vulkan_device: Add a check for int8 support
Silences validation errors when shaders use int8 without specifying its support to the API
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@ -281,7 +281,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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.supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U,
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.supported_spirv = device.IsKhrSpirv1_4Supported() ? 0x00010400U : 0x00010000U,
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.unified_descriptor_binding = true,
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.unified_descriptor_binding = true,
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.support_descriptor_aliasing = true,
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.support_descriptor_aliasing = true,
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.support_int8 = true,
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.support_int8 = device.IsInt8Supported(),
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.support_vertex_instance_id = false,
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.support_vertex_instance_id = false,
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@ -368,18 +368,21 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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};
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};
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SetNext(next, demote);
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SetNext(next, demote);
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VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
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if (is_int8_supported || is_float16_supported) {
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if (is_float16_supported) {
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VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8{
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float16_int8 = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
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.pNext = nullptr,
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.pNext = nullptr,
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.shaderFloat16 = true,
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.shaderFloat16 = is_float16_supported,
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.shaderInt8 = false,
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.shaderInt8 = is_int8_supported,
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};
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};
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SetNext(next, float16_int8);
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SetNext(next, float16_int8);
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} else {
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}
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if (!is_float16_supported) {
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LOG_INFO(Render_Vulkan, "Device doesn't support float16 natively");
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LOG_INFO(Render_Vulkan, "Device doesn't support float16 natively");
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}
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}
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if (!is_int8_supported) {
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LOG_INFO(Render_Vulkan, "Device doesn't support int8 natively");
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}
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if (!nv_viewport_swizzle) {
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if (!nv_viewport_swizzle) {
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LOG_INFO(Render_Vulkan, "Device doesn't support viewport swizzles");
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LOG_INFO(Render_Vulkan, "Device doesn't support viewport swizzles");
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@ -909,6 +912,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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physical.GetFeatures2KHR(features);
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physical.GetFeatures2KHR(features);
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is_float16_supported = float16_int8_features.shaderFloat16;
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is_float16_supported = float16_int8_features.shaderFloat16;
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is_int8_supported = float16_int8_features.shaderInt8;
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extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
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extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
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}
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}
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if (has_ext_subgroup_size_control) {
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if (has_ext_subgroup_size_control) {
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@ -139,11 +139,16 @@ public:
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return is_optimal_astc_supported;
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return is_optimal_astc_supported;
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}
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}
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/// Returns true if the device supports float16 natively
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/// Returns true if the device supports float16 natively.
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bool IsFloat16Supported() const {
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bool IsFloat16Supported() const {
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return is_float16_supported;
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return is_float16_supported;
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}
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}
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/// Returns true if the device supports int8 natively.
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bool IsInt8Supported() const {
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return is_int8_supported;
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}
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/// Returns true if the device warp size can potentially be bigger than guest's warp size.
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/// Returns true if the device warp size can potentially be bigger than guest's warp size.
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bool IsWarpSizePotentiallyBiggerThanGuest() const {
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bool IsWarpSizePotentiallyBiggerThanGuest() const {
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return is_warp_potentially_bigger;
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return is_warp_potentially_bigger;
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@ -367,7 +372,8 @@ private:
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u64 device_access_memory{}; ///< Total size of device local memory in bytes.
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u64 device_access_memory{}; ///< Total size of device local memory in bytes.
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u32 max_push_descriptors{}; ///< Maximum number of push descriptors
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u32 max_push_descriptors{}; ///< Maximum number of push descriptors
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bool is_optimal_astc_supported{}; ///< Support for native ASTC.
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bool is_optimal_astc_supported{}; ///< Support for native ASTC.
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bool is_float16_supported{}; ///< Support for float16 arithmetics.
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bool is_float16_supported{}; ///< Support for float16 arithmetic.
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bool is_int8_supported{}; ///< Support for int8 arithmetic.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
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bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
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bool is_depth_bounds_supported{}; ///< Support for depth bounds.
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bool is_depth_bounds_supported{}; ///< Support for depth bounds.
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