CMakeLists: Make -Wreorder a compile-time error
This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
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@ -53,6 +53,7 @@ if (MSVC)
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else()
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else()
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add_compile_options(
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add_compile_options(
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-Wall
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-Wall
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-Werror=reorder
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-Wno-attributes
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-Wno-attributes
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)
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)
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@ -103,7 +103,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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struct KernelCore::Impl {
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struct KernelCore::Impl {
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explicit Impl(Core::System& system, KernelCore& kernel)
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explicit Impl(Core::System& system, KernelCore& kernel)
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: system{system}, global_scheduler{kernel}, synchronization{system}, time_manager{system} {}
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: global_scheduler{kernel}, synchronization{system}, time_manager{system}, system{system} {}
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void Initialize(KernelCore& kernel) {
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void Initialize(KernelCore& kernel) {
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Shutdown();
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Shutdown();
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@ -12,8 +12,9 @@ namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
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GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
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: GPU(system, std::move(renderer_), true), gpu_thread{system}, gpu_context(std::move(context)),
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: GPU(system, std::move(renderer_), true), gpu_thread{system},
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cpu_context(renderer->GetRenderWindow().CreateSharedContext()) {}
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cpu_context(renderer->GetRenderWindow().CreateSharedContext()),
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gpu_context(std::move(context)) {}
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GPUAsynch::~GPUAsynch() = default;
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GPUAsynch::~GPUAsynch() = default;
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@ -315,8 +315,8 @@ public:
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
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Core::Frontend::GraphicsContext& context)
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Core::Frontend::GraphicsContext& context)
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
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: RendererBase{emu_window}, emu_window{emu_window}, system{system}, context{context},
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frame_mailbox{}, context{context}, has_debug_tool{HasDebugTool()} {}
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has_debug_tool{HasDebugTool()} {}
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RendererOpenGL::~RendererOpenGL() = default;
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RendererOpenGL::~RendererOpenGL() = default;
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