core: Consolidate top-level system state into a singleton.
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@ -64,7 +64,7 @@ int main(int argc, char** argv) {
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return -1;
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}
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#endif
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std::string boot_filename;
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std::string filepath;
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static struct option long_options[] = {
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{"gdbport", required_argument, 0, 'g'},
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@ -97,9 +97,9 @@ int main(int argc, char** argv) {
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}
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} else {
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#ifdef _WIN32
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boot_filename = Common::UTF16ToUTF8(argv_w[optind]);
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filepath = Common::UTF16ToUTF8(argv_w[optind]);
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#else
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boot_filename = argv[optind];
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filepath = argv[optind];
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#endif
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optind++;
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}
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@ -115,7 +115,7 @@ int main(int argc, char** argv) {
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MicroProfileOnThreadCreate("EmuThread");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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if (boot_filename.empty()) {
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if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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return -1;
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}
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@ -127,27 +127,20 @@ int main(int argc, char** argv) {
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Settings::values.use_gdbstub = use_gdbstub;
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Settings::Apply();
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std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
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std::unique_ptr<EmuWindow_SDL2> emu_window{ std::make_unique<EmuWindow_SDL2>() };
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(boot_filename);
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if (!loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
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Core::System& system{ Core::System::GetInstance() };
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SCOPE_EXIT({ system.Shutdown(); });
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const Core::System::ResultStatus load_result{ system.Load(emu_window.get(), filepath) };
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switch (load_result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
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return -1;
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}
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boost::optional<u32> system_mode = loader->LoadKernelSystemMode();
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if (!system_mode) {
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LOG_CRITICAL(Frontend, "Failed to load ROM (Could not determine system mode)!");
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return -1;
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}
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System::Init(emu_window.get(), system_mode.get());
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SCOPE_EXIT({ System::Shutdown(); });
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Loader::ResultStatus load_result = loader->Load();
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
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case Core::System::ResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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return -1;
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}
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@ -60,7 +60,7 @@ void EmuThread::run() {
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}
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// Shutdown the core emulation
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System::Shutdown();
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Core::System::GetInstance().Shutdown();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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@ -14,7 +14,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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ui->setupUi(this);
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this->setConfiguration();
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ui->toggle_cpu_jit->setEnabled(!System::IsPoweredOn());
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ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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ConfigureGeneral::~ConfigureGeneral() {}
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@ -13,7 +13,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ui->setupUi(this);
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!System::IsPoweredOn());
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ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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@ -24,7 +24,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
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ConfigureSystem::~ConfigureSystem() {}
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void ConfigureSystem::setConfiguration() {
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enabled = !System::IsPoweredOn();
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enabled = !Core::System::GetInstance().IsPoweredOn();
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if (!enabled) {
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ReadSystemSettings();
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@ -274,7 +274,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
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}
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}
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bool GMainWindow::InitializeSystem(u32 system_mode) {
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bool GMainWindow::LoadROM(const std::string& filename) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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@ -290,54 +290,26 @@ bool GMainWindow::InitializeSystem(u32 system_mode) {
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return false;
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}
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// Initialize the core emulation
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System::Result system_result = System::Init(render_window, system_mode);
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if (System::Result::Success != system_result) {
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switch (system_result) {
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case System::Result::ErrorInitVideoCore:
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QMessageBox::critical(this, tr("Error while starting Citra!"),
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tr("Failed to initialize the video core!\n\n"
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"Please ensure that your GPU supports OpenGL 3.3 and that you "
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"have the latest graphics driver."));
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break;
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Core::System& system{ Core::System::GetInstance() };
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default:
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QMessageBox::critical(this, tr("Error while starting Citra!"),
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tr("Unknown error (please check the log)!"));
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break;
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}
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return false;
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}
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return true;
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}
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const Core::System::ResultStatus result{ system.Load(render_window, filename) };
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bool GMainWindow::LoadROM(const std::string& filename) {
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
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if (!app_loader) {
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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return false;
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}
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break;
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boost::optional<u32> system_mode = app_loader->LoadKernelSystemMode();
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if (!system_mode) {
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case Core::System::ResultStatus::ErrorSystemMode:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("Could not determine the system mode."));
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return false;
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}
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break;
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if (!InitializeSystem(system_mode.get()))
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return false;
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Loader::ResultStatus result = app_loader->Load();
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if (Loader::ResultStatus::Success != result) {
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System::Shutdown();
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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switch (result) {
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case Loader::ResultStatus::ErrorEncrypted: {
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case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
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{
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// Build the MessageBox ourselves to have clickable link
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QMessageBox popup_error;
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popup_error.setTextFormat(Qt::RichText);
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@ -352,11 +324,10 @@ bool GMainWindow::LoadROM(const std::string& filename) {
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popup_error.exec();
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break;
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}
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case Loader::ResultStatus::ErrorInvalidFormat:
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case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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break;
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case Loader::ResultStatus::Error:
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default:
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QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Unknown error!"));
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@ -13,33 +13,30 @@
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#include "core/system.h"
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#include "video_core/video_core.h"
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namespace System {
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namespace Core {
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static bool is_powered_on{false};
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/*static*/ System System::s_instance;
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Result Init(EmuWindow* emu_window, u32 system_mode) {
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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Core::Init();
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CoreTiming::Init();
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Memory::Init();
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HW::Init();
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Kernel::Init(system_mode);
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HLE::Init();
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if (!VideoCore::Init(emu_window)) {
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return Result::ErrorInitVideoCore;
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}
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AudioCore::Init();
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GDBStub::Init();
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if (!VideoCore::Init(emu_window)) {
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return ResultStatus::ErrorVideoCore;
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}
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is_powered_on = true;
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return Result::Success;
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return ResultStatus::Success;
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}
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bool IsPoweredOn() {
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return is_powered_on;
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}
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void Shutdown() {
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void System::Shutdown() {
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GDBStub::Shutdown();
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AudioCore::Shutdown();
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VideoCore::Shutdown();
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@ -52,4 +49,42 @@ void Shutdown() {
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is_powered_on = false;
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}
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} // namespace
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System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
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state.app_loader = Loader::GetLoader(filepath);
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if (!state.app_loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
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return ResultStatus::ErrorGetLoader;
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}
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boost::optional<u32> system_mode{ state.app_loader->LoadKernelSystemMode() };
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if (!system_mode) {
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LOG_CRITICAL(Frontend, "Failed to determine system mode!");
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return ResultStatus::ErrorSystemMode;
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}
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ResultStatus init_result{ Init(emu_window, system_mode.get()) };
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Frontend, "Failed to initialize system (Error %i)!", init_result);
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System::Shutdown();
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return init_result;
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}
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const Loader::ResultStatus load_result{ state.app_loader->Load() };
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
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System::Shutdown();
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switch (load_result) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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default:
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return ResultStatus::ErrorLoader;
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}
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}
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return ResultStatus::Success;
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}
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} // namespace Core
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@ -4,18 +4,80 @@
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#pragma once
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#include <string>
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#include "core/loader/loader.h"
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class EmuWindow;
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namespace System {
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namespace Core {
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enum class Result {
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Success, ///< Everything is fine
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Error, ///< Something went wrong (no module specified)
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ErrorInitCore, ///< Something went wrong during core init
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ErrorInitVideoCore, ///< Something went wrong during video core init
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class System {
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public:
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struct State {
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std::unique_ptr<Loader::AppLoader> app_loader;
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};
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Result Init(EmuWindow* emu_window, u32 system_mode);
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bool IsPoweredOn();
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void Shutdown();
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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static System& GetInstance() {
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return s_instance;
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}
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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Success, ///< Succeeded
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemMode, ///< Error determining the system mode
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ErrorLoader, ///< Error loading the specified application
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ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
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ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an invalid format
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ErrorVideoCore, ///< Error in the video core
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};
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/**
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* Initialize the emulated system.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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* @param system_mode The system mode.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
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/// Shutdown the emulated system.
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void Shutdown();
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/**
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* Load an executable application.
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* @param emu_window Pointer to the host-system window used for video output and keyboard input.
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return is_powered_on;
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}
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/**
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* Gets the internal state of the emulated system.
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* @returns The internal state of the emulated system
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*/
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State& GetState() {
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return state;
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}
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private:
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bool is_powered_on{};
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State state;
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static System s_instance;
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};
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} // namespace Core
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