svc: Avoid performance-degrading unnecessary reschedule
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@ -207,8 +207,8 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
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ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
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// Yield this thread
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MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
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Reschedule();
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MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
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}
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void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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@ -223,6 +223,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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ASSERT(priority < THREADPRIO_COUNT);
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// Reschedule thread to end of queue.
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Reschedule();
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MoveThreadToBackOfPriorityQueue(thread, priority);
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Thread* suggested_thread = nullptr;
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@ -962,13 +962,13 @@ static void SleepThread(s64 nanoseconds) {
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// Don't attempt to yield execution if there are no available threads to run,
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// this way we avoid a useless reschedule to the idle thread.
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if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
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if (nanoseconds <= 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
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return;
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enum class SleepType : s64 {
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YieldWithoutLoadBalancing = 0,
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YieldWithLoadBalancing = 1,
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YieldAndWaitForLoadBalancing = 2,
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YieldWithLoadBalancing = -1,
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YieldAndWaitForLoadBalancing = -2,
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};
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if (nanoseconds <= 0) {
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@ -998,10 +998,7 @@ static void SleepThread(s64 nanoseconds) {
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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Core::System::GetInstance().CpuCore(0).PrepareReschedule();
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Core::System::GetInstance().CpuCore(1).PrepareReschedule();
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Core::System::GetInstance().CpuCore(2).PrepareReschedule();
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Core::System::GetInstance().CpuCore(3).PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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}
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/// Wait process wide key atomic
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