audio_core: Use s16 where possible for audio samples.
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@ -51,7 +51,7 @@ void AudioOut::StopStream(StreamPtr stream) {
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stream->Stop();
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}
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bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) {
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bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data) {
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return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
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}
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@ -34,7 +34,7 @@ public:
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void StopStream(StreamPtr stream);
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/// Queues a buffer into the specified audio stream, returns true on success
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bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data);
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bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data);
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private:
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SinkPtr sink;
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@ -18,11 +18,16 @@ class Buffer {
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public:
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using Tag = u64;
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Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {}
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Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {}
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/// Returns the raw audio data for the buffer
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const std::vector<u8>& GetData() const {
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return data;
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std::vector<s16>& Samples() {
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return samples;
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}
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/// Returns the raw audio data for the buffer
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const std::vector<s16>& GetSamples() const {
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return samples;
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}
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/// Returns the buffer tag, this is provided by the game to the audout service
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@ -32,7 +37,7 @@ public:
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private:
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Tag tag;
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std::vector<u8> data;
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std::vector<s16> samples;
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};
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using BufferPtr = std::shared_ptr<Buffer>;
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@ -61,25 +61,24 @@ public:
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cubeb_stream_destroy(stream_backend);
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}
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void EnqueueSamples(u32 num_channels, const s16* samples, size_t sample_count) override {
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void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) override {
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if (!ctx) {
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return;
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}
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queue.reserve(queue.size() + sample_count * GetNumChannels());
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queue.reserve(queue.size() + samples.size() * GetNumChannels());
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if (is_6_channel) {
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// Downsample 6 channels to 2
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const size_t sample_count_copy_size = sample_count * num_channels * 2;
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const size_t sample_count_copy_size = samples.size() * 2;
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queue.reserve(sample_count_copy_size);
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for (size_t i = 0; i < sample_count * num_channels; i += num_channels) {
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for (size_t i = 0; i < samples.size(); i += num_channels) {
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queue.push_back(samples[i]);
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queue.push_back(samples[i + 1]);
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}
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} else {
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// Copy as-is
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std::copy(samples, samples + sample_count * GetNumChannels(),
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std::back_inserter(queue));
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std::copy(samples.begin(), samples.end(), std::back_inserter(queue));
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}
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}
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@ -20,8 +20,7 @@ public:
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private:
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struct NullSinkStreamImpl final : SinkStream {
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void EnqueueSamples(u32 /*num_channels*/, const s16* /*samples*/,
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size_t /*sample_count*/) override {}
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void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
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} null_sink_stream;
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};
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@ -5,6 +5,7 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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@ -22,9 +23,8 @@ public:
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* Feed stereo samples to sink.
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* @param num_channels Number of channels used.
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* @param samples Samples in interleaved stereo PCM16 format.
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* @param sample_count Number of samples.
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*/
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virtual void EnqueueSamples(u32 num_channels, const s16* samples, size_t sample_count) = 0;
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virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
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};
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using SinkStreamPtr = std::unique_ptr<SinkStream>;
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@ -32,10 +32,6 @@ u32 Stream::GetNumChannels() const {
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return {};
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}
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u32 Stream::GetSampleSize() const {
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return GetNumChannels() * 2;
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}
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Stream::Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
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SinkStream& sink_stream, std::string&& name_)
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
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@ -55,17 +51,15 @@ void Stream::Stop() {
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}
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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const size_t num_samples{buffer.GetData().size() / GetSampleSize()};
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const size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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}
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static std::vector<s16> GetVolumeAdjustedSamples(const std::vector<u8>& data) {
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std::vector<s16> samples(data.size() / sizeof(s16));
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std::memcpy(samples.data(), data.data(), data.size());
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static void VolumeAdjustSamples(std::vector<s16>& samples) {
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const float volume{std::clamp(Settings::values.volume, 0.0f, 1.0f)};
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if (volume == 1.0f) {
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return samples;
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return;
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}
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// Implementation of a volume slider with a dynamic range of 60 dB
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@ -73,8 +67,6 @@ static std::vector<s16> GetVolumeAdjustedSamples(const std::vector<u8>& data) {
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for (auto& sample : samples) {
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sample = static_cast<s16>(sample * volume_scale_factor);
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}
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return samples;
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}
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void Stream::PlayNextBuffer() {
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@ -96,9 +88,8 @@ void Stream::PlayNextBuffer() {
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active_buffer = queued_buffers.front();
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queued_buffers.pop();
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const size_t sample_count{active_buffer->GetData().size() / GetSampleSize()};
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sink_stream.EnqueueSamples(
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GetNumChannels(), GetVolumeAdjustedSamples(active_buffer->GetData()).data(), sample_count);
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VolumeAdjustSamples(active_buffer->Samples());
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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@ -69,9 +69,6 @@ public:
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/// Gets the number of channels
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u32 GetNumChannels() const;
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/// Gets the sample size in bytes
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u32 GetSampleSize() const;
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private:
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/// Current state of the stream
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enum class State {
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@ -113,10 +113,10 @@ private:
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std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer));
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const u64 tag{rp.Pop<u64>()};
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std::vector<u8> data(audio_buffer.buffer_size);
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Memory::ReadBlock(audio_buffer.buffer, data.data(), data.size());
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std::vector<s16> samples(audio_buffer.buffer_size / sizeof(s16));
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Memory::ReadBlock(audio_buffer.buffer, samples.data(), audio_buffer.buffer_size);
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if (!audio_core.QueueBuffer(stream, tag, std::move(data))) {
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if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultCode(ErrorModule::Audio, ErrCodes::BufferCountExceeded));
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}
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