config: Custom profile detection fixes
Also only reads/writes applicable configs for the custom profiles.
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b1b20ad84a
commit
3de05726eb
@ -124,6 +124,10 @@ void Config::Initialize(const std::string& config_name) {
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}
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}
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bool Config::IsCustomConfig() {
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return type == ConfigType::PerGameConfig;
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}
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/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
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* usages later in this file. This allows explicit definition of some types that don't work
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* nicely with the general version.
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@ -186,7 +190,7 @@ void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>&
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void Config::ReadPlayerValue(std::size_t player_index) {
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const QString player_prefix = [this, player_index] {
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if (type == ConfigType::InputProfile && global) {
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if (type == ConfigType::InputProfile) {
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return QString{};
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} else {
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return QStringLiteral("player_%1_").arg(player_index);
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@ -194,8 +198,20 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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}();
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
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.toString()
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.toStdString();
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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return;
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}
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player.profile_name = profile_name;
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}
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if (player_prefix.isEmpty()) {
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if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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const auto controller = static_cast<Settings::ControllerType>(
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qt_config
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->value(QStringLiteral("%1type").arg(player_prefix),
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@ -244,14 +260,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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->value(QStringLiteral("%1button_color_right").arg(player_prefix),
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Settings::JOYCON_BUTTONS_NEON_RED)
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.toUInt();
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// This only applies to per-game configs
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if (!global) {
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player.profile_name =
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qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
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.toString()
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.toStdString();
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}
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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@ -394,12 +402,28 @@ void Config::ReadAudioValues() {
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}
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void Config::ReadControlValues() {
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Settings::values.players.SetGlobal(global);
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qt_config->beginGroup(QStringLiteral("Controls"));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadPlayerValue(p);
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}
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadGlobalSetting(Settings::values.vibration_enabled);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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if (IsCustomConfig()) {
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qt_config->endGroup();
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return;
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}
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ReadDebugValues();
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ReadKeyboardValues();
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ReadMouseValues();
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@ -421,18 +445,6 @@ void Config::ReadControlValues() {
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.pause_tas_on_load);
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ReadGlobalSetting(Settings::values.use_docked_mode);
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(false);
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}
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ReadGlobalSetting(Settings::values.vibration_enabled);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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ReadBasicSetting(Settings::values.controller_navigation);
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qt_config->endGroup();
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@ -932,7 +944,7 @@ void Config::ReadValues() {
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void Config::SavePlayerValue(std::size_t player_index) {
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const QString player_prefix = [this, player_index] {
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if (type == ConfigType::InputProfile && global) {
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if (type == ConfigType::InputProfile) {
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return QString{};
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} else {
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return QStringLiteral("player_%1_").arg(player_index);
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@ -940,12 +952,20 @@ void Config::SavePlayerValue(std::size_t player_index) {
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}();
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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if (player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
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QString::fromStdString(player.profile_name), QString{});
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}
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WriteSetting(QStringLiteral("%1type").arg(player_prefix),
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static_cast<u8>(player.controller_type),
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static_cast<u8>(Settings::ControllerType::ProController));
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if (!player_prefix.isEmpty()) {
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if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
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player_index == 0);
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WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
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@ -960,12 +980,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
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player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
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WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
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player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
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// This only applies to per-game configs
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if (!global) {
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WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
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QString::fromStdString(player.profile_name), QString{});
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}
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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@ -1100,12 +1114,16 @@ void Config::SaveAudioValues() {
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}
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void Config::SaveControlValues() {
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Settings::values.players.SetGlobal(global);
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qt_config->beginGroup(QStringLiteral("Controls"));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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SavePlayerValue(p);
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}
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if (IsCustomConfig()) {
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qt_config->endGroup();
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return;
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}
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SaveDebugValues();
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SaveMouseValues();
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SaveTouchscreenValues();
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@ -1590,6 +1608,13 @@ void Config::SaveControlPlayerValue(std::size_t player_index) {
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qt_config->endGroup();
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}
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void Config::ClearControlPlayerValues() {
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qt_config->beginGroup(QStringLiteral("Controls"));
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// If key is an empty string, all keys in the current group() are removed.
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qt_config->remove(QString{});
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qt_config->endGroup();
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}
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const std::string& Config::GetConfigFilePath() const {
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return qt_config_loc;
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}
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@ -34,6 +34,7 @@ public:
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void ReadControlPlayerValue(std::size_t player_index);
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void SaveControlPlayerValue(std::size_t player_index);
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void ClearControlPlayerValues();
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const std::string& GetConfigFilePath() const;
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@ -58,6 +59,7 @@ public:
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private:
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void Initialize(const std::string& config_name);
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bool IsCustomConfig();
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void ReadValues();
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void ReadPlayerValue(std::size_t player_index);
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@ -6,12 +6,14 @@
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* parent)
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
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QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_} {
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profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
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ui->setupUi(this);
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const std::array labels = {
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ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
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@ -22,6 +24,8 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
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ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
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};
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Settings::values.players.SetGlobal(false);
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const auto& profile_names = profiles->GetInputProfileNames();
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const auto populate_profiles = [this, &profile_names](size_t player_index) {
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const auto previous_profile =
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@ -29,6 +33,7 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
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auto* const player_combobox = profile_comboboxes[player_index];
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player_combobox->addItem(tr("Use global input configuration"));
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for (size_t index = 0; index < profile_names.size(); ++index) {
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const auto& profile_name = profile_names[index];
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player_combobox->addItem(QString::fromStdString(profile_name));
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@ -38,7 +43,6 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
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}
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}
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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labels[index]->setText(tr("Player %1 profile").arg(index + 1));
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populate_profiles(index);
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@ -53,8 +57,10 @@ void ConfigureInputPerGame::ApplyConfiguration() {
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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static constexpr size_t HANDHELD_INDEX = 8;
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auto& hid_core = system.HIDCore();
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const auto load_player_profile = [this, &hid_core](size_t player_index) {
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for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
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Settings::values.players.SetGlobal(false);
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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@ -63,40 +69,47 @@ void ConfigureInputPerGame::LoadConfiguration() {
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const auto selection_index = player_combobox->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.GetValue()[player_index].profile_name = "";
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if (player_index == 0) {
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Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
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}
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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continue;
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}
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const auto profile_name = player_combobox->itemText(selection_index).toStdString();
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if (profile_name.empty()) {
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return;
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continue;
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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player.profile_name = profile_name;
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// Read from the profile into the custom player settings
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profiles->LoadProfile(profile_name, player_index);
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Settings::values.players.GetValue()[player_index].profile_name = profile_name;
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emulated_controller->ReloadFromSettings();
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};
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// Make sure the controller is connected
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player.connected = true;
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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load_player_profile(index);
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emulated_controller->ReloadFromSettings();
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if (player_index > 0) {
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continue;
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}
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// Handle Handheld cases
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auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld_player = player;
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} else {
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handheld_player = {};
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}
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handheld_controller->ReloadFromSettings();
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}
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}
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void ConfigureInputPerGame::SaveConfiguration() {
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Settings::values.players.SetGlobal(false);
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auto& hid_core = system.HIDCore();
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const auto save_player_profile = [this, &hid_core](size_t player_index) {
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const auto selection_index = profile_comboboxes[player_index]->currentIndex();
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if (selection_index == 0) {
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return;
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}
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
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player_index);
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emulated_controller->ReloadFromSettings();
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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save_player_profile(index);
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// Clear all controls from the config in case the user reverted back to globals
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config->ClearControlPlayerValues();
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for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
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config->SaveControlPlayerValue(index);
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}
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}
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@ -7,21 +7,23 @@
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#include <QWidget>
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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class QComboBox;
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namespace Core {
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class System;
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}
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} // namespace Core
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namespace Ui {
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class ConfigureInputPerGame;
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}
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class InputProfiles;
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class Config;
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class ConfigureInputPerGame : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
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explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
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QWidget* parent = nullptr);
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/// Load and Save configurations to settings file.
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void ApplyConfiguration();
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@ -39,4 +41,5 @@ private:
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std::array<QComboBox*, 8> profile_comboboxes;
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Core::System& system;
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Config* config;
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};
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@ -50,7 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
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general_tab = std::make_unique<ConfigureGeneral>(system_, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
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graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
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input_tab = std::make_unique<ConfigureInputPerGame>(system_, this);
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input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
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system_tab = std::make_unique<ConfigureSystem>(system_, this);
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ui->setupUi(this);
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@ -1669,6 +1669,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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system->HIDCore().ReloadInputDevices();
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system->ApplySettings();
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}
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