#include "video_core/shader/ast.h"
|
#include "video_core/shader/ast.h"
|
||||||
#include "video_core/shader/node.h"
|
#include "video_core/shader/node.h"
|
||||||
#include "video_core/shader/shader_ir.h"
|
#include "video_core/shader/shader_ir.h"
|
||||||
|
#include "video_core/shader/transform_feedback.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
@ -36,6 +37,7 @@ using Tegra::Shader::IpaInterpMode;
|
|||||||
using Tegra::Shader::IpaMode;
|
using Tegra::Shader::IpaMode;
|
||||||
using Tegra::Shader::IpaSampleMode;
|
using Tegra::Shader::IpaSampleMode;
|
||||||
using Tegra::Shader::Register;
|
using Tegra::Shader::Register;
|
||||||
|
using VideoCommon::Shader::BuildTransformFeedback;
|
||||||
using VideoCommon::Shader::Registry;
|
using VideoCommon::Shader::Registry;
|
||||||
|
|
||||||
using namespace std::string_literals;
|
using namespace std::string_literals;
|
||||||
@ -49,6 +51,11 @@ class ExprDecompiler;
|
|||||||
|
|
||||||
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||||
|
|
||||||
|
constexpr std::array FLOAT_TYPES{"float", "vec2", "vec3", "vec4"};
|
||||||
|
|
||||||
|
constexpr std::string_view INPUT_ATTRIBUTE_NAME = "in_attr";
|
||||||
|
constexpr std::string_view OUTPUT_ATTRIBUTE_NAME = "out_attr";
|
||||||
|
|
||||||
struct TextureOffset {};
|
struct TextureOffset {};
|
||||||
struct TextureDerivates {};
|
struct TextureDerivates {};
|
||||||
using TextureArgument = std::pair<Type, Node>;
|
using TextureArgument = std::pair<Type, Node>;
|
||||||
@ -390,12 +397,19 @@ std::string FlowStackTopName(MetaStackClass stack) {
|
|||||||
return stage == ShaderType::Vertex;
|
return stage == ShaderType::Vertex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct GenericVaryingDescription {
|
||||||
|
std::string name;
|
||||||
|
u8 first_element = 0;
|
||||||
|
bool is_scalar = false;
|
||||||
|
};
|
||||||
|
|
||||||
class GLSLDecompiler final {
|
class GLSLDecompiler final {
|
||||||
public:
|
public:
|
||||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
|
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
|
||||||
ShaderType stage, std::string_view identifier, std::string_view suffix)
|
ShaderType stage, std::string_view identifier, std::string_view suffix)
|
||||||
: device{device}, ir{ir}, registry{registry}, stage{stage},
|
: device{device}, ir{ir}, registry{registry}, stage{stage},
|
||||||
identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {}
|
identifier{identifier}, suffix{suffix}, header{ir.GetHeader()},
|
||||||
|
transform_feedback{BuildTransformFeedback(registry.GetGraphicsInfo())} {}
|
||||||
|
|
||||||
void Decompile() {
|
void Decompile() {
|
||||||
DeclareHeader();
|
DeclareHeader();
|
||||||
@ -403,17 +417,17 @@ public:
|
|||||||
DeclareGeometry();
|
DeclareGeometry();
|
||||||
DeclareFragment();
|
DeclareFragment();
|
||||||
DeclareCompute();
|
DeclareCompute();
|
||||||
DeclareRegisters();
|
|
||||||
DeclareCustomVariables();
|
|
||||||
DeclarePredicates();
|
|
||||||
DeclareLocalMemory();
|
|
||||||
DeclareInternalFlags();
|
|
||||||
DeclareInputAttributes();
|
DeclareInputAttributes();
|
||||||
DeclareOutputAttributes();
|
DeclareOutputAttributes();
|
||||||
DeclareConstantBuffers();
|
|
||||||
DeclareGlobalMemory();
|
|
||||||
DeclareSamplers();
|
|
||||||
DeclareImages();
|
DeclareImages();
|
||||||
|
DeclareSamplers();
|
||||||
|
DeclareGlobalMemory();
|
||||||
|
DeclareConstantBuffers();
|
||||||
|
DeclareLocalMemory();
|
||||||
|
DeclareRegisters();
|
||||||
|
DeclarePredicates();
|
||||||
|
DeclareInternalFlags();
|
||||||
|
DeclareCustomVariables();
|
||||||
DeclarePhysicalAttributeReader();
|
DeclarePhysicalAttributeReader();
|
||||||
|
|
||||||
code.AddLine("void main() {{");
|
code.AddLine("void main() {{");
|
||||||
@ -485,7 +499,7 @@ private:
|
|||||||
if (!identifier.empty()) {
|
if (!identifier.empty()) {
|
||||||
code.AddLine("// {}", identifier);
|
code.AddLine("// {}", identifier);
|
||||||
}
|
}
|
||||||
code.AddLine("#version 430 core");
|
code.AddLine("#version 440 core");
|
||||||
code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
|
code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
|
||||||
if (device.HasShaderBallot()) {
|
if (device.HasShaderBallot()) {
|
||||||
code.AddLine("#extension GL_ARB_shader_ballot : require");
|
code.AddLine("#extension GL_ARB_shader_ballot : require");
|
||||||
@ -570,7 +584,13 @@ private:
|
|||||||
code.AddLine("out gl_PerVertex {{");
|
code.AddLine("out gl_PerVertex {{");
|
||||||
++code.scope;
|
++code.scope;
|
||||||
|
|
||||||
code.AddLine("vec4 gl_Position;");
|
auto pos_xfb = GetTransformFeedbackDecoration(Attribute::Index::Position);
|
||||||
|
if (!pos_xfb.empty()) {
|
||||||
|
pos_xfb = fmt::format("layout ({}) ", pos_xfb);
|
||||||
|
}
|
||||||
|
const char* pos_type =
|
||||||
|
FLOAT_TYPES.at(GetNumComponents(Attribute::Index::Position).value_or(4) - 1);
|
||||||
|
code.AddLine("{}{} gl_Position;", pos_xfb, pos_type);
|
||||||
|
|
||||||
for (const auto attribute : ir.GetOutputAttributes()) {
|
for (const auto attribute : ir.GetOutputAttributes()) {
|
||||||
if (attribute == Attribute::Index::ClipDistances0123 ||
|
if (attribute == Attribute::Index::ClipDistances0123 ||
|
||||||
@ -703,7 +723,7 @@ private:
|
|||||||
void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
|
void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
|
||||||
const u32 location{GetGenericAttributeIndex(index)};
|
const u32 location{GetGenericAttributeIndex(index)};
|
||||||
|
|
||||||
std::string name{GetInputAttribute(index)};
|
std::string name{GetGenericInputAttribute(index)};
|
||||||
if (stage == ShaderType::Geometry) {
|
if (stage == ShaderType::Geometry) {
|
||||||
name = "gs_" + name + "[]";
|
name = "gs_" + name + "[]";
|
||||||
}
|
}
|
||||||
@ -740,9 +760,58 @@ private:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::optional<std::size_t> GetNumComponents(Attribute::Index index, u8 element = 0) const {
|
||||||
|
const u8 location = static_cast<u8>(index) * 4 + element;
|
||||||
|
const auto it = transform_feedback.find(location);
|
||||||
|
if (it == transform_feedback.end()) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
return it->second.components;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string GetTransformFeedbackDecoration(Attribute::Index index, u8 element = 0) const {
|
||||||
|
const u8 location = static_cast<u8>(index) * 4 + element;
|
||||||
|
const auto it = transform_feedback.find(location);
|
||||||
|
if (it == transform_feedback.end()) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
const VaryingTFB& tfb = it->second;
|
||||||
|
return fmt::format("xfb_buffer = {}, xfb_offset = {}", tfb.buffer, tfb.offset);
|
||||||
|
}
|
||||||
|
|
||||||
void DeclareOutputAttribute(Attribute::Index index) {
|
void DeclareOutputAttribute(Attribute::Index index) {
|
||||||
const u32 location{GetGenericAttributeIndex(index)};
|
static constexpr std::string_view swizzle = "xyzw";
|
||||||
code.AddLine("layout (location = {}) out vec4 {};", location, GetOutputAttribute(index));
|
u8 element = 0;
|
||||||
|
while (element < 4) {
|
||||||
|
auto xfb = GetTransformFeedbackDecoration(index, element);
|
||||||
|
if (!xfb.empty()) {
|
||||||
|
xfb = fmt::format(", {}", xfb);
|
||||||
|
}
|
||||||
|
const std::size_t remainder = 4 - element;
|
||||||
|
const std::size_t num_components = GetNumComponents(index, element).value_or(remainder);
|
||||||
|
const char* const type = FLOAT_TYPES.at(num_components - 1);
|
||||||
|
|
||||||
|
const u32 location = GetGenericAttributeIndex(index);
|
||||||
|
|
||||||
|
GenericVaryingDescription description;
|
||||||
|
description.first_element = static_cast<u8>(element);
|
||||||
|
description.is_scalar = num_components == 1;
|
||||||
|
description.name = AppendSuffix(location, OUTPUT_ATTRIBUTE_NAME);
|
||||||
|
if (element != 0 || num_components != 4) {
|
||||||
|
const std::string_view name_swizzle = swizzle.substr(element, num_components);
|
||||||
|
description.name = fmt::format("{}_{}", description.name, name_swizzle);
|
||||||
|
}
|
||||||
|
for (std::size_t i = 0; i < num_components; ++i) {
|
||||||
|
const u8 offset = static_cast<u8>(location * 4 + element + i);
|
||||||
|
varying_description.insert({offset, description});
|
||||||
|
}
|
||||||
|
|
||||||
|
code.AddLine("layout (location = {}, component = {}{}) out {} {};", location, element,
|
||||||
|
xfb, type, description.name);
|
||||||
|
|
||||||
|
element += static_cast<u8>(num_components);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DeclareConstantBuffers() {
|
void DeclareConstantBuffers() {
|
||||||
@ -1095,7 +1164,7 @@ private:
|
|||||||
return {"0", Type::Int};
|
return {"0", Type::Int};
|
||||||
default:
|
default:
|
||||||
if (IsGenericAttribute(attribute)) {
|
if (IsGenericAttribute(attribute)) {
|
||||||
return {GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element),
|
return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
|
||||||
Type::Float};
|
Type::Float};
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1164,8 +1233,7 @@ private:
|
|||||||
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
|
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
|
||||||
default:
|
default:
|
||||||
if (IsGenericAttribute(attribute)) {
|
if (IsGenericAttribute(attribute)) {
|
||||||
return {
|
return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
|
||||||
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
|
|
||||||
}
|
}
|
||||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
||||||
return {};
|
return {};
|
||||||
@ -2376,27 +2444,34 @@ private:
|
|||||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||||
|
|
||||||
std::string GetRegister(u32 index) const {
|
std::string GetRegister(u32 index) const {
|
||||||
return GetDeclarationWithSuffix(index, "gpr");
|
return AppendSuffix(index, "gpr");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetCustomVariable(u32 index) const {
|
std::string GetCustomVariable(u32 index) const {
|
||||||
return GetDeclarationWithSuffix(index, "custom_var");
|
return AppendSuffix(index, "custom_var");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetPredicate(Tegra::Shader::Pred pred) const {
|
std::string GetPredicate(Tegra::Shader::Pred pred) const {
|
||||||
return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred");
|
return AppendSuffix(static_cast<u32>(pred), "pred");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetInputAttribute(Attribute::Index attribute) const {
|
std::string GetGenericInputAttribute(Attribute::Index attribute) const {
|
||||||
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr");
|
return AppendSuffix(GetGenericAttributeIndex(attribute), INPUT_ATTRIBUTE_NAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetOutputAttribute(Attribute::Index attribute) const {
|
std::unordered_map<u8, GenericVaryingDescription> varying_description;
|
||||||
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr");
|
|
||||||
|
std::string GetGenericOutputAttribute(Attribute::Index attribute, std::size_t element) const {
|
||||||
|
const u8 offset = static_cast<u8>(GetGenericAttributeIndex(attribute) * 4 + element);
|
||||||
|
const auto& description = varying_description.at(offset);
|
||||||
|
if (description.is_scalar) {
|
||||||
|
return description.name;
|
||||||
|
}
|
||||||
|
return fmt::format("{}[{}]", description.name, element - description.first_element);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetConstBuffer(u32 index) const {
|
std::string GetConstBuffer(u32 index) const {
|
||||||
return GetDeclarationWithSuffix(index, "cbuf");
|
return AppendSuffix(index, "cbuf");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
|
std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
|
||||||
@ -2409,7 +2484,7 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::string GetConstBufferBlock(u32 index) const {
|
std::string GetConstBufferBlock(u32 index) const {
|
||||||
return GetDeclarationWithSuffix(index, "cbuf_block");
|
return AppendSuffix(index, "cbuf_block");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetLocalMemory() const {
|
std::string GetLocalMemory() const {
|
||||||
@ -2434,14 +2509,14 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::string GetSampler(const Sampler& sampler) const {
|
std::string GetSampler(const Sampler& sampler) const {
|
||||||
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
|
return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetImage(const Image& image) const {
|
std::string GetImage(const Image& image) const {
|
||||||
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
|
return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
|
std::string AppendSuffix(u32 index, std::string_view name) const {
|
||||||
if (suffix.empty()) {
|
if (suffix.empty()) {
|
||||||
return fmt::format("{}{}", name, index);
|
return fmt::format("{}{}", name, index);
|
||||||
} else {
|
} else {
|
||||||
@ -2477,6 +2552,7 @@ private:
|
|||||||
const std::string_view identifier;
|
const std::string_view identifier;
|
||||||
const std::string_view suffix;
|
const std::string_view suffix;
|
||||||
const Header header;
|
const Header header;
|
||||||
|
const std::unordered_map<u8, VaryingTFB> transform_feedback;
|
||||||
|
|
||||||
ShaderWriter code;
|
ShaderWriter code;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user