shader: Rename maxwell/program.h to translate_program.h
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@ -114,8 +114,6 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/maxwell.inc
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frontend/maxwell/maxwell.inc
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frontend/maxwell/opcodes.cpp
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frontend/maxwell/opcodes.cpp
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frontend/maxwell/opcodes.h
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frontend/maxwell/opcodes.h
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frontend/maxwell/program.cpp
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frontend/maxwell/program.h
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frontend/maxwell/structured_control_flow.cpp
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frontend/maxwell/structured_control_flow.cpp
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frontend/maxwell/structured_control_flow.h
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frontend/maxwell/structured_control_flow.h
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frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp
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frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp
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@ -211,6 +209,8 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/warp_shuffle.cpp
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frontend/maxwell/translate/impl/warp_shuffle.cpp
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frontend/maxwell/translate/translate.cpp
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frontend/maxwell/translate/translate.cpp
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frontend/maxwell/translate/translate.h
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frontend/maxwell/translate/translate.h
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frontend/maxwell/translate_program.cpp
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frontend/maxwell/translate_program.h
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ir_opt/collect_shader_info_pass.cpp
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ir_opt/collect_shader_info_pass.cpp
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ir_opt/constant_propagation_pass.cpp
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ir_opt/constant_propagation_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
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@ -10,9 +10,9 @@
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/post_order.h"
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#include "shader_recompiler/frontend/ir/post_order.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
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#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/ir_opt/passes.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Maxwell {
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namespace Shader::Maxwell {
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@ -4,13 +4,8 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/object_pool.h"
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@ -22,7 +22,7 @@
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -20,7 +20,7 @@
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/program_header.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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