Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
This commit is contained in:
commit
27e10e0442
@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
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MICROPROFILE_SCOPE(DispatchCalls);
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MICROPROFILE_SCOPE(DispatchCalls);
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// On entering GPU code, assume all memory may be touched by the ARM core.
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// On entering GPU code, assume all memory may be touched by the ARM core.
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gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
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gpu.Maxwell3D().dirty.OnMemoryWrite();
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dma_pushbuffer_subindex = 0;
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dma_pushbuffer_subindex = 0;
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@ -37,7 +37,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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const bool is_last_call = method_call.IsLastCall();
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const bool is_last_call = method_call.IsLastCall();
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upload_state.ProcessData(method_call.argument, is_last_call);
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upload_state.ProcessData(method_call.argument, is_last_call);
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if (is_last_call) {
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if (is_last_call) {
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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system.GPU().Maxwell3D().dirty.OnMemoryWrite();
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}
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}
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break;
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break;
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}
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}
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@ -34,7 +34,7 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
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const bool is_last_call = method_call.IsLastCall();
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const bool is_last_call = method_call.IsLastCall();
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upload_state.ProcessData(method_call.argument, is_last_call);
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upload_state.ProcessData(method_call.argument, is_last_call);
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if (is_last_call) {
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if (is_last_call) {
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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system.GPU().Maxwell3D().dirty.OnMemoryWrite();
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}
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}
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break;
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break;
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}
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}
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@ -22,6 +22,7 @@ Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& raste
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MemoryManager& memory_manager)
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MemoryManager& memory_manager)
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
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macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
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macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
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InitDirtySettings();
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InitializeRegisterDefaults();
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InitializeRegisterDefaults();
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}
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}
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@ -69,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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regs.depth_test_func = Regs::ComparisonOp::Always;
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regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
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regs.cull.cull_face = Regs::Cull::CullFace::Back;
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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// register carrying a default value. Assume it's OpenGL's default (1).
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regs.point_size = 1.0f;
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regs.point_size = 1.0f;
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@ -86,6 +91,159 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.rt_separate_frag_data = 1;
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regs.rt_separate_frag_data = 1;
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}
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}
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#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
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void Maxwell3D::InitDirtySettings() {
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const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
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const auto start_itr = dirty_pointers.begin() + start;
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const auto end_itr = start_itr + range;
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std::fill(start_itr, end_itr, position);
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};
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dirty.regs.fill(true);
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// Init Render Targets
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
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constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
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u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
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for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
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set_block(rt_reg, registers_per_rt, rt_dirty_reg);
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rt_dirty_reg++;
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}
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constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
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dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
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dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag;
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dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag;
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constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta);
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set_block(zeta_reg, registers_in_zeta, depth_buffer_flag);
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// Init Vertex Arrays
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constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
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constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
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constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
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u32 va_reg = DIRTY_REGS_POS(vertex_array);
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u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
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for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
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vertex_reg += vertex_array_size) {
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set_block(vertex_reg, 3, va_reg);
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// The divisor concerns vertex array instances
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dirty_pointers[vertex_reg + 3] = vi_reg;
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va_reg++;
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vi_reg++;
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}
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constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
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constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
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constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
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va_reg = DIRTY_REGS_POS(vertex_array);
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for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
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vertex_reg += vertex_limit_size) {
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set_block(vertex_reg, vertex_limit_size, va_reg);
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va_reg++;
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}
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constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
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constexpr u32 vertex_instance_size =
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sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
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constexpr u32 vertex_instance_end =
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vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
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vi_reg = DIRTY_REGS_POS(vertex_instance);
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for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
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vertex_reg += vertex_instance_size) {
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set_block(vertex_reg, vertex_instance_size, vi_reg);
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vi_reg++;
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}
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set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
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DIRTY_REGS_POS(vertex_attrib_format));
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// Init Shaders
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
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DIRTY_REGS_POS(shaders));
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// State
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// Viewport
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constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
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constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
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constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
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set_block(viewport_start, viewport_size, viewport_dirty_reg);
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constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
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constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
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set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
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// Viewport transformation
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constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
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constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
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set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
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// Cullmode
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constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
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constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
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set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
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// Screen y control
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dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
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// Primitive Restart
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constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
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constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
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set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
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// Depth Test
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constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
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dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
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// Stencil Test
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constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
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// Color Mask
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constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
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dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
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set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
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color_mask_dirty_reg);
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// Blend State
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constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
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set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
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blend_state_dirty_reg);
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dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
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set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
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set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
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blend_state_dirty_reg);
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// Scissor State
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constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
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set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
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scissor_test_dirty_reg);
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// Polygon Offset
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constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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// Reset the current macro.
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// Reset the current macro.
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executing_macro = 0;
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executing_macro = 0;
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@ -108,6 +266,14 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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const u32 method = method_call.method;
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const u32 method = method_call.method;
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if (method == cb_data_state.current) {
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regs.reg_array[method] = method_call.argument;
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ProcessCBData(method_call.argument);
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return;
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} else if (cb_data_state.current != null_cb_data) {
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FinishCBData();
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}
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// It is an error to write to a register other than the current macro's ARG register before it
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// It is an error to write to a register other than the current macro's ARG register before it
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// has finished execution.
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// has finished execution.
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if (executing_macro != 0) {
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if (executing_macro != 0) {
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@ -143,49 +309,19 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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if (regs.reg_array[method] != method_call.argument) {
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if (regs.reg_array[method] != method_call.argument) {
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regs.reg_array[method] = method_call.argument;
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regs.reg_array[method] = method_call.argument;
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// Color buffers
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const std::size_t dirty_reg = dirty_pointers[method];
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constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
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if (dirty_reg) {
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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dirty.regs[dirty_reg] = true;
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if (method >= first_rt_reg &&
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if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
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method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
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dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) {
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const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt;
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dirty.vertex_array_buffers = true;
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dirty_flags.color_buffer.set(rt_index);
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} else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) &&
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dirty_reg < DIRTY_REGS_POS(vertex_instances)) {
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dirty.vertex_instances = true;
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} else if (dirty_reg >= DIRTY_REGS_POS(render_target) &&
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dirty_reg < DIRTY_REGS_POS(render_settings)) {
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dirty.render_settings = true;
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}
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}
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// Zeta buffer
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constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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if (method == MAXWELL3D_REG_INDEX(zeta_enable) ||
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method == MAXWELL3D_REG_INDEX(zeta_width) ||
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method == MAXWELL3D_REG_INDEX(zeta_height) ||
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(method >= MAXWELL3D_REG_INDEX(zeta) &&
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method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
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dirty_flags.zeta_buffer = true;
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}
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// Shader
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
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method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
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dirty_flags.shaders = true;
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}
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// Vertex format
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if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
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method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
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dirty_flags.vertex_attrib_format = true;
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}
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// Vertex buffer
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|
||||||
if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
|
|
||||||
method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) {
|
|
||||||
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
|
|
||||||
} else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
|
|
||||||
method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) {
|
|
||||||
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
|
|
||||||
} else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
|
|
||||||
method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) {
|
|
||||||
dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -214,7 +350,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
|||||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
|
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
|
||||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
|
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
|
||||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
|
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
|
||||||
ProcessCBData(method_call.argument);
|
StartCBData(method);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
|
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
|
||||||
@ -261,7 +397,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
|||||||
const bool is_last_call = method_call.IsLastCall();
|
const bool is_last_call = method_call.IsLastCall();
|
||||||
upload_state.ProcessData(method_call.argument, is_last_call);
|
upload_state.ProcessData(method_call.argument, is_last_call);
|
||||||
if (is_last_call) {
|
if (is_last_call) {
|
||||||
dirty_flags.OnMemoryWrite();
|
dirty.OnMemoryWrite();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -333,7 +469,6 @@ void Maxwell3D::ProcessQueryGet() {
|
|||||||
query_result.timestamp = system.CoreTiming().GetTicks();
|
query_result.timestamp = system.CoreTiming().GetTicks();
|
||||||
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
|
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
|
||||||
}
|
}
|
||||||
dirty_flags.OnMemoryWrite();
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@ -405,23 +540,39 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::ProcessCBData(u32 value) {
|
void Maxwell3D::ProcessCBData(u32 value) {
|
||||||
|
const u32 id = cb_data_state.id;
|
||||||
|
cb_data_state.buffer[id][cb_data_state.counter] = value;
|
||||||
|
// Increment the current buffer position.
|
||||||
|
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
|
||||||
|
cb_data_state.counter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Maxwell3D::StartCBData(u32 method) {
|
||||||
|
constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
|
||||||
|
cb_data_state.start_pos = regs.const_buffer.cb_pos;
|
||||||
|
cb_data_state.id = method - first_cb_data;
|
||||||
|
cb_data_state.current = method;
|
||||||
|
cb_data_state.counter = 0;
|
||||||
|
ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Maxwell3D::FinishCBData() {
|
||||||
// Write the input value to the current const buffer at the current position.
|
// Write the input value to the current const buffer at the current position.
|
||||||
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
|
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
|
||||||
ASSERT(buffer_address != 0);
|
ASSERT(buffer_address != 0);
|
||||||
|
|
||||||
// Don't allow writing past the end of the buffer.
|
// Don't allow writing past the end of the buffer.
|
||||||
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
|
ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
|
||||||
|
|
||||||
const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
|
const GPUVAddr address{buffer_address + cb_data_state.start_pos};
|
||||||
|
const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
|
||||||
|
|
||||||
u8* ptr{memory_manager.GetPointer(address)};
|
const u32 id = cb_data_state.id;
|
||||||
rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
|
memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
|
||||||
memory_manager.Write<u32>(address, value);
|
dirty.OnMemoryWrite();
|
||||||
|
|
||||||
dirty_flags.OnMemoryWrite();
|
cb_data_state.id = null_cb_data;
|
||||||
|
cb_data_state.current = null_cb_data;
|
||||||
// Increment the current buffer position.
|
|
||||||
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
||||||
|
@ -1124,23 +1124,77 @@ public:
|
|||||||
|
|
||||||
State state{};
|
State state{};
|
||||||
|
|
||||||
struct DirtyFlags {
|
struct DirtyRegs {
|
||||||
std::bitset<8> color_buffer{0xFF};
|
static constexpr std::size_t NUM_REGS = 256;
|
||||||
std::bitset<32> vertex_array{0xFFFFFFFF};
|
union {
|
||||||
|
struct {
|
||||||
|
bool null_dirty;
|
||||||
|
|
||||||
bool vertex_attrib_format = true;
|
// Vertex Attributes
|
||||||
bool zeta_buffer = true;
|
bool vertex_attrib_format;
|
||||||
bool shaders = true;
|
|
||||||
|
|
||||||
void OnMemoryWrite() {
|
// Vertex Arrays
|
||||||
zeta_buffer = true;
|
std::array<bool, 32> vertex_array;
|
||||||
shaders = true;
|
|
||||||
color_buffer.set();
|
bool vertex_array_buffers;
|
||||||
vertex_array.set();
|
|
||||||
}
|
// Vertex Instances
|
||||||
|
std::array<bool, 32> vertex_instance;
|
||||||
|
|
||||||
|
bool vertex_instances;
|
||||||
|
|
||||||
|
// Render Targets
|
||||||
|
std::array<bool, 8> render_target;
|
||||||
|
bool depth_buffer;
|
||||||
|
|
||||||
|
bool render_settings;
|
||||||
|
|
||||||
|
// Shaders
|
||||||
|
bool shaders;
|
||||||
|
|
||||||
|
// Rasterizer State
|
||||||
|
bool viewport;
|
||||||
|
bool clip_coefficient;
|
||||||
|
bool cull_mode;
|
||||||
|
bool primitive_restart;
|
||||||
|
bool depth_test;
|
||||||
|
bool stencil_test;
|
||||||
|
bool blend_state;
|
||||||
|
bool scissor_test;
|
||||||
|
bool transform_feedback;
|
||||||
|
bool color_mask;
|
||||||
|
bool polygon_offset;
|
||||||
|
|
||||||
|
// Complementary
|
||||||
|
bool viewport_transform;
|
||||||
|
bool screen_y_control;
|
||||||
|
|
||||||
|
bool memory_general;
|
||||||
|
};
|
||||||
|
std::array<bool, NUM_REGS> regs;
|
||||||
};
|
};
|
||||||
|
|
||||||
DirtyFlags dirty_flags;
|
void ResetVertexArrays() {
|
||||||
|
vertex_array.fill(true);
|
||||||
|
vertex_array_buffers = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetRenderTargets() {
|
||||||
|
depth_buffer = true;
|
||||||
|
render_target.fill(true);
|
||||||
|
render_settings = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMemoryWrite() {
|
||||||
|
shaders = true;
|
||||||
|
memory_general = true;
|
||||||
|
ResetRenderTargets();
|
||||||
|
ResetVertexArrays();
|
||||||
|
}
|
||||||
|
|
||||||
|
} dirty{};
|
||||||
|
|
||||||
|
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
|
||||||
|
|
||||||
/// Reads a register value located at the input method address
|
/// Reads a register value located at the input method address
|
||||||
u32 GetRegisterValue(u32 method) const;
|
u32 GetRegisterValue(u32 method) const;
|
||||||
@ -1192,6 +1246,15 @@ private:
|
|||||||
/// Interpreter for the macro codes uploaded to the GPU.
|
/// Interpreter for the macro codes uploaded to the GPU.
|
||||||
MacroInterpreter macro_interpreter;
|
MacroInterpreter macro_interpreter;
|
||||||
|
|
||||||
|
static constexpr u32 null_cb_data = 0xFFFFFFFF;
|
||||||
|
struct {
|
||||||
|
std::array<std::array<u32, 0x4000>, 16> buffer;
|
||||||
|
u32 current{null_cb_data};
|
||||||
|
u32 id{null_cb_data};
|
||||||
|
u32 start_pos{};
|
||||||
|
u32 counter{};
|
||||||
|
} cb_data_state;
|
||||||
|
|
||||||
Upload::State upload_state;
|
Upload::State upload_state;
|
||||||
|
|
||||||
/// Retrieves information about a specific TIC entry from the TIC buffer.
|
/// Retrieves information about a specific TIC entry from the TIC buffer.
|
||||||
@ -1200,6 +1263,8 @@ private:
|
|||||||
/// Retrieves information about a specific TSC entry from the TSC buffer.
|
/// Retrieves information about a specific TSC entry from the TSC buffer.
|
||||||
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
|
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
|
||||||
|
|
||||||
|
void InitDirtySettings();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Call a macro on this engine.
|
* Call a macro on this engine.
|
||||||
* @param method Method to call
|
* @param method Method to call
|
||||||
@ -1223,7 +1288,9 @@ private:
|
|||||||
void ProcessSyncPoint();
|
void ProcessSyncPoint();
|
||||||
|
|
||||||
/// Handles a write to the CB_DATA[i] register.
|
/// Handles a write to the CB_DATA[i] register.
|
||||||
|
void StartCBData(u32 method);
|
||||||
void ProcessCBData(u32 value);
|
void ProcessCBData(u32 value);
|
||||||
|
void FinishCBData();
|
||||||
|
|
||||||
/// Handles a write to the CB_BIND register.
|
/// Handles a write to the CB_BIND register.
|
||||||
void ProcessCBBind(Regs::ShaderStage stage);
|
void ProcessCBBind(Regs::ShaderStage stage);
|
||||||
|
@ -58,7 +58,7 @@ void MaxwellDMA::HandleCopy() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// All copies here update the main memory, so mark all rasterizer states as invalid.
|
// All copies here update the main memory, so mark all rasterizer states as invalid.
|
||||||
system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
|
system.GPU().Maxwell3D().dirty.OnMemoryWrite();
|
||||||
|
|
||||||
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
|
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
|
||||||
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
|
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
|
||||||
|
@ -105,6 +105,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
|
|||||||
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
||||||
state.draw.shader_program = 0;
|
state.draw.shader_program = 0;
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
clear_framebuffer.Create();
|
||||||
|
|
||||||
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
|
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
|
||||||
CheckExtensions();
|
CheckExtensions();
|
||||||
@ -124,10 +125,10 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
|
|||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
if (!gpu.dirty_flags.vertex_attrib_format) {
|
if (!gpu.dirty.vertex_attrib_format) {
|
||||||
return state.draw.vertex_array;
|
return state.draw.vertex_array;
|
||||||
}
|
}
|
||||||
gpu.dirty_flags.vertex_attrib_format = false;
|
gpu.dirty.vertex_attrib_format = false;
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||||
|
|
||||||
@ -181,7 +182,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Rebinding the VAO invalidates the vertex buffer bindings.
|
// Rebinding the VAO invalidates the vertex buffer bindings.
|
||||||
gpu.dirty_flags.vertex_array.set();
|
gpu.dirty.ResetVertexArrays();
|
||||||
|
|
||||||
state.draw.vertex_array = vao_entry.handle;
|
state.draw.vertex_array = vao_entry.handle;
|
||||||
return vao_entry.handle;
|
return vao_entry.handle;
|
||||||
@ -189,17 +190,20 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
|
|||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
if (!gpu.dirty.vertex_array_buffers)
|
||||||
|
|
||||||
if (gpu.dirty_flags.vertex_array.none())
|
|
||||||
return;
|
return;
|
||||||
|
gpu.dirty.vertex_array_buffers = false;
|
||||||
|
|
||||||
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_VB);
|
MICROPROFILE_SCOPE(OpenGL_VB);
|
||||||
|
|
||||||
// Upload all guest vertex arrays sequentially to our buffer
|
// Upload all guest vertex arrays sequentially to our buffer
|
||||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
if (!gpu.dirty_flags.vertex_array[index])
|
if (!gpu.dirty.vertex_array[index])
|
||||||
continue;
|
continue;
|
||||||
|
gpu.dirty.vertex_array[index] = false;
|
||||||
|
gpu.dirty.vertex_instance[index] = false;
|
||||||
|
|
||||||
const auto& vertex_array = regs.vertex_array[index];
|
const auto& vertex_array = regs.vertex_array[index];
|
||||||
if (!vertex_array.IsEnabled())
|
if (!vertex_array.IsEnabled())
|
||||||
@ -224,8 +228,32 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
|||||||
glVertexArrayBindingDivisor(vao, index, 0);
|
glVertexArrayBindingDivisor(vao, index, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
gpu.dirty_flags.vertex_array.reset();
|
void RasterizerOpenGL::SetupVertexInstances(GLuint vao) {
|
||||||
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
|
|
||||||
|
if (!gpu.dirty.vertex_instances)
|
||||||
|
return;
|
||||||
|
gpu.dirty.vertex_instances = false;
|
||||||
|
|
||||||
|
const auto& regs = gpu.regs;
|
||||||
|
// Upload all guest vertex arrays sequentially to our buffer
|
||||||
|
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
|
if (!gpu.dirty.vertex_instance[index])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
gpu.dirty.vertex_instance[index] = false;
|
||||||
|
|
||||||
|
if (regs.instanced_arrays.IsInstancingEnabled(index) &&
|
||||||
|
regs.vertex_array[index].divisor != 0) {
|
||||||
|
// Enable vertex buffer instancing with the specified divisor.
|
||||||
|
glVertexArrayBindingDivisor(vao, index, regs.vertex_array[index].divisor);
|
||||||
|
} else {
|
||||||
|
// Disable the vertex buffer instancing.
|
||||||
|
glVertexArrayBindingDivisor(vao, index, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
||||||
@ -341,7 +369,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||||||
|
|
||||||
SyncClipEnabled(clip_distances);
|
SyncClipEnabled(clip_distances);
|
||||||
|
|
||||||
gpu.dirty_flags.shaders = false;
|
gpu.dirty.shaders = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||||
@ -424,13 +452,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||||||
|
|
||||||
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
|
||||||
single_color_target};
|
single_color_target};
|
||||||
if (fb_config_state == current_framebuffer_config_state &&
|
if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) {
|
||||||
gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
|
|
||||||
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
||||||
// single color targets). This is done because the guest registers may not change but the
|
// single color targets). This is done because the guest registers may not change but the
|
||||||
// host framebuffer may contain different attachments
|
// host framebuffer may contain different attachments
|
||||||
return current_depth_stencil_usage;
|
return current_depth_stencil_usage;
|
||||||
}
|
}
|
||||||
|
gpu.dirty.render_settings = false;
|
||||||
current_framebuffer_config_state = fb_config_state;
|
current_framebuffer_config_state = fb_config_state;
|
||||||
|
|
||||||
texture_cache.GuardRenderTargets(true);
|
texture_cache.GuardRenderTargets(true);
|
||||||
@ -519,13 +547,65 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||||||
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
|
||||||
|
bool using_depth_fb, bool using_stencil_fb) {
|
||||||
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
|
texture_cache.GuardRenderTargets(true);
|
||||||
|
View color_surface{};
|
||||||
|
if (using_color_fb) {
|
||||||
|
color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false);
|
||||||
|
}
|
||||||
|
View depth_surface{};
|
||||||
|
if (using_depth_fb || using_stencil_fb) {
|
||||||
|
depth_surface = texture_cache.GetDepthBufferSurface(false);
|
||||||
|
}
|
||||||
|
texture_cache.GuardRenderTargets(false);
|
||||||
|
|
||||||
|
current_state.draw.draw_framebuffer = clear_framebuffer.handle;
|
||||||
|
current_state.ApplyFramebufferState();
|
||||||
|
|
||||||
|
if (color_surface) {
|
||||||
|
color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
|
||||||
|
} else {
|
||||||
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (depth_surface) {
|
||||||
|
const auto& params = depth_surface->GetSurfaceParams();
|
||||||
|
switch (params.type) {
|
||||||
|
case VideoCore::Surface::SurfaceType::Depth: {
|
||||||
|
depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||||
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case VideoCore::Surface::SurfaceType::DepthStencil: {
|
||||||
|
depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: { UNIMPLEMENTED(); }
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||||
|
0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Clear() {
|
void RasterizerOpenGL::Clear() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
bool use_color{};
|
bool use_color{};
|
||||||
bool use_depth{};
|
bool use_depth{};
|
||||||
bool use_stencil{};
|
bool use_stencil{};
|
||||||
|
|
||||||
OpenGLState clear_state;
|
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||||
|
SCOPE_EXIT({
|
||||||
|
prev_state.AllDirty();
|
||||||
|
prev_state.Apply();
|
||||||
|
});
|
||||||
|
|
||||||
|
OpenGLState clear_state{OpenGLState::GetCurState()};
|
||||||
|
clear_state.SetDefaultViewports();
|
||||||
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
||||||
regs.clear_buffers.A) {
|
regs.clear_buffers.A) {
|
||||||
use_color = true;
|
use_color = true;
|
||||||
@ -545,6 +625,7 @@ void RasterizerOpenGL::Clear() {
|
|||||||
// true.
|
// true.
|
||||||
clear_state.depth.test_enabled = true;
|
clear_state.depth.test_enabled = true;
|
||||||
clear_state.depth.test_func = GL_ALWAYS;
|
clear_state.depth.test_func = GL_ALWAYS;
|
||||||
|
clear_state.depth.write_mask = GL_TRUE;
|
||||||
}
|
}
|
||||||
if (regs.clear_buffers.S) {
|
if (regs.clear_buffers.S) {
|
||||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
|
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
|
||||||
@ -581,8 +662,9 @@ void RasterizerOpenGL::Clear() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
|
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
|
||||||
clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
|
|
||||||
|
SyncViewport(clear_state);
|
||||||
if (regs.clear_flags.scissor) {
|
if (regs.clear_flags.scissor) {
|
||||||
SyncScissorTest(clear_state);
|
SyncScissorTest(clear_state);
|
||||||
}
|
}
|
||||||
@ -591,21 +673,18 @@ void RasterizerOpenGL::Clear() {
|
|||||||
clear_state.EmulateViewportWithScissor();
|
clear_state.EmulateViewportWithScissor();
|
||||||
}
|
}
|
||||||
|
|
||||||
clear_state.ApplyColorMask();
|
clear_state.AllDirty();
|
||||||
clear_state.ApplyDepth();
|
clear_state.Apply();
|
||||||
clear_state.ApplyStencilTest();
|
|
||||||
clear_state.ApplyViewport();
|
|
||||||
clear_state.ApplyFramebufferState();
|
|
||||||
|
|
||||||
if (use_color) {
|
if (use_color) {
|
||||||
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
glClearBufferfv(GL_COLOR, 0, regs.clear_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clear_depth && clear_stencil) {
|
if (use_depth && use_stencil) {
|
||||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
|
glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
|
||||||
} else if (clear_depth) {
|
} else if (use_depth) {
|
||||||
glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth);
|
glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth);
|
||||||
} else if (clear_stencil) {
|
} else if (use_stencil) {
|
||||||
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -661,6 +740,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
|
|
||||||
// Upload vertex and index data.
|
// Upload vertex and index data.
|
||||||
SetupVertexBuffer(vao);
|
SetupVertexBuffer(vao);
|
||||||
|
SetupVertexInstances(vao);
|
||||||
const GLintptr index_buffer_offset = SetupIndexBuffer();
|
const GLintptr index_buffer_offset = SetupIndexBuffer();
|
||||||
|
|
||||||
// Setup draw parameters. It will automatically choose what glDraw* method to use.
|
// Setup draw parameters. It will automatically choose what glDraw* method to use.
|
||||||
@ -687,7 +767,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
|
|
||||||
if (invalidate) {
|
if (invalidate) {
|
||||||
// As all cached buffers are invalidated, we need to recheck their state.
|
// As all cached buffers are invalidated, we need to recheck their state.
|
||||||
gpu.dirty_flags.vertex_array.set();
|
gpu.dirty.ResetVertexArrays();
|
||||||
}
|
}
|
||||||
|
|
||||||
shader_program_manager->ApplyTo(state);
|
shader_program_manager->ApplyTo(state);
|
||||||
@ -700,6 +780,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
params.DispatchDraw();
|
params.DispatchDraw();
|
||||||
|
|
||||||
accelerate_draw = AccelDraw::Disabled;
|
accelerate_draw = AccelDraw::Disabled;
|
||||||
|
gpu.dirty.memory_general = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::FlushAll() {}
|
void RasterizerOpenGL::FlushAll() {}
|
||||||
@ -907,10 +988,11 @@ void RasterizerOpenGL::SyncClipCoef() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCullMode() {
|
void RasterizerOpenGL::SyncCullMode() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.cull.enabled = regs.cull.enabled != 0;
|
state.cull.enabled = regs.cull.enabled != 0;
|
||||||
|
|
||||||
if (state.cull.enabled) {
|
if (state.cull.enabled) {
|
||||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||||
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
||||||
@ -943,16 +1025,21 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
|||||||
state.depth.test_enabled = regs.depth_test_enable != 0;
|
state.depth.test_enabled = regs.depth_test_enable != 0;
|
||||||
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
||||||
|
|
||||||
if (!state.depth.test_enabled)
|
if (!state.depth.test_enabled) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncStencilTestState() {
|
void RasterizerOpenGL::SyncStencilTestState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
state.stencil.test_enabled = regs.stencil_enable != 0;
|
if (!maxwell3d.dirty.stencil_test) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
|
state.stencil.test_enabled = regs.stencil_enable != 0;
|
||||||
if (!regs.stencil_enable) {
|
if (!regs.stencil_enable) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -981,10 +1068,17 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
|||||||
state.stencil.back.action_depth_fail = GL_KEEP;
|
state.stencil.back.action_depth_fail = GL_KEEP;
|
||||||
state.stencil.back.action_depth_pass = GL_KEEP;
|
state.stencil.back.action_depth_pass = GL_KEEP;
|
||||||
}
|
}
|
||||||
|
state.MarkDirtyStencilState();
|
||||||
|
maxwell3d.dirty.stencil_test = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncColorMask() {
|
void RasterizerOpenGL::SyncColorMask() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.color_mask) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
const std::size_t count =
|
const std::size_t count =
|
||||||
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
|
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
|
||||||
for (std::size_t i = 0; i < count; i++) {
|
for (std::size_t i = 0; i < count; i++) {
|
||||||
@ -995,6 +1089,9 @@ void RasterizerOpenGL::SyncColorMask() {
|
|||||||
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
|
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
|
||||||
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
|
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
state.MarkDirtyColorMask();
|
||||||
|
maxwell3d.dirty.color_mask = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncMultiSampleState() {
|
void RasterizerOpenGL::SyncMultiSampleState() {
|
||||||
@ -1009,7 +1106,11 @@ void RasterizerOpenGL::SyncFragmentColorClampState() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncBlendState() {
|
void RasterizerOpenGL::SyncBlendState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.blend_state) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.blend_color.red = regs.blend_color.r;
|
state.blend_color.red = regs.blend_color.r;
|
||||||
state.blend_color.green = regs.blend_color.g;
|
state.blend_color.green = regs.blend_color.g;
|
||||||
@ -1032,6 +1133,8 @@ void RasterizerOpenGL::SyncBlendState() {
|
|||||||
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||||
state.blend[i].enabled = false;
|
state.blend[i].enabled = false;
|
||||||
}
|
}
|
||||||
|
maxwell3d.dirty.blend_state = false;
|
||||||
|
state.MarkDirtyBlendState();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1048,6 +1151,9 @@ void RasterizerOpenGL::SyncBlendState() {
|
|||||||
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
|
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
|
||||||
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
|
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
state.MarkDirtyBlendState();
|
||||||
|
maxwell3d.dirty.blend_state = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncLogicOpState() {
|
void RasterizerOpenGL::SyncLogicOpState() {
|
||||||
@ -1099,13 +1205,21 @@ void RasterizerOpenGL::SyncPointState() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPolygonOffset() {
|
void RasterizerOpenGL::SyncPolygonOffset() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.polygon_offset) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
|
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
|
||||||
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
|
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
|
||||||
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
|
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
|
||||||
state.polygon_offset.units = regs.polygon_offset_units;
|
state.polygon_offset.units = regs.polygon_offset_units;
|
||||||
state.polygon_offset.factor = regs.polygon_offset_factor;
|
state.polygon_offset.factor = regs.polygon_offset_factor;
|
||||||
state.polygon_offset.clamp = regs.polygon_offset_clamp;
|
state.polygon_offset.clamp = regs.polygon_offset_clamp;
|
||||||
|
|
||||||
|
state.MarkDirtyPolygonOffset();
|
||||||
|
maxwell3d.dirty.polygon_offset = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncAlphaTest() {
|
void RasterizerOpenGL::SyncAlphaTest() {
|
||||||
|
@ -108,6 +108,9 @@ private:
|
|||||||
OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
|
OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
|
||||||
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
|
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
|
||||||
|
|
||||||
|
void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
|
||||||
|
bool using_depth_fb, bool using_stencil_fb);
|
||||||
|
|
||||||
/// Configures the current constbuffers to use for the draw command.
|
/// Configures the current constbuffers to use for the draw command.
|
||||||
void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
const Shader& shader);
|
const Shader& shader);
|
||||||
@ -216,6 +219,7 @@ private:
|
|||||||
GLuint SetupVertexFormat();
|
GLuint SetupVertexFormat();
|
||||||
|
|
||||||
void SetupVertexBuffer(GLuint vao);
|
void SetupVertexBuffer(GLuint vao);
|
||||||
|
void SetupVertexInstances(GLuint vao);
|
||||||
|
|
||||||
GLintptr SetupIndexBuffer();
|
GLintptr SetupIndexBuffer();
|
||||||
|
|
||||||
@ -226,6 +230,8 @@ private:
|
|||||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||||
|
|
||||||
|
OGLFramebuffer clear_framebuffer;
|
||||||
|
|
||||||
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
||||||
CachedPageMap cached_pages;
|
CachedPageMap cached_pages;
|
||||||
};
|
};
|
||||||
|
@ -572,7 +572,7 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
|
|||||||
}
|
}
|
||||||
|
|
||||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||||
if (!system.GPU().Maxwell3D().dirty_flags.shaders) {
|
if (!system.GPU().Maxwell3D().dirty.shaders) {
|
||||||
return last_shaders[static_cast<std::size_t>(program)];
|
return last_shaders[static_cast<std::size_t>(program)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -165,6 +165,25 @@ OpenGLState::OpenGLState() {
|
|||||||
alpha_test.ref = 0.0f;
|
alpha_test.ref = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OpenGLState::SetDefaultViewports() {
|
||||||
|
for (auto& item : viewports) {
|
||||||
|
item.x = 0;
|
||||||
|
item.y = 0;
|
||||||
|
item.width = 0;
|
||||||
|
item.height = 0;
|
||||||
|
item.depth_range_near = 0.0f;
|
||||||
|
item.depth_range_far = 1.0f;
|
||||||
|
item.scissor.enabled = false;
|
||||||
|
item.scissor.x = 0;
|
||||||
|
item.scissor.y = 0;
|
||||||
|
item.scissor.width = 0;
|
||||||
|
item.scissor.height = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
depth_clamp.far_plane = false;
|
||||||
|
depth_clamp.near_plane = false;
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyDefaultState() {
|
void OpenGLState::ApplyDefaultState() {
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
@ -526,7 +545,7 @@ void OpenGLState::ApplySamplers() const {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::Apply() const {
|
void OpenGLState::Apply() {
|
||||||
MICROPROFILE_SCOPE(OpenGL_State);
|
MICROPROFILE_SCOPE(OpenGL_State);
|
||||||
ApplyFramebufferState();
|
ApplyFramebufferState();
|
||||||
ApplyVertexArrayState();
|
ApplyVertexArrayState();
|
||||||
@ -536,19 +555,31 @@ void OpenGLState::Apply() const {
|
|||||||
ApplyPointSize();
|
ApplyPointSize();
|
||||||
ApplyFragmentColorClamp();
|
ApplyFragmentColorClamp();
|
||||||
ApplyMultisample();
|
ApplyMultisample();
|
||||||
ApplyDepthClamp();
|
if (dirty.color_mask) {
|
||||||
ApplyColorMask();
|
ApplyColorMask();
|
||||||
|
dirty.color_mask = false;
|
||||||
|
}
|
||||||
|
ApplyDepthClamp();
|
||||||
ApplyViewport();
|
ApplyViewport();
|
||||||
|
if (dirty.stencil_state) {
|
||||||
ApplyStencilTest();
|
ApplyStencilTest();
|
||||||
|
dirty.stencil_state = false;
|
||||||
|
}
|
||||||
ApplySRgb();
|
ApplySRgb();
|
||||||
ApplyCulling();
|
ApplyCulling();
|
||||||
ApplyDepth();
|
ApplyDepth();
|
||||||
ApplyPrimitiveRestart();
|
ApplyPrimitiveRestart();
|
||||||
|
if (dirty.blend_state) {
|
||||||
ApplyBlending();
|
ApplyBlending();
|
||||||
|
dirty.blend_state = false;
|
||||||
|
}
|
||||||
ApplyLogicOp();
|
ApplyLogicOp();
|
||||||
ApplyTextures();
|
ApplyTextures();
|
||||||
ApplySamplers();
|
ApplySamplers();
|
||||||
|
if (dirty.polygon_offset) {
|
||||||
ApplyPolygonOffset();
|
ApplyPolygonOffset();
|
||||||
|
dirty.polygon_offset = false;
|
||||||
|
}
|
||||||
ApplyAlphaTest();
|
ApplyAlphaTest();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -195,8 +195,9 @@ public:
|
|||||||
s_rgb_used = false;
|
s_rgb_used = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetDefaultViewports();
|
||||||
/// Apply this state as the current OpenGL state
|
/// Apply this state as the current OpenGL state
|
||||||
void Apply() const;
|
void Apply();
|
||||||
|
|
||||||
void ApplyFramebufferState() const;
|
void ApplyFramebufferState() const;
|
||||||
void ApplyVertexArrayState() const;
|
void ApplyVertexArrayState() const;
|
||||||
@ -237,11 +238,41 @@ public:
|
|||||||
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
|
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
|
||||||
void EmulateViewportWithScissor();
|
void EmulateViewportWithScissor();
|
||||||
|
|
||||||
|
void MarkDirtyBlendState() {
|
||||||
|
dirty.blend_state = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyStencilState() {
|
||||||
|
dirty.stencil_state = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyPolygonOffset() {
|
||||||
|
dirty.polygon_offset = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyColorMask() {
|
||||||
|
dirty.color_mask = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AllDirty() {
|
||||||
|
dirty.blend_state = true;
|
||||||
|
dirty.stencil_state = true;
|
||||||
|
dirty.polygon_offset = true;
|
||||||
|
dirty.color_mask = true;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static OpenGLState cur_state;
|
static OpenGLState cur_state;
|
||||||
|
|
||||||
// Workaround for sRGB problems caused by QT not supporting srgb output
|
// Workaround for sRGB problems caused by QT not supporting srgb output
|
||||||
static bool s_rgb_used;
|
static bool s_rgb_used;
|
||||||
|
struct {
|
||||||
|
bool blend_state;
|
||||||
|
bool stencil_state;
|
||||||
|
bool viewport_state;
|
||||||
|
bool polygon_offset;
|
||||||
|
bool color_mask;
|
||||||
|
} dirty{};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
@ -485,11 +485,15 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
|||||||
const auto& dst_params{dst_view->GetSurfaceParams()};
|
const auto& dst_params{dst_view->GetSurfaceParams()};
|
||||||
|
|
||||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||||
SCOPE_EXIT({ prev_state.Apply(); });
|
SCOPE_EXIT({
|
||||||
|
prev_state.AllDirty();
|
||||||
|
prev_state.Apply();
|
||||||
|
});
|
||||||
|
|
||||||
OpenGLState state;
|
OpenGLState state;
|
||||||
state.draw.read_framebuffer = src_framebuffer.handle;
|
state.draw.read_framebuffer = src_framebuffer.handle;
|
||||||
state.draw.draw_framebuffer = dst_framebuffer.handle;
|
state.draw.draw_framebuffer = dst_framebuffer.handle;
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
u32 buffers{};
|
u32 buffers{};
|
||||||
|
@ -108,6 +108,7 @@ void RendererOpenGL::SwapBuffers(
|
|||||||
|
|
||||||
// Maintain the rasterizer's state as a priority
|
// Maintain the rasterizer's state as a priority
|
||||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
if (framebuffer) {
|
if (framebuffer) {
|
||||||
@ -140,6 +141,7 @@ void RendererOpenGL::SwapBuffers(
|
|||||||
system.GetPerfStats().BeginSystemFrame();
|
system.GetPerfStats().BeginSystemFrame();
|
||||||
|
|
||||||
// Restore the rasterizer state
|
// Restore the rasterizer state
|
||||||
|
prev_state.AllDirty();
|
||||||
prev_state.Apply();
|
prev_state.Apply();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -206,6 +208,7 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||||||
// Link shaders and get variable locations
|
// Link shaders and get variable locations
|
||||||
shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
|
shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
|
||||||
state.draw.shader_program = shader.handle;
|
state.draw.shader_program = shader.handle;
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||||
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
|
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
|
||||||
@ -338,12 +341,14 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
|||||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
// Restore default state
|
// Restore default state
|
||||||
state.framebuffer_srgb.enabled = false;
|
state.framebuffer_srgb.enabled = false;
|
||||||
state.texture_units[0].texture = 0;
|
state.texture_units[0].texture = 0;
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
// Clear sRGB state for the next frame
|
// Clear sRGB state for the next frame
|
||||||
OpenGLState::ClearsRGBUsed();
|
OpenGLState::ClearsRGBUsed();
|
||||||
@ -388,6 +393,7 @@ void RendererOpenGL::CaptureScreenshot() {
|
|||||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||||
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
||||||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||||
@ -407,6 +413,7 @@ void RendererOpenGL::CaptureScreenshot() {
|
|||||||
screenshot_framebuffer.Release();
|
screenshot_framebuffer.Release();
|
||||||
state.draw.read_framebuffer = old_read_fb;
|
state.draw.read_framebuffer = old_read_fb;
|
||||||
state.draw.draw_framebuffer = old_draw_fb;
|
state.draw.draw_framebuffer = old_draw_fb;
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
glDeleteRenderbuffers(1, &renderbuffer);
|
glDeleteRenderbuffers(1, &renderbuffer);
|
||||||
|
|
||||||
|
@ -116,10 +116,10 @@ public:
|
|||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
|
||||||
if (!maxwell3d.dirty_flags.zeta_buffer) {
|
if (!maxwell3d.dirty.depth_buffer) {
|
||||||
return depth_buffer.view;
|
return depth_buffer.view;
|
||||||
}
|
}
|
||||||
maxwell3d.dirty_flags.zeta_buffer = false;
|
maxwell3d.dirty.depth_buffer = false;
|
||||||
|
|
||||||
const auto& regs{maxwell3d.regs};
|
const auto& regs{maxwell3d.regs};
|
||||||
const auto gpu_addr{regs.zeta.Address()};
|
const auto gpu_addr{regs.zeta.Address()};
|
||||||
@ -145,10 +145,10 @@ public:
|
|||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
if (!maxwell3d.dirty_flags.color_buffer[index]) {
|
if (!maxwell3d.dirty.render_target[index]) {
|
||||||
return render_targets[index].view;
|
return render_targets[index].view;
|
||||||
}
|
}
|
||||||
maxwell3d.dirty_flags.color_buffer.reset(index);
|
maxwell3d.dirty.render_target[index] = false;
|
||||||
|
|
||||||
const auto& regs{maxwell3d.regs};
|
const auto& regs{maxwell3d.regs};
|
||||||
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
||||||
@ -274,10 +274,11 @@ protected:
|
|||||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
const u32 index = surface->GetRenderTarget();
|
const u32 index = surface->GetRenderTarget();
|
||||||
if (index == DEPTH_RT) {
|
if (index == DEPTH_RT) {
|
||||||
maxwell3d.dirty_flags.zeta_buffer = true;
|
maxwell3d.dirty.depth_buffer = true;
|
||||||
} else {
|
} else {
|
||||||
maxwell3d.dirty_flags.color_buffer.set(index, true);
|
maxwell3d.dirty.render_target[index] = true;
|
||||||
}
|
}
|
||||||
|
maxwell3d.dirty.render_settings = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Register(TSurface surface) {
|
void Register(TSurface surface) {
|
||||||
|
Loading…
Reference in New Issue
Block a user