ThreadManager: Sync async reads on accurate gpu.
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57fdbd9b89
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@ -145,6 +145,18 @@ public:
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}
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}
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bool MustFlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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for (auto& object : objects) {
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if (object->IsModified() && object->IsRegistered()) {
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return true;
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}
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}
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return false;
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}
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/// Mark the specified region as being invalidated
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void InvalidateRegion(VAddr addr, u64 size) {
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std::lock_guard lock{mutex};
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@ -147,7 +147,7 @@ void GPU::SyncGuestHost() {
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}
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void GPU::OnCommandListEnd() {
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renderer.Rasterizer().ReleaseFences();
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renderer->Rasterizer().ReleaseFences();
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}
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
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@ -6,6 +6,7 @@
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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@ -80,7 +81,11 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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PushCommand(FlushRegionCommand(addr, size));
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if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
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u64 fence = PushCommand(FlushRegionCommand(addr, size));
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while (fence < state.signaled_fence.load(std::memory_order_relaxed)) {
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}
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}
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}
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void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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@ -49,13 +49,9 @@ public:
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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virtual void SignalFence(GPUVAddr addr, u32 value) {
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virtual void SignalFence(GPUVAddr addr, u32 value) {}
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}
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virtual void ReleaseFences() {
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}
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virtual void ReleaseFences() {}
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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@ -63,6 +59,8 @@ public:
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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@ -650,6 +650,10 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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query_cache.FlushRegion(addr, size);
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}
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bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
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return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (addr == 0 || size == 0) {
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@ -67,6 +67,7 @@ public:
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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@ -514,6 +514,10 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
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query_cache.FlushRegion(addr, size);
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}
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bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
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return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
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}
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void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
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if (addr == 0 || size == 0) {
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return;
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@ -118,6 +118,7 @@ public:
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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@ -116,6 +116,21 @@ public:
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}
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}
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bool MustFlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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auto surfaces = GetSurfacesInRegion(addr, size);
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if (surfaces.empty()) {
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return false;
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}
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for (const auto& surface : surfaces) {
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if (surface->IsModified()) {
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return true;
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}
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}
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return false;
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}
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TView GetTextureSurface(const Tegra::Texture::TICEntry& tic,
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const VideoCommon::Shader::Sampler& entry) {
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std::lock_guard lock{mutex};
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