gl_state: Use DSA and multi bind to update texture bindings
This commit is contained in:
parent
4b676e7786
commit
3bbaa98c78
@ -462,24 +462,38 @@ void OpenGLState::ApplyPolygonOffset() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyTextures() const {
|
void OpenGLState::ApplyTextures() const {
|
||||||
|
bool has_delta{};
|
||||||
|
std::size_t first{}, last{};
|
||||||
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
|
||||||
|
|
||||||
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
||||||
const auto& texture_unit = texture_units[i];
|
const auto& texture_unit = texture_units[i];
|
||||||
const auto& cur_state_texture_unit = cur_state.texture_units[i];
|
const auto& cur_state_texture_unit = cur_state.texture_units[i];
|
||||||
|
textures[i] = texture_unit.texture;
|
||||||
|
|
||||||
if (texture_unit.texture != cur_state_texture_unit.texture) {
|
if (textures[i] != cur_state_texture_unit.texture) {
|
||||||
glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
|
if (!has_delta) {
|
||||||
glBindTexture(texture_unit.target, texture_unit.texture);
|
first = i;
|
||||||
|
has_delta = true;
|
||||||
|
}
|
||||||
|
last = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the texture swizzle
|
// Update the texture swizzle
|
||||||
if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
|
if (textures[i] != 0 && (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
|
||||||
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
|
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
|
||||||
texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
|
texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
|
||||||
texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
|
texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a)) {
|
||||||
std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
|
std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
|
||||||
texture_unit.swizzle.b, texture_unit.swizzle.a};
|
texture_unit.swizzle.b, texture_unit.swizzle.a};
|
||||||
glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
|
glTextureParameteriv(texture_unit.texture, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (has_delta) {
|
||||||
|
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||||
|
textures.data());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplySamplers() const {
|
void OpenGLState::ApplySamplers() const {
|
||||||
|
Loading…
Reference in New Issue
Block a user