Merge pull request #9982 from Morph1984/tpause
x64: Make use of waitpkg instructions for power efficient sleeps
This commit is contained in:
commit
40efd2ab56
@ -160,6 +160,8 @@ if(ARCHITECTURE_x86_64)
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PRIVATE
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x64/cpu_detect.cpp
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x64/cpu_detect.h
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x64/cpu_wait.cpp
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x64/cpu_wait.h
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x64/native_clock.cpp
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x64/native_clock.h
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x64/xbyak_abi.h
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@ -97,6 +97,7 @@ void AppendCPUInfo(FieldCollection& fc) {
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add_field("CPU_Extension_x64_PCLMULQDQ", caps.pclmulqdq);
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add_field("CPU_Extension_x64_POPCNT", caps.popcnt);
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add_field("CPU_Extension_x64_SHA", caps.sha);
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add_field("CPU_Extension_x64_WAITPKG", caps.waitpkg);
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#else
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fc.AddField(FieldType::UserSystem, "CPU_Model", "Other");
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#endif
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@ -144,6 +144,7 @@ static CPUCaps Detect() {
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caps.bmi2 = Common::Bit<8>(cpu_id[1]);
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caps.sha = Common::Bit<29>(cpu_id[1]);
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caps.waitpkg = Common::Bit<5>(cpu_id[2]);
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caps.gfni = Common::Bit<8>(cpu_id[2]);
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__cpuidex(cpu_id, 0x00000007, 0x00000001);
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@ -67,6 +67,7 @@ struct CPUCaps {
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bool pclmulqdq : 1;
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bool popcnt : 1;
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bool sha : 1;
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bool waitpkg : 1;
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};
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/**
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69
src/common/x64/cpu_wait.cpp
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69
src/common/x64/cpu_wait.cpp
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@ -0,0 +1,69 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#ifdef _MSC_VER
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#include <intrin.h>
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#endif
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#include "common/x64/cpu_detect.h"
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#include "common/x64/cpu_wait.h"
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namespace Common::X64 {
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#ifdef _MSC_VER
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__forceinline static u64 FencedRDTSC() {
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_mm_lfence();
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_ReadWriteBarrier();
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const u64 result = __rdtsc();
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_mm_lfence();
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_ReadWriteBarrier();
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return result;
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}
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__forceinline static void TPAUSE() {
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// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
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// For reference:
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// At 1 GHz, 100K cycles is 100us
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// At 2 GHz, 100K cycles is 50us
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// At 4 GHz, 100K cycles is 25us
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static constexpr auto PauseCycles = 100'000;
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_tpause(0, FencedRDTSC() + PauseCycles);
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}
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#else
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static u64 FencedRDTSC() {
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u64 eax;
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u64 edx;
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asm volatile("lfence\n\t"
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"rdtsc\n\t"
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"lfence\n\t"
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: "=a"(eax), "=d"(edx));
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return (edx << 32) | eax;
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}
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static void TPAUSE() {
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// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
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// For reference:
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// At 1 GHz, 100K cycles is 100us
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// At 2 GHz, 100K cycles is 50us
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// At 4 GHz, 100K cycles is 25us
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static constexpr auto PauseCycles = 100'000;
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const auto tsc = FencedRDTSC() + PauseCycles;
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const auto eax = static_cast<u32>(tsc & 0xFFFFFFFF);
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const auto edx = static_cast<u32>(tsc >> 32);
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asm volatile("tpause %0" : : "r"(0), "d"(edx), "a"(eax));
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}
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#endif
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void MicroSleep() {
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static const bool has_waitpkg = GetCPUCaps().waitpkg;
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if (has_waitpkg) {
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TPAUSE();
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} else {
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std::this_thread::yield();
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}
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}
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} // namespace Common::X64
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10
src/common/x64/cpu_wait.h
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10
src/common/x64/cpu_wait.h
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@ -0,0 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Common::X64 {
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void MicroSleep();
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} // namespace Common::X64
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@ -27,16 +27,13 @@ __forceinline static u64 FencedRDTSC() {
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}
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#else
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static u64 FencedRDTSC() {
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u64 result;
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u64 eax;
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u64 edx;
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asm volatile("lfence\n\t"
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"rdtsc\n\t"
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"shl $32, %%rdx\n\t"
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"or %%rdx, %0\n\t"
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"lfence"
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: "=a"(result)
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:
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: "rdx", "memory", "cc");
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return result;
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"lfence\n\t"
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: "=a"(eax), "=d"(edx));
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return (edx << 32) | eax;
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}
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#endif
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@ -10,6 +10,10 @@
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#include "common/windows/timer_resolution.h"
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#endif
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_wait.h"
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#endif
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#include "common/microprofile.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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@ -269,7 +273,11 @@ void CoreTiming::ThreadLoop() {
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if (wait_time >= timer_resolution_ns) {
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Common::Windows::SleepForOneTick();
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} else {
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#ifdef ARCHITECTURE_x86_64
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Common::X64::MicroSleep();
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#else
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std::this_thread::yield();
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#endif
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}
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}
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