Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
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4064e03568
@ -37,7 +37,8 @@ namespace Service::HID {
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// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
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// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
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constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
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constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
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constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
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constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
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constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
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// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
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constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
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constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
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constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
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IAppletResource::IAppletResource(Core::System& system_,
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IAppletResource::IAppletResource(Core::System& system_,
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