Merge pull request #4672 from lioncash/narrowing

decoder/texture: Eliminate narrowing conversion in GetTldCode()
This commit is contained in:
Rodrigo Locatti 2020-09-17 21:17:54 +00:00 committed by GitHub
commit 31461589c5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -763,7 +763,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
const auto texture_type{instr.tld.texture_type}; const auto texture_type{instr.tld.texture_type};
const bool is_array{instr.tld.is_array}; const bool is_array{instr.tld.is_array != 0};
const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
const std::size_t coord_count{GetCoordCount(texture_type)}; const std::size_t coord_count{GetCoordCount(texture_type)};