drop support for non separate alpha as it seems to cause issues in some games
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81a9c5fe6f
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@ -1077,15 +1077,15 @@ void RasterizerOpenGL::SyncBlendState() {
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state.independant_blend.enabled = regs.independent_blend_enable;
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state.independant_blend.enabled = regs.independent_blend_enable;
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if (!state.independant_blend.enabled) {
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if (!state.independant_blend.enabled) {
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auto& blend = state.blend[0];
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auto& blend = state.blend[0];
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blend.enabled = regs.blend.enable[0] != 0;
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const auto& src = regs.blend;
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blend.separate_alpha = regs.blend.separate_alpha;
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blend.enabled = src.enable[0] != 0;
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blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
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if (blend.enabled) {
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blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
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blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
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if (blend.separate_alpha) {
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
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blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
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blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
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blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
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blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
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}
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}
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for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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state.blend[i].enabled = false;
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state.blend[i].enabled = false;
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@ -1095,18 +1095,16 @@ void RasterizerOpenGL::SyncBlendState() {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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auto& blend = state.blend[i];
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auto& blend = state.blend[i];
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const auto& src = regs.independent_blend[i];
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blend.enabled = regs.blend.enable[i] != 0;
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blend.enabled = regs.blend.enable[i] != 0;
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if (!blend.enabled)
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if (!blend.enabled)
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continue;
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continue;
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blend.separate_alpha = regs.independent_blend[i].separate_alpha;
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blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
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blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
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blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
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if (blend.separate_alpha) {
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blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
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blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
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blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
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}
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}
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}
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}
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}
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@ -309,10 +309,9 @@ void OpenGLState::ApplyGlobalBlending() const {
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if (!updated.enabled) {
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if (!updated.enabled) {
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return;
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return;
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}
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}
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if (updated.separate_alpha) {
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if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
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if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
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updated.dst_rgb_func != current.dst_rgb_func ||
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updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
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updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
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updated.dst_a_func != current.dst_a_func) {
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glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
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glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
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updated.dst_a_func);
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updated.dst_a_func);
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}
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}
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@ -321,16 +320,6 @@ void OpenGLState::ApplyGlobalBlending() const {
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updated.a_equation != current.a_equation) {
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updated.a_equation != current.a_equation) {
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glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
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glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
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}
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}
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} else {
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if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
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updated.dst_rgb_func != current.dst_rgb_func) {
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glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
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}
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if (blend_changed || updated.rgb_equation != current.rgb_equation) {
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glBlendEquation(updated.rgb_equation);
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}
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}
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}
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}
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void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
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void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
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@ -347,10 +336,9 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
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if (!updated.enabled) {
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if (!updated.enabled) {
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return;
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return;
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}
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}
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if (updated.separate_alpha) {
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if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
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if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
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updated.dst_rgb_func != current.dst_rgb_func ||
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updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
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updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
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updated.dst_a_func != current.dst_a_func) {
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glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
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glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
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updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
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updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
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}
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}
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@ -360,17 +348,6 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
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glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
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glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
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updated.a_equation);
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updated.a_equation);
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}
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}
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} else {
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if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
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updated.dst_rgb_func != current.dst_rgb_func) {
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glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
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updated.dst_rgb_func);
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}
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if (blend_changed || updated.rgb_equation != current.rgb_equation) {
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glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
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}
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}
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}
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}
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void OpenGLState::ApplyBlending() const {
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void OpenGLState::ApplyBlending() const {
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@ -92,7 +92,6 @@ public:
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struct Blend {
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struct Blend {
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bool enabled; // GL_BLEND
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bool enabled; // GL_BLEND
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bool separate_alpha; // Independent blend enabled
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GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
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GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
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GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
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GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
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GLenum src_rgb_func; // GL_BLEND_SRC_RGB
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GLenum src_rgb_func; // GL_BLEND_SRC_RGB
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