commit
2b0d7a1d29
@ -27,10 +27,10 @@ void CallstackWidget::OnCPUStepped()
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ARM_Interface* app_core = Core::g_app_core;
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ARM_Interface* app_core = Core::g_app_core;
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u32 sp = app_core->GetReg(13); //stack pointer
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u32 sp = app_core->GetReg(13); //stack pointer
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u32 addr, ret_addr, call_addr, func_addr;
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u32 ret_addr, call_addr, func_addr;
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int counter = 0;
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int counter = 0;
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for (int addr = 0x10000000; addr >= sp; addr -= 4)
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for (u32 addr = 0x10000000; addr >= sp; addr -= 4)
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{
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{
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ret_addr = Memory::Read32(addr);
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ret_addr = Memory::Read32(addr);
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call_addr = ret_addr - 4; //get call address???
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call_addr = ret_addr - 4; //get call address???
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@ -224,8 +224,8 @@ void GraphicsFramebufferWidget::OnUpdate()
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{
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{
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u32* color_buffer = (u32*)Memory::GetPointer(framebuffer_address);
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u32* color_buffer = (u32*)Memory::GetPointer(framebuffer_address);
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for (int y = 0; y < framebuffer_height; ++y) {
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for (unsigned y = 0; y < framebuffer_height; ++y) {
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for (int x = 0; x < framebuffer_width; ++x) {
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for (unsigned x = 0; x < framebuffer_width; ++x) {
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u32 value = *(color_buffer + x + y * framebuffer_width);
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u32 value = *(color_buffer + x + y * framebuffer_width);
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decoded_image.setPixel(x, y, qRgba((value >> 16) & 0xFF, (value >> 8) & 0xFF, value & 0xFF, 255/*value >> 24*/));
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decoded_image.setPixel(x, y, qRgba((value >> 16) & 0xFF, (value >> 8) & 0xFF, value & 0xFF, 255/*value >> 24*/));
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@ -239,8 +239,8 @@ void GraphicsFramebufferWidget::OnUpdate()
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{
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{
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u8* color_buffer = Memory::GetPointer(framebuffer_address);
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u8* color_buffer = Memory::GetPointer(framebuffer_address);
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for (int y = 0; y < framebuffer_height; ++y) {
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for (unsigned y = 0; y < framebuffer_height; ++y) {
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for (int x = 0; x < framebuffer_width; ++x) {
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for (unsigned x = 0; x < framebuffer_width; ++x) {
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u8* pixel_pointer = color_buffer + x * 3 + y * 3 * framebuffer_width;
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u8* pixel_pointer = color_buffer + x * 3 + y * 3 * framebuffer_width;
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decoded_image.setPixel(x, y, qRgba(pixel_pointer[0], pixel_pointer[1], pixel_pointer[2], 255/*value >> 24*/));
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decoded_image.setPixel(x, y, qRgba(pixel_pointer[0], pixel_pointer[1], pixel_pointer[2], 255/*value >> 24*/));
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@ -254,8 +254,8 @@ void GraphicsFramebufferWidget::OnUpdate()
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{
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{
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u32* color_buffer = (u32*)Memory::GetPointer(framebuffer_address);
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u32* color_buffer = (u32*)Memory::GetPointer(framebuffer_address);
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for (int y = 0; y < framebuffer_height; ++y) {
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for (unsigned y = 0; y < framebuffer_height; ++y) {
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for (int x = 0; x < framebuffer_width; ++x) {
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for (unsigned x = 0; x < framebuffer_width; ++x) {
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u16 value = *(u16*)(((u8*)color_buffer) + x * 2 + y * framebuffer_width * 2);
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u16 value = *(u16*)(((u8*)color_buffer) + x * 2 + y * framebuffer_width * 2);
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u8 r = (value >> 11) & 0x1F;
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u8 r = (value >> 11) & 0x1F;
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u8 g = (value >> 6) & 0x1F;
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u8 g = (value >> 6) & 0x1F;
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@ -238,7 +238,7 @@ QValidator::State CSpinBox::validate(QString& input, int& pos) const
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if (!prefix.isEmpty() && input.left(prefix.length()) != prefix)
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if (!prefix.isEmpty() && input.left(prefix.length()) != prefix)
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return QValidator::Invalid;
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return QValidator::Invalid;
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unsigned strpos = prefix.length();
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int strpos = prefix.length();
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// Empty "numbers" allowed as intermediate values
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// Empty "numbers" allowed as intermediate values
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if (strpos >= input.length() - HasSign() - suffix.length())
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if (strpos >= input.length() - HasSign() - suffix.length())
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@ -143,7 +143,16 @@ public:
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case Char:
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case Char:
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return std::vector<u8>(string.begin(), string.end());
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return std::vector<u8>(string.begin(), string.end());
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case Wchar:
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case Wchar:
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return std::vector<u8>(u16str.begin(), u16str.end());
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{
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// use two u8 for each character of u16str
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std::vector<u8> to_return(u16str.size() * 2);
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for (size_t i = 0; i < u16str.size(); ++i) {
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u16 tmp_char = u16str.at(i);
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to_return[i*2] = (tmp_char & 0xFF00) >> 8;
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to_return[i*2 + 1] = (tmp_char & 0x00FF);
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}
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return to_return;
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}
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case Empty:
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case Empty:
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return {};
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return {};
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default:
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default:
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@ -20,8 +20,8 @@ public:
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Semaphore; }
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Semaphore; }
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Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Semaphore; }
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Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Semaphore; }
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u32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
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s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
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u32 available_count; ///< Number of free slots left in the semaphore
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s32 available_count; ///< Number of free slots left in the semaphore
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std::queue<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
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std::queue<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
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std::string name; ///< Name of semaphore (optional)
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std::string name; ///< Name of semaphore (optional)
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@ -49,8 +49,8 @@ public:
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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ResultCode CreateSemaphore(Handle* handle, u32 initial_count,
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ResultCode CreateSemaphore(Handle* handle, s32 initial_count,
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u32 max_count, const std::string& name) {
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s32 max_count, const std::string& name) {
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if (initial_count > max_count)
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if (initial_count > max_count)
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return ResultCode(ErrorDescription::InvalidCombination, ErrorModule::Kernel,
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return ResultCode(ErrorDescription::InvalidCombination, ErrorModule::Kernel,
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@ -18,7 +18,7 @@ namespace Kernel {
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* @param name Optional name of semaphore
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* @param name Optional name of semaphore
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* @return ResultCode of the error
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* @return ResultCode of the error
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*/
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*/
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ResultCode CreateSemaphore(Handle* handle, u32 initial_count, u32 max_count, const std::string& name = "Unknown");
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ResultCode CreateSemaphore(Handle* handle, s32 initial_count, s32 max_count, const std::string& name = "Unknown");
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/**
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/**
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* Releases a certain number of slots from a semaphore.
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* Releases a certain number of slots from a semaphore.
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@ -223,9 +223,7 @@ int THREEDSXReader::Load3DSXFile(const std::string& filename, u32 base_addr)
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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if (file.IsOpen()) {
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THREEDSXReader::Load3DSXFile(filename, 0x00100000);
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THREEDSXReader reader;
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reader.Load3DSXFile(filename, 0x00100000);
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Kernel::LoadExec(0x00100000);
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Kernel::LoadExec(0x00100000);
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} else {
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} else {
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return ResultStatus::Error;
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return ResultStatus::Error;
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@ -240,14 +240,14 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
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MathUtil::Rectangle<unsigned> viewport_extent;
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MathUtil::Rectangle<unsigned> viewport_extent;
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if (window_aspect_ratio > emulation_aspect_ratio) {
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if (window_aspect_ratio > emulation_aspect_ratio) {
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// Window is narrower than the emulation content => apply borders to the top and bottom
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// Window is narrower than the emulation content => apply borders to the top and bottom
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unsigned viewport_height = std::round(emulation_aspect_ratio * framebuffer_width);
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unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width));
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viewport_extent.left = 0;
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viewport_extent.left = 0;
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viewport_extent.top = (framebuffer_height - viewport_height) / 2;
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viewport_extent.top = (framebuffer_height - viewport_height) / 2;
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viewport_extent.right = viewport_extent.left + framebuffer_width;
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viewport_extent.right = viewport_extent.left + framebuffer_width;
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viewport_extent.bottom = viewport_extent.top + viewport_height;
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viewport_extent.bottom = viewport_extent.top + viewport_height;
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} else {
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} else {
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// Otherwise, apply borders to the left and right sides of the window.
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// Otherwise, apply borders to the left and right sides of the window.
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unsigned viewport_width = std::round(framebuffer_height / emulation_aspect_ratio);
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unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio));
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viewport_extent.left = (framebuffer_width - viewport_width) / 2;
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viewport_extent.left = (framebuffer_width - viewport_width) / 2;
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viewport_extent.top = 0;
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viewport_extent.top = 0;
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viewport_extent.right = viewport_extent.left + viewport_width;
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viewport_extent.right = viewport_extent.left + viewport_width;
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