qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
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9a22a94a51
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4d61ac08aa
@ -470,6 +470,8 @@ void Config::ReadValues() {
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qt_config->value("enable_discord_presence", true).toBool();
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qt_config->value("enable_discord_presence", true).toBool();
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UISettings::values.screenshot_resolution_factor =
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UISettings::values.screenshot_resolution_factor =
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static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
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static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
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UISettings::values.select_user_on_boot =
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qt_config->value("select_user_on_boot", false).toBool();
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup("UIGameList");
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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@ -693,6 +695,7 @@ void Config::SaveValues() {
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qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
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qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
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qt_config->setValue("screenshot_resolution_factor",
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qt_config->setValue("screenshot_resolution_factor",
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UISettings::values.screenshot_resolution_factor);
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UISettings::values.screenshot_resolution_factor);
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qt_config->setValue("select_user_on_boot", UISettings::values.select_user_on_boot);
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup("UIGameList");
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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@ -30,6 +30,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::setConfiguration() {
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void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->enable_nfc->setChecked(Settings::values.enable_nfc);
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ui->enable_nfc->setChecked(Settings::values.enable_nfc);
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@ -42,6 +43,7 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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void ConfigureGeneral::applyConfiguration() {
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.theme =
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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@ -38,6 +38,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_user_on_boot">
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<property name="text">
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<string>Prompt for user on game boot</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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@ -687,10 +687,26 @@ bool GMainWindow::LoadROM(const QString& filename) {
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return true;
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return true;
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}
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}
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void GMainWindow::SelectAndSetCurrentUser() {
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QtProfileSelectionDialog dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (dialog.GetStatus()) {
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Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
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}
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}
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void GMainWindow::BootGame(const QString& filename) {
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void GMainWindow::BootGame(const QString& filename) {
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LOG_INFO(Frontend, "yuzu starting...");
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LOG_INFO(Frontend, "yuzu starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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StoreRecentFile(filename); // Put the filename on top of the list
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if (UISettings::values.select_user_on_boot) {
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SelectAndSetCurrentUser();
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}
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if (!LoadROM(filename))
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if (!LoadROM(filename))
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return;
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return;
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@ -128,6 +128,8 @@ private:
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void ShowTelemetryCallout();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void SetDiscordEnabled(bool state);
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void SelectAndSetCurrentUser();
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/**
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/**
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* Stores the filename in the recently loaded files list.
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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@ -40,6 +40,8 @@ struct Values {
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bool confirm_before_closing;
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bool confirm_before_closing;
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bool first_start;
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bool first_start;
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bool select_user_on_boot;
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// Discord RPC
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// Discord RPC
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bool enable_discord_presence;
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bool enable_discord_presence;
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