yuzu/configuration: Make slots private where applicable
These slots are only ever attached to event handling mechanisms within the class itself, they're never used externally. Because of this, we can make the functions private. This also removes redundant usages of the private access specifier.
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@ -21,10 +21,9 @@ public:
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void applyConfiguration();
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void applyConfiguration();
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void retranslateUi();
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void retranslateUi();
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public slots:
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private:
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void updateAudioDevices(int sink_index);
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void updateAudioDevices(int sink_index);
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private:
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void setConfiguration();
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void setConfiguration();
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void setOutputSinkFromSinkID();
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void setOutputSinkFromSinkID();
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void setAudioDeviceFromDeviceID();
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void setAudioDeviceFromDeviceID();
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@ -23,6 +23,5 @@ public:
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private:
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private:
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void setConfiguration();
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureDebug> ui;
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std::unique_ptr<Ui::ConfigureDebug> ui;
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};
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};
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@ -25,6 +25,5 @@ public:
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private:
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private:
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void setConfiguration();
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureDialog> ui;
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std::unique_ptr<Ui::ConfigureDialog> ui;
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};
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};
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@ -23,7 +23,6 @@ public:
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private:
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private:
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void setConfiguration();
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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QColor bg_color;
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QColor bg_color;
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};
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};
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@ -22,13 +22,12 @@ public:
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void applyConfiguration();
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void applyConfiguration();
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void retranslateUi();
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void retranslateUi();
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public slots:
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private:
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void RefreshTelemetryID();
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void RefreshTelemetryID();
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void OnLoginChanged();
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void OnLoginChanged();
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void VerifyLogin();
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void VerifyLogin();
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void OnLoginVerified();
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void OnLoginVerified();
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private:
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void setConfiguration();
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void setConfiguration();
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bool user_verified = true;
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bool user_verified = true;
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